So since the Soldier has a frag grenade, might the Infiltrator have a smoke screen grenade?
#1
Posté 09 juin 2011 - 12:03
Anyone else seeing this?
#2
Posté 09 juin 2011 - 12:11
#3
Posté 09 juin 2011 - 12:13
#4
Posté 09 juin 2011 - 12:15
#5
Posté 09 juin 2011 - 12:15
Basically mines laid out and when a target is hit or near a mine, all gravity goes to hell.
#6
Posté 09 juin 2011 - 12:16
Better yet, Vanguards should explode upon charging an enemy. Let them be the grenade.
#7
Posté 09 juin 2011 - 12:18
#8
Posté 09 juin 2011 - 12:20
#9
Posté 09 juin 2011 - 12:22
I'd much rather like if we could choose what kind of grenade we will carry. Like EMP grenades, incendiary grenades, stun grenades, etc etc.
#10
Posté 09 juin 2011 - 12:24
#11
Posté 09 juin 2011 - 12:31
Veinslay wrote...
Then engineers might get some sort of EMP-grenade.
I don't think so. Based on the info, I bet the Engineer's grenade is the 'Build Turret' option...
#12
Posté 09 juin 2011 - 02:43
#13
Posté 09 juin 2011 - 02:45
EDIT: I found the video and confirmed it was a smoke grenade, although I'm not sure if Shepard and squad used it or Cerberus used it.
it happens right at 1:30
Modifié par Dark Star, 09 juin 2011 - 02:55 .
#14
Posté 09 juin 2011 - 03:02
If I had to guess I'd say that each class has a unique grenade, with Lift Orb being the Adept's and Proximity Mine possibly the Infiltrator's.
We can only speculate for now, but you can see that Liara's Lift Orb has number on it like Shepard's Frag Grenade which seems to indicate limited quantity. Garrus' Proximity Mine don't have a number attached though. This could be a bug going both ways, or it could be what it seems like.
Modifié par Waltzingbear, 09 juin 2011 - 03:04 .
#15
Posté 09 juin 2011 - 03:36
Waltzingbear wrote...
No the Cerberus troops (one type of them) dropped smoke grenades.
If I had to guess I'd say that each class has a unique grenade, with Lift Orb being the Adept's and Proximity Mine possibly the Infiltrator's.
We can only speculate for now, but you can see that Liara's Lift Orb has number on it like Shepard's Frag Grenade which seems to indicate limited quantity. Garrus' Proximity Mine don't have a number attached though. This could be a bug going both ways, or it could be what it seems like.
It would still be cool if Shepard had a smoke grenade.
#16
Posté 09 juin 2011 - 03:42
maybe i wanna use a frag grenade, or a emp grenade, or cryo grenade, ect. it'd be cool if i can pick the type before each mission.
#17
Posté 09 juin 2011 - 03:44
Clonedzero wrote...
personally i'd like to be able to pick my grenade.
maybe i wanna use a frag grenade, or a emp grenade, or cryo grenade, ect. it'd be cool if i can pick the type before each mission.
Cryo grenade is an interesting idea as well...
#18
Posté 09 juin 2011 - 03:46
#19
Posté 09 juin 2011 - 03:47
#20
Posté 09 juin 2011 - 04:09
#21
Posté 09 juin 2011 - 04:12
In-universe, a cloaking device would need to recharge. Grenades would only need to be thrown.Someone With Mass wrote...
Why would Infiltrator need a smoke grenade when he has a cloaking device?
I'd much rather like if we could choose what kind of grenade we will carry. Like EMP grenades, incendiary grenades, stun grenades, etc etc.
I liked those! Too bad it glitched after my first playthrough. Anyone know how to fix the flashbang? Never works anymore when I throw it.bleetman wrote...
Flashbangs that actually acted like flashbangs would be good, too.
#22
Posté 09 juin 2011 - 04:16
#23
Posté 09 juin 2011 - 04:17
BubbleSauce wrote...
Why? So he can blind himself? I play infiltrator and I can't really see the use in it, maybe it could be used for flanking when there isn't any side cover, but that's about it, and besides, snipers don't flank.
Infiltrators gonna infiltrate.
#24
Posté 09 juin 2011 - 04:38
#25
Posté 09 juin 2011 - 04:43
Antivenger wrote...
In-universe, a cloaking device would need to recharge. Grenades would only need to be thrown.
You can also run out of said grenades...





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