A good number of people were annoyed by the removal of skills from DA2. I am of the opinion that the original skills were fairly useless in the long run, but whatever. I figure we can add skills back in to enhance the RP experience while also making them useful. So, for the new skills, I submit:
Stealing - A lot of people with rogues have been complaining about the removal of this. So, why not just throw it back in? It doesn't even need any changes.
Lock-Picking - If stealing isn't rogue specific, why should lock-picking be? Make it a universal skill, but have it tied into a stat (Dex or Cunning) that rogues put points into normally.
Combat mastery was lame in DA:O. It forced you to put points into it just so you could put different points into the talents that mattered. So, let's make combat mastery enhance actual combat skills. We could split it into ranged and melee as well.
Melee Mastery - Bonus to accuracy and damage with melee weapons.
Ranged Mastery - Bonus to accuracy and damage with ranged weapons.
I personally enjoyed the crafting system from DA2, but I guess we can have crafting skills as well. Maybe even make it so you craft double items at master level.
Anyway, comments or suggestions?
Bringing Back Skills For DA3
Débuté par
Zanallen
, juin 09 2011 12:46
#1
Posté 09 juin 2011 - 12:46
#2
Posté 09 juin 2011 - 06:05
Cutlass Jack wrote...
I can understand why they did the whole 'buy crafted items from list' thing they did this time, but not a fan of it.
Did you not like it or did you dislike it? The former is a negation of a positive, the latter is simply a negative. (ie. indifference vs. negativity)





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