Cutlass Jack wrote...
So a more 'realistic' expectation would be a system that would allow the player to upgrade and customize their favorite gear and keep it up to date. For example, breaking down weapons you don't use to get components upgrade a weapon you like. Which would be mixed with other resources you find in the world etc. The player's skill in that type of crafting (Weaponsmithing, Armorsmithing whatever) would determine how much they could upgrade it.
If in the process you can 'tweak' the look of pieces that would be even better. Dying armor for example.
Anyway, crafting is probably another topic to itself. But the main thought as far as this topic goes is that if they put a more robust skill system in I'd love some crafting skills to go along with it. I can understand why they did the whole 'buy crafted items from list' thing they did this time, but not a fan of it. Why would the crafter require that I have the recipe? Some logic flaws there.
I would *love* this - along with making special arrows or crossbow bolts. A better arrowsmith might make arrows that are truer and more accurate.





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