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Bringing Back Skills For DA3


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#76
Ariella

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Firky wrote...

@Ariella It's like (much as I think Witcher 2 is a great RPG) it made no sense that persuasion axii was just built through using it in conversation, and not something you had to invest in, on the sign tree. I never failed an axii check because I always used it (Geralt has sexy hands,) and I never found an opportunity where I could only use persuade and intimidate. (But there probably was one.) To me, anyway, skills have to slot seamlessly into the wider context of the game. It would have been cool to invest in axii on the tree or, alternatively, put skill points into (like you say) different versions of persuade, intimidate, with noticable impact on the game. Or, fail to put points into persuade, intimidate, axii and pay the price.


Haven't gotten that far, am wrestling with Blizz because my WoW accounts been hacked.

I finally opened the swordsman line.

I'd actually like to see some options for haggle, because with a voiced PC, there's all sorts of possibily for snark and fun.

#77
osmiumskin

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Please, please bring them back. It's imparitive.

#78
Firky

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@Ariella There's no overt skill benefit for haggle in TW2 but, now you mention it, maybe persuade or axii skill does have an impact on prices. It wasn't made clear, though, and I haggled myself a whole bunch of prostitutes at one point, just to be ironic. (I wont spoil it, but the context was priceless.)

I think a skill that influenced prices in DA would be cool. (I'm one of those people who hoards every penny in RPGs.)

On crafting, I also prefer collecting individual reagents and would really like greater seperation for bombs, poisons and potions from abilities (I'd just scrap miasmic flask, for example), but they'd have to go back to populating the world with lots of stuff and rebalance the whole ability system.

(But well done on the healing potions, designers. The cooldowns were right, and I took a range of them to use whichever "fit" the situation like elfroot, restoration and basic health. Very clever.)

Modifié par Firky, 10 juin 2011 - 02:38 .


#79
fightright2

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ocruz3 wrote...



While playing DA:O crafting and skills helped me immerse myself better into the world. If i ran out of potions, i would search through my bag hoping morrigan could make something out of it. It also brought a sense of companionship because each character brought something to the group besides their fighting skill, sort of like a role they played. 

Also I was in love with the trap system. Am I the only one who would set them up beforehand as a precaution?



I loved the traps. Many times I was able to save my companions with those.

No, your not alone on that. ^_^

#80
Shadow of Light Dragon

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Zanallen wrote...

Stealing - A lot of people with rogues have been complaining about the removal of this. So, why not just throw it back in? It doesn't even need any changes.



Anders: WHY DO YOU THREATEN THIS PLACE?!
Hawke: Dude...drama much? I just want a map of the Deep Roads.
Anders: Oh, ok. You can have it so long as you help me break into the Chantry tonight and bust a lover friend of mine out before he's made Tranquil.
Hawke: Can't I just steal the map off you?
Anders: Don't be silly, mages can't steal. See you in Hightown!
Hawke: Varric, can’t you steal it off him?
Varric: Sorry, Hawke. Rogues can’t steal either.
Hawke: As soon as they give mages and warriors the ability to open locked doors and chests with magic or muscle, all you’ll be good for is disarming traps and witty repartee. You realise this, yes?

#81
Firky

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Heheh.

I never used stealing in Origins. What did it do? Did targets have unique items, or did you get something random? What happened if it failed?

I like the idea of a pickpocket skill but, again, it'd have to actually do something. There was a quest in BG2 which ended up in you pickpocketing an item from one of the temples, or killing all the guards. (I think. Memory fail.)

There'd have to be moments where you could employ it in a conversation or quest. Or, leave some kind of a trail in codex entries (or something) of the right targets in town with good stuff. I dunno. (And no pickpocketing the qunari. I'm pretty sure they'd get mad about it.)

#82
Cutlass Jack

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Stealing was great in Origins. You really missed out. Of course you had to max it out so you could do it during combat. Was like a constant stream of extra cash and consumables. More than once I pulled a quick save due to a healing item I pulled out of the enemies pocket when I was running low.

The loot you pickpocketed during battle was completely separate from loot they dropped when dead. So all bonus.

Modifié par Cutlass Jack, 10 juin 2011 - 05:13 .


#83
Elhanan

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Firky wrote...

Heheh.

I never used stealing in Origins. What did it do? Did targets have unique items, or did you get something random? What happened if it failed?

I like the idea of a pickpocket skill but, again, it'd have to actually do something. There was a quest in BG2 which ended up in you pickpocketing an item from one of the temples, or killing all the guards. (I think. Memory fail.)

There'd have to be moments where you could employ it in a conversation or quest. Or, leave some kind of a trail in codex entries (or something) of the right targets in town with good stuff. I dunno. (And no pickpocketing the qunari. I'm pretty sure they'd get mad about it.)


Stealing in DAO had both random and special items depending on the mark, plus doing so in Ostagar lead to a scolding from Duncan. If you achieved all 4 tiers, you could steal in combat, and gain something good before looting the body afterwards. But the best was getting even with some of the more arrogant NPC's, and the bonus quests seen in Denerim.

Modifié par Elhanan, 10 juin 2011 - 05:16 .


#84
Cody211282

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Shadow of Light Dragon wrote...

Zanallen wrote...

Stealing - A lot of people with rogues have been complaining about the removal of this. So, why not just throw it back in? It doesn't even need any changes.



Anders: WHY DO YOU THREATEN THIS PLACE?!
Hawke: Dude...drama much? I just want a map of the Deep Roads.
Anders: Oh, ok. You can have it so long as you help me break into the Chantry tonight and bust a lover friend of mine out before he's made Tranquil.
Hawke: Can't I just steal the map off you?
Anders: Don't be silly, mages can't steal. See you in Hightown!
Hawke: Varric, can’t you steal it off him?
Varric: Sorry, Hawke. Rogues can’t steal either.
Hawke: As soon as they give mages and warriors the ability to open locked doors and chests with magic or muscle, all you’ll be good for is disarming traps and witty repartee. You realise this, yes?


He will also be good for this

http://thepunchlinei...om/archives/822

#85
Cutlass Jack

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Although the best pickpocketing was in Fallout. (all of em) Little in life is more fun than putting a live grenade into someone's pants...
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#86
Elhanan

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Cutlass Jack wrote...

Although the best pickpocketing was in Fallout. (all of em) Little in life is more fun than putting a live grenade into someone's pants...
Image IPB


I miss the days of PnP when one could plant incriminating evidence, or even tie the laces of their boots before trying for the purse.

Image IPB

#87
Cody211282

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Cutlass Jack wrote...

Although the best pickpocketing was in Fallout. (all of em) Little in life is more fun than putting a live grenade into someone's pants...
Image IPB


The only problem is they never let you do a witty one liner after like "is that high explosives in your pants or are you just happy to see me?"

Modifié par Cody211282, 10 juin 2011 - 05:44 .


#88
Shadow of Light Dragon

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@Firky

You missed out not doing a bit of stealing! As well as the loot some people have mentioned (including unique gift items), there were some consequences to failing stealing checks: you can get approached in random encounters by, eg. Orzammar representatives and accused of theft, leading to a fight or you talking your way out of it. I think the Dalish have a similar scene, but not sure about the others. :)

Plus there's Slim Coudry (sp?) and his heist quests. :)

#89
Firky

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^ That actually sounds quite cool.

#90
Patchwork

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What's the criteria for getting scolded at Ostagar? I stole from nearly everyone once and nothing!

#91
Shadow of Light Dragon

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@Ser Bard: You have to fail some stealing attempts. :)

#92
Siven80

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I do miss non combat skills too.

I prefer a coercion skill like DA:O had which is then modified with Str or Cunning to the way DA2 handled persuasion.

Stealing, other than the quest line in Denerim, i found stealing useless. There was only a handful of stealing only loot on specific characters and then they werent very good items and so were always sold, so i didnt miss the skill. But if it can be improved i'd like to see it back.

The combat tactics and combat training skills can be dropped and forgotten as unwanted.

Now while i quite liked the new crafting system and items, the potions, poisons, runes, i did miss the option to make them myself while out adventuring rather than having to go back to town to buy them. Atleast that way loot from mobs could have been crafting material rather than "junk" just for sell. But then that gets me onto my whole hatred of junk loot just for the sake of having loot argument.

On the topic of loot and non combat skills i would love to see blacksmithing incorporated.
Have mobs drop armor scraps (can even be light,medium and heavy) rather than junk or basic armor pieces that you will just sell for cash anyway (mobs armor will be damaged anyway after combat so why not) so that the blacksmithing skill can then make them into armor enhancements and upgrade better armor pieces you and your companions wear.

You can them make visual improvements to the armor graphics to show its upgraded too, like different shoulderpads or heavier looking gloves for example while keeping the unique armor companions have (which I liked but would have liked a bit of visual customisation).

Oh, i believe its already been mentioned, buy the ability to make dyes would be cool too. I remember using them on my armor in DAoC many years ago.

Its been a long time since ive played it but from what i recall KOTOR had the best skills and usage of them of most games ive played.

Modifié par Siven80, 10 juin 2011 - 01:25 .


#93
Cutlass Jack

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Ser Bard wrote...

What's the criteria for getting scolded at Ostagar? I stole from nearly everyone once and nothing!


There is this guy at Ostragar...a knight who stands directly across from the Ash Warrior guy...who's entire purpose in life is to tattle on you for failing a Pickpocket attempt. Even if he can't see it it, he mystically knows if you fail and leaps into action. Like the Terminator he can't be stopped or reasoned with.

Since the Ash Warrior leader is yellow (and easy to fail on) its an easy way to see the guy leap into action on his big moment.

Then when you get near Duncan you'll hear the conversation. Talk to Duncan after that for some very funny dialogue. It was the one moment my Cousland Rogue actually didn't despise Duncan. Its the only point in the game where I reccomend screwing it up.

I was really hoping I could fix the Tattle-Knight up with the Crazy-Elf from the Alienage who's entire purpose in life is to rat you out for killing the Arl's son. "IT WAS THEM!!!!"
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#94
_Aine_

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Cutlass Jack wrote...

Ser Bard wrote...

What's the criteria for getting scolded at Ostagar? I stole from nearly everyone once and nothing!


There is this guy at Ostragar...a knight who stands directly across from the Ash Warrior guy...who's entire purpose in life is to tattle on you for failing a Pickpocket attempt. Even if he can't see it it, he mystically knows if you fail and leaps into action. Like the Terminator he can't be stopped or reasoned with.

Since the Ash Warrior leader is yellow (and easy to fail on) its an easy way to see the guy leap into action on his big moment.

Then when you get near Duncan you'll hear the conversation. Talk to Duncan after that for some very funny dialogue. It was the one moment my Cousland Rogue actually didn't despise Duncan. Its the only point in the game where I reccomend screwing it up.

I was really hoping I could fix the Tattle-Knight up with the Crazy-Elf from the Alienage who's entire purpose in life is to rat you out for killing the Arl's son. "IT WAS THEM!!!!"
Image IPB


lol That would have been priceless!!  *approves*

And that *was* really funny when you get caught in Ostagar and talk to Duncan.  Worth the fail.  

#95
Elhanan

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As I recall, a theft from Duncan also awakens said knight; succesful or not. Pls confirm.

#96
MinotaurWarrior

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I'm just going to say that I, personally, did not like skills. I don't even like having locked containers. It just makes me feel cheated every time there is an opportunity to use a skill my team doesn't possess. It's totally cool that you all disagree with me, I just want to show that there are dissenters.

#97
RinpocheSchnozberry

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Luke Barrett wrote...

Cutlass Jack wrote...
I can understand why they did the whole 'buy crafted items from list' thing they did this time, but not a fan of it.


Did you not like it or did you dislike it? The former is a negation of a positive, the latter is simply a negative. (ie. indifference vs. negativity)


The new crafting system is excellent.  I had to run a circuit in DAO to make sure I had all the crafting goodies I needed.  Load screen.  Run to vendor.  Buy.  Run to map's edge.  Load screen.  Run to vendor.  Fall asleep.  It bit. 

Don't even get me started on Awakening's crafting system.  Whoever invented that should get a warm hug and be offered a cookie.  When they reach for the cookie you should eat it in front of them and say "Make is less tedious next time."

The DA2 crafting system lets me customize my gear without having to be disechanted with the game.  (Do you see what I did there?)  DA2's system relies less on buying and grinding out drops, and more on wanting an enchant, finding the enchant, and having the enchant.  The filler steps are gone.

#98
RinpocheSchnozberry

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Cutlass Jack wrote...

Although the best pickpocketing was in Fallout. (all of em) Little in life is more fun than putting a live grenade into someone's pants...
Image IPB


So true. 

#99
Sylvius the Mad

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RinpocheSchnozberry wrote...

The new crafting system is excellent.  I had to run a circuit in DAO to make sure I had all the crafting goodies I needed.  Load screen.  Run to vendor.  Buy.  Run to map's edge.  Load screen.  Run to vendor.  Fall asleep.  It bit. 

Because you didn't plan ahead.  The old crafting system rewarded forethought.  That's what I want from game mechanics, so I liked DAO's crafting.

The DA2 crafting system lets me customize my gear without having to be disechanted with the game.  (Do you see what I did there?)  DA2's system relies less on buying and grinding out drops, and more on wanting an enchant, finding the enchant, and having the enchant.  The filler steps are gone.

So the new system gives you what you want right when you want it.  You never have to work for it.

Moreover, it no longer makes any economic sense within the setting.  As mentioned earlier in the thread, DAO's crafting system could generate income for the Warden.  DA2's crafting system always costs Hawke money.  And then the context-sensitive loot drops make some of it pointless anyway.

Modifié par Sylvius the Mad, 10 juin 2011 - 04:33 .


#100
Sidney

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RinpocheSchnozberry wrote...
The DA2 crafting system lets me customize my gear without having to be disechanted with the game.  (Do you see what I did there?)  DA2's system relies less on buying and grinding out drops, and more on wanting an enchant, finding the enchant, and having the enchant.  The filler steps are gone.


Customization without tedium? Imagine the possibilities!