The Ethereal Writer Redux wrote...
Crafting in Origins didn't serve much purpose though. I want crafting to serve more of a purpose than just stuff to sell.
I made traps, but I couldn't use them. If I set traps up in Redcliffe before the attack, they were gone by nightfall because the game registered the maps as 2 different maps. Not to mention enemies rarely stepped on them. The only time I've found traps useful was in the high dragon fight.
I made potions, but I could buy potions or pick them up off of corpses. Didn't seem like there was a point.
If I can craft armor from stuff I pick up, then the system is doing a much better job because what I craft is indeed useful
Though I would still like to craft stuff to sell, but I don't want that to be the only use crafting has.
Crafting in Origins served many purposes - it gave you access to poisons, potions, runes oils, poisons, it gave you a way to generate revenue to afford all those expansive items available from each vendor, and it provided a method where you didn't get ripped off by the vendor's asking price. Protaganist's have to earn a living just like the next guy, you can't hope that every cave has a dragon's hoard, only to find out that did the dragon was actually poor for its kind.
Traps were also very useable in origins in thinning the herd, creating choke points, protecting companion, and more. You’d be surprised how many encounters on nightmare became manageable by using all the tools at your disposal.
I would also love to see more uses to crafting, I loved the games that let me design the look of my weapons and armor, what abilities they had, and so on. Finding a Hammer called Thunderer no matter how godly it is, always get vendored since I don't care for it. So why not break it down and re-forge. Loved the Winter Forge Mod in Origins.
Modifié par Serpieri Nei, 10 juin 2011 - 07:21 .