No voice command for PS3 Users?
#1
Posté 09 juin 2011 - 01:21
#2
Posté 09 juin 2011 - 01:25
Modifié par ShadowSplicer, 09 juin 2011 - 01:26 .
#3
Posté 09 juin 2011 - 01:26
Why is it not on pc I hear you ask? Cause we elitist purist don't want it.
#4
Posté 09 juin 2011 - 01:30
#5
Guest_Midey_*
Posté 09 juin 2011 - 01:32
Guest_Midey_*
#6
Posté 09 juin 2011 - 01:36
#2 This is going to turn into a "My system is better than your system" thread real quick so I'm going to request a mod.
#7
Posté 09 juin 2011 - 01:36
Yeah, I honestly don't believe it is that easy, as if it were, don't you think other games would be doing it?Zanallen wrote...
I hear it is only on 360 because the Kinect programing is doing all the work for voice recognition.
#8
Posté 09 juin 2011 - 01:38
ShadowSplicer wrote...
Yeah, I honestly don't believe it is that easy, as if it were, don't you think other games would be doing it?Zanallen wrote...
I hear it is only on 360 because the Kinect programing is doing all the work for voice recognition.
Dunno. That's just what Kotaku was saying. Supposedly the system only works because the Kinect can do the brunt of the work. Personally, I dislike motion controls and voice recognition, so I don't give a damn about the feature.
#9
Posté 09 juin 2011 - 01:39
Midey wrote...
The question is: Who is going to buy Mass Effect 3 on PS3?
Me. My 360 crapped out on me months ago and there aren't enough system exclusives to justify me buying a new one.
#10
Posté 09 juin 2011 - 01:46
Kotaku is right, the game is using the Kinect software for voice recognition and that is the reason why neither the PC or PS3 versions don't have the voice controls as the game doesn't have voice recognition code itself.Zanallen wrote...
ShadowSplicer wrote...
Yeah, I honestly don't believe it is that easy, as if it were, don't you think other games would be doing it?Zanallen wrote...
I hear it is only on 360 because the Kinect programing is doing all the work for voice recognition.
Dunno. That's just what Kotaku was saying. Supposedly the system only works because the Kinect can do the brunt of the work. Personally, I dislike motion controls and voice recognition, so I don't give a damn about the feature.
#11
Posté 09 juin 2011 - 01:49
http://ca.kotaku.com...y-and-heres-why
Or if you're too lazy to read: Bioware didn't write any voice recognition software for this feature (it would require a lot of extra work)... the Kinect hardware has built in voice recognition in the hardware & software itself, saving Bioware months of work & cost.
To make it work on microphones on PS3 / PC, they'd have to write their own voice recognition software. And I'm certain we'd rather they spend those resources & time elsewhere.
#12
Posté 09 juin 2011 - 01:52
I've tried voice commands in Tom Clancy's EndWar it's fun but you end up using the controller after awhile but maybe that's just me.
#13
Posté 09 juin 2011 - 01:53
Hathur wrote...
Kotaku had an article explaining why only Xbox / Kinect has this feature.
http://ca.kotaku.com...y-and-heres-why
Or if you're too lazy to read: Bioware didn't write any voice recognition software for this feature (it would require a lot of extra work)... the Kinect hardware has built in voice recognition in the hardware & software itself, saving Bioware months of work & cost.
To make it work on microphones on PS3 / PC, they'd have to write their own voice recognition software. And I'm certain we'd rather they spend those resources & time elsewhere.
Thanks a bunch for that. I can rest in peace now, Bioware hasn't actually succumbed to some crazy discriminatory marketing strategy.
#14
Posté 09 juin 2011 - 02:08
#15
Posté 09 juin 2011 - 02:28
#16
Posté 09 juin 2011 - 02:40
Tsai Zhou wrote...
ALL HAIL THE PC MASTER RACE! (had too ^^
The PC isn't getting it either.
#17
Posté 09 juin 2011 - 02:42
Zanallen wrote...
The PC isn't getting it either.Tsai Zhou wrote...
ALL HAIL THE PC MASTER RACE! (had too ^^
PC doesnt need it. If we did, there are PC drivers (non MS) available for it anyway.
#18
Posté 09 juin 2011 - 02:54
ShadowSplicer wrote...
My theory: Microsoft said: "Oh crap! Kinect sucks... Let's make Mass Effect 3 use it. Hey BioWare, put it in your game and make it exclusive or you can't publish it on Xbox 360." So then BioWare sighed and decided if they were going to do it it might as well be cool. And then there was cake, and there was much rejoicing.
lol. Doubtful that Microsoft would prohibit a franchise that was once a first party exclusive from being released on the 360 just because it wasn't using Kinect.
The devs are just trying things out to see what works, most of the ways they're using Kinect seem pretty experimental and don't require additional time or resources. Voice recognition is about the easiest way to get started but I'm sure they'll have snappier uses for it in the future.
#19
Posté 09 juin 2011 - 03:02
Hathur wrote...
To make it work on microphones on PS3 / PC, they'd have to write their own voice recognition software. And I'm certain we'd rather they spend those resources & time elsewhere.
Playstation Eye has VR software if i'm not mistaken. Is it really that hard to use it?
#20
Posté 09 juin 2011 - 03:05
Bogsnot1 wrote...
Zanallen wrote...
The PC isn't getting it either.Tsai Zhou wrote...
ALL HAIL THE PC MASTER RACE! (had too ^^
PC doesnt need it. If we did, there are PC drivers (non MS) available for it anyway.
Neither does the PS3. Or the 360 for that matter. Its a gimmick added on to promote the Kinect and nothing more.
#21
Posté 09 juin 2011 - 03:10
#22
Posté 09 juin 2011 - 03:11
Modifié par FERMi27, 09 juin 2011 - 03:12 .
#23
Posté 09 juin 2011 - 03:18
#24
Posté 09 juin 2011 - 04:42
Aargh12 wrote...
Hathur wrote...
To make it work on microphones on PS3 / PC, they'd have to write their own voice recognition software. And I'm certain we'd rather they spend those resources & time elsewhere.
Playstation Eye has VR software if i'm not mistaken. Is it really that hard to use it?
Sufficiently so that Bioware doesn't feel it is worth spending the time / money to make it work with additional programming.
Kinect suits them just fine because integration with the VR requires almost no additional work at all on their part. The Playstation Eye VR isn't nearly as robust as Kinect's (apparently) and would require additional development time... so they went the most sensible route, they utilized Kinect because it took little to no effort to do so and gave them 1 extra feature to add on the back of the box.
#25
Posté 09 juin 2011 - 04:54
Thargorichiban wrote...
I'm personally not planning on using it for dialogue choices but I'll definitely be using it to issue combat commands to my squadmates.
Me too. Fortunately it looks like you can still use the controller to select diagloue even if you are using Kinect.





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