Wasting points on unwanted powers
#1
Posté 09 juin 2011 - 01:31
What is the in game explanation of having to spend points on something you might not want like Incenidary ammo for example to be able to unlock disruptor ammo? Why not just let you do it right off the bat?
#2
Posté 09 juin 2011 - 01:33
#3
Posté 09 juin 2011 - 01:36
#4
Posté 09 juin 2011 - 01:38
#5
Posté 09 juin 2011 - 01:42
#6
Posté 09 juin 2011 - 01:43
Bogsnot1 wrote...
It existed in ME1 as well. Soldier needed 4 points in pistols to unlock shotguns, 7 in assault rifles to unlock sniper rifles etc.
It makes more sense than what i have mentioned above. Atleast those have a bit of relation.
#7
Posté 09 juin 2011 - 01:48
.
Anyway, it's for balance I think... the it's the only explanation I see.
#8
Posté 09 juin 2011 - 01:51
You need to unlock Incendiary first because the game is afraid you'll shock or freeze yourself so you need to prove you can handle fire ammo first.
That's the whole point of gaining 'experience', yes?
Modifié par Antivenger, 09 juin 2011 - 01:52 .
#9
Posté 09 juin 2011 - 01:53
Remember what Deus Ex fans did for the orange higlighting thing? That needs to happen here.
Let the rage begin.
Modifié par Relix28, 09 juin 2011 - 01:53 .
#10
Posté 09 juin 2011 - 01:58
.Relix28 wrote...
Guys, we need to rage more, and I mean like rage, b1tch and complain all the time about the prerequisite skill BS. No one likes it, no one wants it and it doesn't even make sense.
Remember what Deus Ex fans did for the orange higlighting thing? That needs to happen here.
Let the rage begin.
Why did they even whine about that in the first place? Ah yeah... it was because they were too intelligent to be helped by highlights, right?
#11
Posté 09 juin 2011 - 02:04
Relix28 wrote...
Guys, we need to rage more, and I mean like rage, b1tch and complain all the time about the prerequisite skill BS. No one likes it, no one wants it and it doesn't even make sense.
Remember what Deus Ex fans did for the orange higlighting thing? That needs to happen here.
Let the rage begin.
And then all the hardcore RPG fans will rage about the game being dumbed down further for the shooter crowd.
Rage + Rage = Bioware saying "STFU and GTFO".
#12
Posté 09 juin 2011 - 02:09
SNascimento wrote...
.Relix28 wrote...
Guys, we need to rage more, and I mean like rage, b1tch and complain all the time about the prerequisite skill BS. No one likes it, no one wants it and it doesn't even make sense.
Remember what Deus Ex fans did for the orange higlighting thing? That needs to happen here.
Let the rage begin.
Why did they even whine about that in the first place? Ah yeah... it was because they were too intelligent to be helped by highlights, right?
IIRC, there were a lot of old school Deus Ex fans that didn't like the new "augumented reality" thing, because of how the old Deus Ex games were in this regard. There were also massive amounts of complaints from people that just didn't like everything glowing orange all the time. So, everyone came to Eidos forums and begged the dev team to make it optional and voila, the devs decided to make it optional despite the fact that the game was pretty late in development.
Modifié par Relix28, 09 juin 2011 - 03:05 .
#13
Posté 27 juin 2011 - 10:55
#14
Posté 27 juin 2011 - 10:57
#15
Posté 27 juin 2011 - 10:58
Modifié par Mister Mida, 27 juin 2011 - 10:59 .
#16
Posté 27 juin 2011 - 11:13
Disruptor Ammo for shields 'n' robots, warp ammo for the rest.
I hope that different ammo types willl be more usefull in ME3 than in ME2.
Espacially with the higher gamesettings like hardcore and insanity. (shredd ammo was useless if you played Hardcore or insanity....)
#17
Posté 27 juin 2011 - 09:16
#18
Posté 27 juin 2011 - 09:21
Mister Mida wrote...
For some reason it didn't bother me in ME (1). In ME2 however, it did. Probably because everyone had more talents then to choose from.
Agreed.
I think it had to do with that in ME1 you got tons of points, while in ME2 every single point was precious.
I also hated that I always seemed to get 1-2 points over on my builds.
IMO, ME1s system with more points was superior to ME2.
I also missed the Persuation/Intimidate skills.
#19
Posté 27 juin 2011 - 09:23
And to brilliant example of "why the hell this unlock that?" - Miranda's Overload and Warp. How exactly tech talent unlocks biotic talent?
#20
Posté 27 juin 2011 - 09:25
Tony77A wrote...
Agreed.
I think it had to do with that in ME1 you got tons of points, while in ME2 every single point was precious.
I also hated that I always seemed to get 1-2 points over on my builds.
IMO, ME1s system with more points was superior to ME2.
ME1's skill points, great. ME1's skills, not so great.
#21
Posté 27 juin 2011 - 09:30
Tony77A wrote...
IMO, ME1s system with more points was superior to ME2.
I also missed the Persuation/Intimidate skills.
The ME1 system strongly encouraged you to use a single weapon by simply having to spend points to control accuracy, not having the increasing costs built in and having unlimited ammo. This makes gameplay dull and monotonous. It also had grossly disparate hard points where going up to a certain level say (9 on singularity, 8 on Lift,5 on charm etc) was optimal based on information that simply wasn't available to the player. I think ME2 absolutely slaughters ME1 for gameplay and the skill system is a big part of that.
#22
Posté 27 juin 2011 - 09:32
Relix28 wrote...
Guys, we need to rage more, and I mean like rage, b1tch and complain all the time about the prerequisite skill BS. No one likes it, no one wants it and it doesn't even make sense.
Remember what Deus Ex fans did for the orange higlighting thing? That needs to happen here.
Let the rage begin.
Look at those guys, calmly voiceing their complaints where do they get off?
Modifié par Slidell505, 27 juin 2011 - 09:32 .
#23
Posté 27 juin 2011 - 09:40
Lunatic LK47 wrote...
ME1's skill points, great. ME1's skills, not so great.
Heh, agreed. Anyone ever actually look at the differences between points in ME1? Amounted very small changes. Fully maxing out a skill tree net you a 30% increase in performance, usually. While substantial, it seems minor for how many points were invested in it. ME2's system, while being more constricting, at least made the ranks more substantial in their changes.
Hopefully, with all skills having branching tech trees, this annoyance won't be too annoying (I didn't hate having a skill I would never use so much as knowing I would never be able to max one I knew I would use).
In the end, if NG+ would let me put my points in whatever I please, I would be happy. No requirements, just the skills I want with the points I have.
#24
Posté 27 juin 2011 - 09:43
...anyone?
...yeah, me neither. I hate thermal clips with an all-consuming passion, but I'm still pre-ordering ME3. Unless someone can actually get a "change this or we don't buy 3" movement going, Bioware can just watch these threads form and laugh.
#25
Posté 27 juin 2011 - 09:54
It should go like Incenidary standard ammo > stronger (or team) Incenidary and then in the far end it should be stuff like a flamethrower
BUT they are counting ammo types as power so it does kinda makes sense as in you get all ammo in one skill tree for you to unlock to use at different situations. But I still think that saying "different types of ammo are skill" is laziness. Give something more real





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