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Collective Community Suggestion: Squad Armour Customization (STAGE 4-Final stage?) [VOTE NOW]


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#26
Phaedon

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Three different appearance sets with different stats? Okay, that's another good idea. And as far as I understand you agree with the acquisition method?

Any other opinions guys? Which suggestion do you prefer? Do you have one of your own to make?

#27
Kronner

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I don't like the idea of light-medium-heavy armor.
This is not a game that takes place in a medieval Europe.
I'd much prefer standard N7 armor that you can customize (change parts) and it has noticeable impact on the gameplay.

Modifié par Kronner, 09 juin 2011 - 05:52 .


#28
blitzkkrieg

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Phaedon wrote...

blitzkkrieg wrote...

So the general gist, if I am understanding this correctly, is that each squadmate would have ~3 outfits, each looking different (obviously) but also offering different bonuses? That would be nice. Maybe include multiple set color schemes for each outfit?

I want 3 N7-like sets that can be customized fully.


So you mean each squadmate has 3 different head pieces, shoulders, chestplates, arm pieces and leg pieces? If it was kept to 3, I think it would be managable, however past that, equiping characters might get a little time-consuming.  Although, I suppose it wouldnt be too bad if we dont have as many squadmates as ME2.

Modifié par blitzkkrieg, 09 juin 2011 - 05:52 .


#29
Orion1836

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Really didn't like the light/medium/heavy armor concept. It worked for KOTOR, but not for ME.

Having N7 armor for the whole squad would be great, though. No, the squad isn't part of the alliance, but they did look like a bunch of individuals whenever you went out on a mission. Nothing wrong with that in ME2, since it was basically all about Shepard recruiting a bunch of individuals, but by ME3, they should be a unit. Units have uniforms, or at least similar colors.

In ME1, having similar armor sets made your squad feel like a squad. Seeing everyone role out in Colossus Armor was bad ass.

At the very least there should be some customization for squadmate casual wear, or at least different casual wear. Casual wear /= combat armor.

#30
Phaedon

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Okay, since it looks like the popular vote is towards a single N7-like armour set, how many parts should it have?

#31
RinpocheSchnozberry

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No looting. No looting. No looting.

If they have to be acquired, they can be acquired in shops at worst, or during the story at best.

#32
Neverwinter_Knight77

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I'd like a system like Shepard's in ME 2, but without the "N7", obviously.  There would be a difference, though.

I'd like to be able to swap between light, medium, and heavy, with the "damage protection" element added back into the game.  This would reduce damage dealt to the wearer by a certain percentage based on the type (light / medium / heavy) of armor.  I'd like to see a return of heavy armor.  Like I've said many times, Shepard wears medium armor in ME 2, not heavy.  Look at Conrad Verner's armor for comparison, especially the biceps and shoulders.

Modifié par Neverwinter_Knight77, 09 juin 2011 - 06:02 .


#33
theelementslayer

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Phaedon wrote...

Okay, since it looks like the popular vote is towards a single N7-like armour set, how many parts should it have?


Same as sheps? 

#34
Phaedon

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RinpocheSchnozberry wrote...

No looting. No looting. No looting.

If they have to be acquired, they can be acquired in shops at worst, or during the story at best.

What about XP-based acquisition?

Also, how many armour parts does Shepard have in vanilla ME2? 

#35
roflchoppaz

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Phaedon wrote...

RinpocheSchnozberry wrote...

No looting. No looting. No looting.

If they have to be acquired, they can be acquired in shops at worst, or during the story at best.

What about XP-based acquisition?

Also, how many armour parts does Shepard have in vanilla ME2? 


It was unequal. There were lots of helmets, I remember, About 7. Other body parts had from 5 to 3 options.

Modifié par roflchoppaz, 09 juin 2011 - 06:07 .


#36
Phaedon

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roflchoppaz wrote...
It was unequal. There were lots of helmets, I remember, About 7. Other body parts had from 5 to 3 options.

Hmm, are you sure that there are that many?

#37
Placeholder1

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Phaedon wrote...

Okay, since it looks like the popular vote is towards a single N7-like armour set, how many parts should it have?


I think four or five parts per armor slot would work well I would simply satisified with the ability to change things like materials, colors, etc on squadmate armor at this point.

Would be interesting if the player could add small details like the golden eagle Garrus had on his armor during his recruitment mission or a spectre or alliance symbol to their armor.

#38
Halo Quea

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Phaedon wrote...

RinpocheSchnozberry wrote...

No looting. No looting. No looting.

If they have to be acquired, they can be acquired in shops at worst, or during the story at best.

What about XP-based acquisition?


Bioware won't even give us XP for kills, why would they would they do it for acquisitions?

#39
Erani

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Phaedon wrote...

Okay, since it looks like the popular vote is towards a single N7-like armour set, how many parts should it have?


I like the idea of 1 N7 armour set for each squad member. After all, the team should wear some sort of uniform even if not all squad mates are Alliance.

With 4 parts:

1. Helmet
2. Chest&shoulders
3. Arms
4. Legs

Heavy set for soldier&vanguard; medium for other classes. The parts should be obtained by completing missions.

+ each squad mate should also have their unique armor (like Liara's LOTSB) + casual Normandy lounging clothes. ^_^

#40
roflchoppaz

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Phaedon wrote...

roflchoppaz wrote...
It was unequal. There were lots of helmets, I remember, About 7. Other body parts had from 5 to 3 options.

Hmm, are you sure that there are that many?


Sure? No. That was just a guess from memory.

#41
Waltzingbear

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Looks good... but, Change? I just hear that word and I shudder; Change.. Brrrr...

#42
Phaedon

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Halo Quea wrote...

Phaedon wrote...

RinpocheSchnozberry wrote...

No looting. No looting. No looting.

If they have to be acquired, they can be acquired in shops at worst, or during the story at best.

What about XP-based acquisition?


Bioware won't even give us XP for kills, why would they would they do it for acquisitions?


What is your point? Squadmates always had and will continue to have XP.

#43
flyboy85

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How about crew requisition requests? Get an email: "Hey Shep, didn't get a chance to grab my gear before we left, I NEED NEW ARMOR!! Can you help me find X type or something similar? This Alliance crap chafes me in all the wrong places."

#44
pika9519

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I'm with the "no heavy/medium/light armor" group. I'd rather have customizable armor that's specific to the character (similar to that of Shepard's wardrobe in ME2).

Also, I really appreciate the effort you're putting into this. Posted Image

Modifié par pika9519, 09 juin 2011 - 07:11 .


#45
Halfdan The Menace

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New armor for Shepard too.

Posted Image

#46
darth_lopez

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i like your idea it honestly sounds like ME 1 mixed with ME 2 and that honestly i think would be a great system. Seriously though if BW mixed the ME 1 systems with the ME 2 systems, in regards to inventory armor customization and Character Leveling/progression, the game could not fail. It would simply be impossible Mixing ME 1 RPG aspects with ME 2's + ME 2 combat+ slight imporvements in the combat + better cinematic experience + slightly improved combat Would litterally make the game unfailable.

Anywho back on topic, What pheadon suggests sounds great imho.

#47
darth_lopez

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RinpocheSchnozberry wrote...

No looting. No looting. No looting.

If they have to be acquired, they can be acquired in shops at worst, or during the story at best.



What's wrong with ME 1 style looting Kill some baddies = New items? You even looted weapons at set points in ME 2, this includes credits and technology?

i would prefer looting over the Xp idea or a combination of the two :/

#48
Erani

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flyboy85 wrote...

How about crew requisition requests? Get an email: "Hey Shep, didn't get a chance to grab my gear before we left, I NEED NEW ARMOR!! Can you help me find X type or something similar? This Alliance crap chafes me in all the wrong places."

Something like this would be cool.:happy:

I don't like the "looting armor" idea because it just doesn't make much sense to pick up N7 armor pieces in random places. 

#49
Guest_Mash Mashington_*

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Kronner wrote...

I don't like the idea of light-medium-heavy armor.
This is not a game that takes place in a medieval Europe.
I'd much prefer standard N7 armor that you can customize (change parts) and it has noticeable impact on the gameplay.


How is that related to Medieval Europe

#50
Uzun

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Standart armors for team members should stay (new N7 armor looks awesome), but they should be customizable just like Shepard's armor locker in ME2.

Different parts of armor can be obtained during missions / available for sale at stores, and each piece gives noticable bonuses. There also can be unique upgrades of armor for each squad members, since there will be few permanent squad members and they want us to develop a bond or something with them, so why not make them go all pro as well?

Colors and such stuff get customized over a screen just like in ME2.