Party suggestions for 3rd playthrough
#1
Posté 09 juin 2011 - 05:43
I'm going to probably do a 3rd playthrough and being a completionist, I want to use every companion and see most endings.
1st run (Normal difficulty)
Warden - 2handed warrior (male dwarf commoner) -- was a goody-too-shoes and spared everyone's life
Alistair - S&S Tank
Leliana - Archer
Wynne - Healer and ward (for paralysis explosion abuse)
2nd run (Nightmare difficulty)
Warden - Arcane Warrior (female elf mage) - Pretty evil, but no overly so
Shale - Melee damage
Zevran - Duel-wielding rogue
Morrigan - Healer and mass paralysis tree
For the 3rd run, I haven't used Sten,Oghren, and Dog and I haven't played with a warrior archer, dual-wielding warrior, and a mage that does damage instead of crowd control or healing. Are there certain builds that you would recommend? I probably won't be able to use both Sten and Oghren at once, and certainly not Dog, as I don't find him all that strong (except for the awesome Overwhelm).
#2
Posté 09 juin 2011 - 06:04
For the damager mage, I guess you'll need the blood magic, this will boost your damage pretty well. If you don't want your mage to become crowd control or healing, forget the creation spell, and think about the primal tree, or spirit tree. (You can also try the entropy as well, it makes your combat easier but not a primary choice if you prefer damage spell). With this build, you want your mage to have blood magic, primal or spirit spells.
Modifié par lionalio87, 09 juin 2011 - 06:05 .
#3
Posté 09 juin 2011 - 06:59
Warrior archer may be fun because of crossbows and maybe huge spike damage, but I have no experience with them at all.
#4
Posté 09 juin 2011 - 07:13
So your build in this case can be based on the primal tree or spirit tree, you have to admit that there are plenty of skill in these 2 tree can cause friendly fire, so you have to be careful, anyway.
#5
Posté 09 juin 2011 - 07:46
http://social.biowar...6/index/5941549 towards the end when LastDarkness discribes the build a number of time
then this:
http://social.biowar...6/index/5972774
helpful little bit of information for melee attack speed
Finally this:
http://social.biowar...6/index/7539176
The build as I have interpreted it and how I run it, it really is awesome. On nightmare the game feels fairly balanced, nothing is impossible but it is a bit of a challenge if you dont have enough CC etc. It really is amazing in Awakening with Spirit Warrior, hitting 150+ crits of spirit damage +40 fire/+25 frost/+30 poisons with 50% crit rate is fantastic to watch how fast stuff dies.
I would really recommend it, have had lots of fun playing it. Sleeping/freezing a huge group of enemies and then running in with a 100+ each whirlwind with daggers, and having the possibility of 100% spell resist really does own.
#6
Posté 09 juin 2011 - 07:59
TheBigMatt90 wrote...
Dual wield warrior is arguably the most powerful build in the game, it does the most single target damage per second, can tank, and when supported by 2 mages and an archer bard rogue you will not struggle with any point in the game. Read this:
http://social.biowar...6/index/5941549 towards the end when LastDarkness discribes the build a number of time
then this:
http://social.biowar...6/index/5972774
helpful little bit of information for melee attack speed
Finally this:
http://social.biowar...6/index/7539176
The build as I have interpreted it and how I run it, it really is awesome. On nightmare the game feels fairly balanced, nothing is impossible but it is a bit of a challenge if you dont have enough CC etc. It really is amazing in Awakening with Spirit Warrior, hitting 150+ crits of spirit damage +40 fire/+25 frost/+30 poisons with 50% crit rate is fantastic to watch how fast stuff dies.
I would really recommend it, have had lots of fun playing it. Sleeping/freezing a huge group of enemies and then running in with a 100+ each whirlwind with daggers, and having the possibility of 100% spell resist really does own.
From what I understand, dual wielding of any sort is the strongest in the game. Right now I have a rogue who is pretty new and the damage isn't all that high yet. But constant criticals from backstab certainly sounds nasty. My only question with that is how to maintain aggro off of the rogue? At some point, the target will turn around and engage that rogue, but I suppose my damage isn't high enough yet to kill the target before that happens. I'm finding that an arcane warrior is not good at all at holding aggro, so I'm probably going to get blood mage as the second specialization to abuse blood wound for aggro purposes.
Dual wielding warriors dont' have to worry about positioning, which certainly is nice. I'll be sure to give those a read. Yay theorycrafting!
In Awakening, my 2handed warrior was really strong. I know Awakening makes every build overpowered, but 2handers got a huge buff without one skill being ludicrously overpowered itself (*cough* Accuracy *cough*)
Actually, I was thinking about the Golems of Amgarrak. I played that on Normal with my 2handed warrior after completing Awakening and I had a hell of a time. It was probably because you don't get a mage companion at all. Is it possible to do that DLC quest on Nightmare and not have your PC be a mage?
#7
Posté 09 juin 2011 - 10:17
Rogues are fun, powerful (i loved my rogue, the only reason warriors outdamage them is because of all the increases to attack speed and the additional things you get from the sustains) but to answer your question -
a) don't worry about it, by the time you gain aggro (if you have a good tank and healer and it isnt a boss) you will be able to tank the last little bit. Even some bosses I ended up tanking/soloing on my dex rogue - high def is literally amazing (parry, parry, parry, heal any damage, parry etc.) .
Or
They are stupidly powerful, and you totally should
Yeah they did, its nice to see them do a bit more damage compared to the others. And as to accuracy, holy $#1t! 107% crit and 160 damage and 190 attack. Erm, okay? Lol
Well I did it on hardened all the way, and then The Harvester on Nightmare, with a level 12 imported warden from origins (so level 21 or so by the last fight with hardly any specs or clue on what was good in Awakening. After about 10 goes I managed to down the harvester, took a lot of planning and a bit of luck with crits and well timed tactics happening etc lol, but yes, it is possible
#8
Posté 10 juin 2011 - 05:30
lionalio87 wrote...
If you worry about nuker make and friendly fire, so the only option for you is the entropy tree, which have only one spell can cause friendly fire (dead cloud!), but the main role of the entropy, as far as I see, is reduce the efficiency in combat of the enemy (with some spell like horror, sleep, hex, curse of mortality, etc), not much things to be used as you want a nuker mage, isn't it?
So your build in this case can be based on the primal tree or spirit tree, you have to admit that there are plenty of skill in these 2 tree can cause friendly fire, so you have to be careful, anyway.
To build a nuking mage, I can only see going with a ranged party, unless I want to run with an AW with Shimmering Shield or abuse force field on the tank. Most of the big damage spells are AoE with FF, like Inferno, Virulent Walking Bomb, etc and my strategy would be to cover an entire room with AoEs so enemies can't run out of them easily.
Aside from Fireball and the Walking Bomb spells, there really don't seem to be many huge damage spells that aren't DoT AoE abilities, and those require careful planning to use.
#9
Posté 10 juin 2011 - 05:57
Modifié par lionalio87, 10 juin 2011 - 05:59 .
#10
Posté 10 juin 2011 - 06:22
#11
Posté 10 juin 2011 - 08:52
lionalio87 wrote...
Are you sure? I can list to you more than half of the primal spells can cause friendly fire or AoE damage.
Yes, I was commenting on the large number of spells that are damage over time abilities, which require a bit of planning to use to avoid excessive FF and to keep enemies within the AoE.
#12
Posté 11 juin 2011 - 08:23
#13
Posté 11 juin 2011 - 06:38
#14
Posté 12 juin 2011 - 02:58
TheBigMatt90 wrote...
Dual wield warrior is arguably the most powerful build in the game.
I respectfully disagree. This statement is wrong and based on dated information. If you built your team around strengthening one character, they are obviously going to shine. Try that with a rogue for even better results.
Want to see a class that doesnt need a whole team to be god? Try this. Properly skill up a mage and he will single handedly beat the game for you. Here is an example: Behind door number one there are 6+ enemies. You glyph the most center one with paralysis, the drop repulsion on top of him. Once the AoE explosion stuns everyone, drop and Inferno on top of them. This is all done behind a closed door. That is just a taste of what a single mage can do.
As for a tanking DW warrior, I'm afraid to say that there is a superior warrior spec. 2 Handed warrior. While the DW has an impressive dps output, he is vulnerable to stuns and knockdowns. This alone makes him a liability as a tank. If he gets stunned/KD, he can't dps. Too much work to buff a spec that is so easily crowd controlled if you ask me.
But if you enjoy the spec, then go for it. Just be wary that there are better options.
#15
Posté 12 juin 2011 - 07:24
As I am playing the build, and have died once due to bad luck, I would have to disagree. Have you played the class? I have, and its powerful. Never seen a rogue do damage like it, and its more survivable. Also, what makes the information dated? Im playing it right now. and tbh I wouldnt really call using Song of Courage, the Spirit Healer Spec and Frost/Flame weapons building a team around strengthening one character. They are just useful talents that you would be stupid to pass up.
Mate, I have *TWO* mages in my party, and due to the 100% spell resist on the warrior, yeah the mage can do that, and I can still run around killing everything faster than inferno. So your point is? Yeah, they do that, but my warrior still has 49% of the damage. So gg.
I didn't say it was the best spec for tanking though, I just said it *can*. And as i only have a single death (that I reloaded) I would say it isn't all that bad. Yes it can get stunned/knocked down, but I would like to see a 2H warrior take as many hits (or misses due to high dex as a DW warrior) . But each to their own.
As I said, each to their own. I prefer to kill everything before it has a chance to CC me, as opposed to using a sustainable.
#16
Posté 13 juin 2011 - 01:37
Why is DW the best build in the game? (in your own words. giving me a link will only prove my point)
Your paralyzed enemies are dying to Inferno, and your 100% resist warrior is getting the killing blows I gathered. If he wasn't in there killing free targets, would they still be dead? Would it matter if he stood passive watching the spectacle that the mage/s are doing? Can a Fireball be a better substitute for the DW in the scenario just mentioned?
Can a 2Hander achieve 100% spell resist?
Your DW is doing 49% damage output out of 100%. What is the sum of that total number? Could poor tactics/skill/talent management be the cause of the companions lower percentage? 50 out of 100% is the same as 5 out of 10%, so what does that mean? Does that make my 73% mage or my 52% 2H better?
Can a stun immune 2 Hander take damage if his targets are KD? What happens to the DW dex when he is stunned? Does that increase incoming damage with the dodge loss? What happens to a DW when he/she gets KD? Does he kill things faster while on the ground?
What sustainable are you avoiding since you just mentioned SoC/SH spec/Frost/Flame?
Sorry for the wall of questions. Instead of me showering you with all my accolades (which I can't prove since this is the internet and faceless little dogs have bigger bites in the forums in general), I'm willing take a chance to be educated by you. I mean nothing snide about my post. I respect all DA:O lovers and you are no different. So enlightened me.
If not, lets just agree to disagree... mate.
Edit: As for a 2 Hander taking a lot of damage, I have not run into that problem due in part because of the following damage mitigating spells: Heroic Defense, Glyph of Warding, and Regenerate. Add 2H Sweep and damage becomes a none issue. Great thing about those stated spells is that the DW warrior gets the same benefits. What's my point? That even though both specs benefit from outside sources, the DW will never have a way to become stun/KB immune or have an answer to negate damage while dealing it when facing more than one opponent. A 2 Hander in the other hand will have great survivalbilty (indom/sweep and armor) and great dps (avg 130-150 per sec atm for me, not including spike damage). Lets not forget bonuses that effect those mentioned already such as Stunning Blow and Destroyer. As the song goes, "Anything you can do, I could do better...". GG :innocent:
Modifié par d3c0yBoY, 13 juin 2011 - 03:31 .
#17
Posté 13 juin 2011 - 09:56
EDIT: Now I have a bit of time...
Would you define playtested? Ie finished the whole campaign/killed a single group of enemies? Just curious how much you have tested it.
It is good enough at tanking due to high dex, high damage holds threat, kills bosses like nothing else (figure of speech). 100+ physical resist, while not stopping EVERYTHING, does resist a fair amount of the stuns/kd's that you can recieve. The sheer amount of damage output (imo) more than makes up for getting knocked down for a few seconds.
If it was simply getting the killing blows would it have 49% damage. Yes the mage can kill the stuff with Inferno, but if my warrior can do it faster why waste the mana/cast time? And back to you, if the warrior can do it before the inferno is up, what is the point of casting inferno from the mage? Swings and roundabouts. But both is better than one or the other. IMO obviously. How about a fireball AND the warrior? and define better? As the warrior would be the one drawing aggro, if the enemy isnt stunned (somehow, because Paralysis Bomb is frigging awesomesauce) it will go for the mage with no warrior there.
Yes. Didn't say it couldnt
Total damage dealt: 785750
Greatest damage dealt: 149
I don't think it could, I have played a few times and I feel that I have a decent grasp of the game mechanics/tactics/micromanaging AoE's to get the most out of them.
I don't understand the significance of the 50 of 100% is 5 of 10% bit, and as you have just demonstrated, if a mage can do 73% of the damage, but a warrior can do 50% when competing with 2 mages (i dont know what the rest of your party is made up of), surely the warrior is due some credit?
No but why are his enemies on the floor? Because he used a talent that has a cooldown? So what does that prove? You *can* take less damage every so often?
It stands there wobbling? lol. Then takes its vengence
Ofc it doesnt kill faster while on the ground, but if everything is dead beforehand...
What do you mean what am I avoiding? They are the only sustains that I use to allegedly build a party around one character. I have the warrior sustains, and those 4 from the other members, which also benefit the other members.
Not a problem, I would call this a healthy discussion now i have taken back my previous barbs, maybe you will be able to talk me around to using a 2hander to tank in my next game
As I have already said, you have your preferences, I have my own. Yeah being knocked down is a b*tch, but once you see what the build can do when it opens up...well, its a sight to behold (especially in Awakening)
Well, I've tried. Yes you have your points, but I prefer loads of numbers rolling around the screen to one hit every so often. (I kid i kid, I know 2handers are good, I have played one part way myself, and Indom is awesome)
I have never used Heroic defense, never really had to, but how good is it? Again, never really had a reason to use GoW, but 250 def does sound damn cool.
What do you mean by "negate damage while dealing it to more than one opponent"? Dual Weapon Sweep and Whirlwind do tonnes of damage to multiple enemies. I often run into a room of enemies and come out unscathed with a few heads on sticks, so yeah it can deal with more than one opponent.
DW has survivability, High Def, High Armor, High Physical resist (i know its not perfect)
Okay so I just calculated the DPS. over 10 secs I landed 17 hits with daggers at 50% speed increase. Each hit averaging around 100 damage (around 80 normal and 120 crits) with 46% crit chance. Which is 170 dps. PLUS, 17*(10 conc demonic poison + 6 Conc Crow Poison with a 15% chance to stun. meaning it could stun twice in 10 secs for 7 seconds + 3 Fleshrot + 10 Quiet death and 55% chance to kill a non elite target under 20% health + 15 frost weapons + 30 flame weapons + 7.5 from runes as i only have 3 GM dam runes in 1 weapon). Combining them gives a DPS total of around 310 damage. Now tell me that isnt damn impressive. If I have made a mistake with those calcs please let me know, they were a bit rushed. But thats not including spike damage, just auto's. So evidently you cant do EVERYTHING better
And as you said, this is in no way bitter, it is simply me telling you about my build after you told me about yours, and I will be sure to use Sten as my tank in my next playthrough. Hope this has enlighened you a bit.
EDITEDIT: Just thought I would point out that in Awakening the build is even better due to Spirit Warrior. Some enemies seem extremely susceptible to spirit damage (strangely it seems to be shades and I think the undead Ogre Commander in Vigils Keep Deep Roads) and I have hit constant 300+ as it seems to autocrit and do massive damage on them. Spirit Warrior is an exeptional spec for all builds.
Modifié par TheBigMatt90, 13 juin 2011 - 01:52 .
#18
Posté 13 juin 2011 - 05:19
As for Awakening, All the classes become broken including AW, 2 Handers, and especially Archers. Nightmare with those classes makes it feel its on a new difficulty... Very Casual. I don't fancy that so I don't play it often.
/Gentleman's bow
*Editor's note: I have playtested this game to the grave since day one. Even through 2 corrupt files, 3 Xbox memory wipes and 1 red ring of death, I've stood by this game and played the **** out of it. Would I do it again? Yes. Did I return my copy of DA2 in exchange for TW2? .... ... ..... Yes. Don't get me started on that topic. Cheers.
#19
Posté 14 juin 2011 - 10:13
#20
Posté 14 juin 2011 - 11:57
If you want a 2H tank and don't want to do it yourself, I'd say to use Alistair. Despite his massive strength, Sten doesn't have much dex or constitution when you get him. It takes a while to build up dex to the point where Sten can take the heat. It only takes two talent points for Alistair to get Idom so he can get it pretty quickly if that's what you want. It only takes him one talent point to get Shield Tactics (full flanking immunity). Eamon's shield from the vault in Redcliffe Castle gives Alistair +10 defense just for holding it, and that's on top of the benefits from the talents in the Shield Defense tree. If you haven't tried Sten as a tank, you might be shocked by how easily he goes down despite his massive strength. If you get Wynne and Heroic Defense quickly, that provides 20+ defense so might possibly make Sten a viable tank if you're careful.
Modifié par Engal, 14 juin 2011 - 12:14 .
#21
Posté 14 juin 2011 - 08:22
Problem most people do is that they are forgetting to gear him aggressively. He has to be in the most top of the line gear you could find/acquire. Strap a pocket healer/buffer on his back and he becomes extraordinary. Dragon armored Sten with Yusaris is sinfully good in the early game. His high strength could easily allow him to get them, while Alistair needs a few more levels.
What I would normally do is keep Sten tanking until Alistair gets all the essential 2 Hand talents such as indom and sweep. Once thats done, I make the switch to make him Templar/Reaver for some Aura of Pain/Holy Smiting goodness.
#22
Posté 14 juin 2011 - 10:35
Haha, glad my 30 min post while collecting evidence and calculating dps didn't go to waste. Honestly, felt like I was standing trial! Yes, thanks for a lot of good info, glad I could show you how it is from the other end (
I think you should give it a go. I can see you hating it at first (F&*<ing STAND UP! springs to mind) but once the huge amount of dps blows your mind (with 2 mages backing it up of course) you will appreciate the class more. If you need any links to some good ways to build it LastDarkness posted pretty in-depth about it a month or four back. I can totally understand that, which is why I made my reply so bitter haha. Your welcome, its the most wisdomic(yep, we make words up now) conversation i have seen on here in a while, instead of "WHERE IS MY INTENVORTORY!?!?! LOLZ"
I think they thought all the poor players using archers in Origins needed cheering up. Sure, heres 120% crit chance, 150 damage and 200 attack. Oh and heres Time control. Oh and a good AoE attack. What the hell, lets give you some rediculous bows too.
@Engal
I distributed like this
Str 29 + 5 from items
Dex 96 + 18
Will 12 + 10
Mag 12 + 3
Cun 17 + 7
Con 14 + 14
I use a respec mod to squeeze the most points into dex. You NEED Berserker and Wardens Keep Blood powers for this to work well.
For the build composition read this: - Doing my second character scroll down to near the end when LastDarkness starts posting
And then read this: - Increasing Warrior Attack Speed for a bit more information
Gear:
Helm of Honn/Corruption
The Felons Coat
Gloves of Diligence
Cadash Stompers
Cinch of Skillful Maneuvering
Lifegiver
Key to the City
The spellward
thats the gear i use. Daggers are also important. The best 2 in the game are The Roses Thorn and Edge, they give a total of +8 flat damage to each hand. They rule. Now with Berserker's Berserk, Blood Thirst and Song of Courage on I have had 65 damage per hand with daggers with this build. Stack all the elemental/runes/poisons and you will tear everything a new butthole.
I use the aforementioned repsec mod so I can get the most out of my autoleveled characters. This is an open question, for a 2 hander tanking, how much should I put into dex, how much into will, how much into str? Ish, I would like both of your opinions please
#23
Posté 14 juin 2011 - 11:48
d3c0yBoY, thanks for your suggestions regarding using Sten as a tank in the early game. I'll give it a try in my next playthrough. Do you put Sten in the heavy dragon armor or the massive dragon armor? Also, how early can you fight the dragon and win without chugging health poultices and lyrium potion? I understand where people are coming from when they say if the game lets you do it, you're a fool not to. However, I just think it's cheap to win because I chugged health and mana potions rather than actually being better than the opponents. I'm quite willing to use things like Greater Warmth Balm though.
Regarding Sten, I think Asala is a better sword for him than Yusaris in the early and mid-game (except when fighting dragons or fire demons). Asala's +12 attack is very nice, even later in the game.
Also, I can see why you like Reaver for your 2H tanks, but I think Champion is very nice because it buffs the tank's attack (and the attack of any nearby party members -- very nice for rogues), debuffs the surrounding enemies, and can even knock lower-level enemies down with Superiority. You've obviously had a great deal of success with your setup though.
#24
Posté 15 juin 2011 - 10:36
Okay il wait for a reply then lol.
#25
Posté 15 juin 2011 - 04:43
Modifié par Engal, 15 juin 2011 - 04:43 .





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