Party suggestions for 3rd playthrough
Débuté par
LtDrebin
, juin 09 2011 05:43
#26
Posté 15 juin 2011 - 10:08
Yep, it's great, makes daggers (arguably, I already did all that haha) the best weapons in the game. It also means you can build your S&S warrior to be D&S if you like, for faster auto's, higher def, but lower damage from skills. Still is a very viable build with poisons/elements etc
#27
Posté 15 juin 2011 - 11:30
^ With S&S, AFAIK, whether shield bash, pummel, and overpower knockdown/stun the opponent is determined by check of S&S's strength against physical resistance of the target. If the knockdown or stun fails, you still get the damage but not the disabling knockdown/stun. Not having enough strength to make effective use of his crowd control abilities means the tank has to rely solely on his high dex to avoid hits (helped along by buffs/debuffs and healing).
Modifié par Engal, 15 juin 2011 - 11:34 .
#28
Posté 03 juillet 2011 - 03:10
Try 3 rogues and a spider shapeshifted mage (Or Bear)
4 warriors
3 wolf rogue rangers and dog
3 archers and shale in ranged form.
4 warriors
3 wolf rogue rangers and dog
3 archers and shale in ranged form.





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