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Complaints that I hope the devs don't listen to


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#51
wizardryforever

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rabidhanar wrote...

I want my decisions to really matter!!!! I do not want to be able to have a happily ever situation at every single mission I partake in because the game ahs to progress. Give me some negative feedback for choosing oen of the options. I would rather complain about a playthrough in which I messed up in my decision then be contented in a game where my choices do not matter. And hell, If you hate losing anything then you can just METAGAME the first two games to get a perfect situation playthrough, I am doing one of those myself right now.

For the Record, I want better sex scenes. Say no to Clothed Sex! I do not care whether or not I see some nasty bits...I just want to know that they are not wearing clothes...Hell if it just showed the clothes being thrown off the bed then a fade to black I will be fine with them. My personal wish is a return to the ME1 sex scenes;they have great taste, are mature and believable. Best Sex Scene of any game i have ever played (this includes Witcher 2, that one is rediculous).


I never said I wanted all decisions to turn out well, just don't punish people for making a different decision with a more difficult game.  It should affect the story, not the gameplay.  Sure, maybe making certain choices lead to a pyrric victory or a dystopia, but the game should not be harder for having made those choices.  Choices matter, just not in a gameplay sense, and the Reapers should be defeatable regardless of previous choices.  All that should change in that regard is how it plays out.

As for your second point, that is basically what I said.  People keep misconstruing what I said for some reason.

#52
Blze001

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Being able to not carry a heavy weapon would be rather simple to implement, depending on how they program the weapon stuff.

Being able to not carry weapons period, that is when you run into issues. So many cutscenes in ME2 revolved around Shep threatening someone with a gun, having duplicates for non-gun wielders would be difficult. Not to mention no military personnel in a combat zones are unarmed. Even combat medics have a sidearm for self defense or the defense of their patient.

As for the romance scenes, just do what you did in ME1 Bioware. I think those love scenes were the best, since it showed an intimate encounter without being offensive. (Those who were offended are probably offended by me breathing.)

#53
Chromie

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wizardryforever wrote...

1. I don't see the problem with this...DON'T USE THEM and that's it.

2.  I agree. 

3. Would love some ship combat myself. Like Halo Reach not some on rails thing like what casey has shown us already.

4. I want punishing gameplay. Or at least decisions with consequences as good as Witcher 2. CDProjekt did this well. 

5. Dry humping doesn't fit any game. Again Witcher 2 sex scenes were good. If you think that's porn then you have no idea what your talking about.



I want an Insanity plus mode or something. With friendly fire, enemies are harder and we have 1 once life or maybe 3 lives if we die at all we have to restart over.

Would like uncharted planets akin to Overlord's dlc.

#54
wizardryforever

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Where are people getting this idea that if one option is not punished, then the choice was pointless?  The choice can still matter, can still affect the story just fine without punishing the player during the game itself.  Maybe certain things turn out poorly afterward, or more people die, but the Reapers get defeated either way.  I'd rather have a system that mirrors reality with no right answers (or at least no apparent right answers) than one that is rewarded and one that is punished.  Most real choices involve pros and cons, and I would much prefer if that was the way it turned out in ME3 as well.

Also, allow me to reiterate my last point, since people keep misunderstanding me.  I want tasteful romance scenes where the couple is actually nude.  I do not, however, necessarily want to see that nudity.  ME1 or even DA:O were fine, because there was the implication that they were really doing it, and not dry humping.  But in neither of those games do you actually see anything.  That's what I want, though if there is nudity I won't mind.  Lots of others might though.

Modifié par wizardryforever, 09 juin 2011 - 07:06 .


#55
AlanC9

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Kronner wrote...
Because IMHO they are ridiculous and do not fit the game. And because I prefer killing with "regular" weapons..just much more fun. The idea of elite marine bringing super big uber weapon on his back for a mission is ridiculous.


Right, because soldiers never carry RPGs in the real world.

#56
Kronner

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AlanC9 wrote...

Kronner wrote...
Because IMHO they are ridiculous and do not fit the game. And because I prefer killing with "regular" weapons..just much more fun. The idea of elite marine bringing super big uber weapon on his back for a mission is ridiculous.


Right, because soldiers never carry RPGs in the real world.


You are not gonna take a rocket launcher if you're gonna be fighting through narrow corridors, right?

#57
Sylvius the Mad

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wizardryforever wrote...

I never said I wanted all decisions to turn out well, just don't punish people for making a different decision with a more difficult game.  It should affect the story, not the gameplay.  Sure, maybe making certain choices lead to a pyrric victory or a dystopia, but the game should not be harder for having made those choices.

Thanks for clarifying.

Now I completely disagree with you.

#58
Ianamus

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There should be both negetive and positive consequences gameplay-wise for most decisions, even if the benefit of one slightly outweighs the negetive consequences or vice-versa. For example, The Heretic base: if the Geth are brainwashed then some of these Geth subsequently rejoin the Reapers, meaning stronger Geth against you in combat, but when the true Geth join you they are a stronger ally.

Having only negetive repercussions for certain decisions means theres no decision at all. It's basically a choice between "Win" and "Not Win" and that's pointless.

Modifié par EJ107, 09 juin 2011 - 07:21 .


#59
wizardryforever

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EJ107 wrote...

There should be both negetive and positive consequences gameplay-wise for most decisions, even if the benefit of one slightly outweighs the negetive consequences or vice-versa. For example, The Heretic base: if the Geth are brainwashed then some of these Geth subsequently rejoin the Reapers, meaning stronger Geth against you in combat, but when the true Geth join you they are a stronger ally.

Having only negetive reprecussions for decisions means theres no decision at all. It's basically a choice between "Win" and "Not Win" and that's pointless.


Thank you.  That's the point I was trying to make.  Though mostly as far as story goes.  I'm a bit leery of making the actual game harder based on story choices.

#60
KotorEffect3

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Kronner wrote...

AlanC9 wrote...

Kronner wrote...
Because IMHO they are ridiculous and do not fit the game. And because I prefer killing with "regular" weapons..just much more fun. The idea of elite marine bringing super big uber weapon on his back for a mission is ridiculous.


Right, because soldiers never carry RPGs in the real world.


You are not gonna take a rocket launcher if you're gonna be fighting through narrow corridors, right?


No, but I might be taking the flame thrower or collector particle beam.

#61
Chaia

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1. Whilst I would like to point out that I don't think heavy weapons "suck" and (if it was a toddle in ME2) I would have taken heavy weapons for parts of the game like distorying the Collector base just in case I needed it.
As a Vanguard player I really don't use any heavy weapons 90% of the time in a fight, I'm not going to Charge an enemy so that he is 2 inches away from Shepard's nipples just to use a rocket luncher to then burn them off (its more a hindrance then a help in those situations) call it what you want, but I would like to de-clutter my Shepard of things he doesn't need whilst sorting out people's daddy issues and what not.
I can see why 'gun ho' players would want every gun under the sun attached to Shepard like some crazed gun magnet, good nothing wrong with that, take the guns with you, but I don't see why nonheavy weapons players have to take them everywhere; in situations like having a big gun attached to Shepard's back there is no right or wrong answer (like whos the best LI) it just comes down to what you like and how you play.

2. Sort of agree, the idea of some kinda mix of a Altair-Jedi type character sounds interesting, but at this point in ME trilogy it wouldn't work, as BioWare has said countless times that ME3 ends Shepards story, perhaps it can be explored in future games, but agreed it would be silly to add it in at this point.

As for the rest, agreed.

#62
VoidCabbage

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wizardryforever wrote...

rabidhanar wrote...

I want my decisions to really matter!!!! I do not want to be able to have a happily ever situation at every single mission I partake in because the game ahs to progress. Give me some negative feedback for choosing oen of the options. I would rather complain about a playthrough in which I messed up in my decision then be contented in a game where my choices do not matter. And hell, If you hate losing anything then you can just METAGAME the first two games to get a perfect situation playthrough, I am doing one of those myself right now.

For the Record, I want better sex scenes. Say no to Clothed Sex! I do not care whether or not I see some nasty bits...I just want to know that they are not wearing clothes...Hell if it just showed the clothes being thrown off the bed then a fade to black I will be fine with them. My personal wish is a return to the ME1 sex scenes;they have great taste, are mature and believable. Best Sex Scene of any game i have ever played (this includes Witcher 2, that one is rediculous).


I never said I wanted all decisions to turn out well, just don't punish people for making a different decision with a more difficult game.  It should affect the story, not the gameplay.  Sure, maybe making certain choices lead to a pyrric victory or a dystopia, but the game should not be harder for having made those choices.  Choices matter, just not in a gameplay sense, and the Reapers should be defeatable regardless of previous choices.  All that should change in that regard is how it plays out.

As for your second point, that is basically what I said.  People keep misconstruing what I said for some reason.


I don't think anyone is arguing to have desicions make the game impossible.

But merely making the game more difficult doesnt sound like such a negative.

Or like would you be apposed to this? (hypathetical scenario) You saved the Rachnni and they ally with you to save planet X from X. If you didnt save them... well Planet X goes down. now don't let Planet X be earth... Don't send us to a game over screen... but the consequences of your actions having negative effects just makes it more real.

But on the other hand maybe its different. You saved the Rachnni but they were lying.. they ally with the reapers and destroy planet X... if you had let them die then they wouldnt have been there and you can save it.

Have desicions matter... Do not make Paragon an always right desicion. But don't make every desicion a good thing.

Just my two cents

#63
Daveastation

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Usually when I play through ME2 I don't fire any heavy weapons at all. I would prefer a toggle to remove the weapon if I was never planning on using it. I'm sure Shepard was tired of carrying it around when it was never used. In fact, I think the player should be able to toggle and use whatever weapons they want. If I only want to use an Assault Rifle, then I should be allowed to only bring an assault rifle... especially with this improved melee combat and cover to cover movement, I wouldn't need a shotgun at all.

Also, I would choose the smallest available Heavy weapon because I didn't like having it around.

I would probably actually bring an assault rifle, a sniper, and a pistol, and that would be it. I might bring a shotgun if I liked the look of it.

#64
Sylvius the Mad

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wizardryforever wrote...

Thank you.  That's the point I was trying to make.  Though mostly as far as story goes.  I'm a bit leery of making the actual game harder based on story choices.

I completely reject the game/story dichotomy, so I don't think you can do one without the other.

#65
wildannie

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Sylvius the Mad wrote...

wizardryforever wrote...

Thank you.  That's the point I was trying to make.  Though mostly as far as story goes.  I'm a bit leery of making the actual game harder based on story choices.

I completely reject the game/story dichotomy, so I don't think you can do one without the other.


Well it could go like this: - If rachni queen saved this could result in a victory where the majority of a population were saved, if not the victory may not have been as easily won with much heavier casualties.  This could be a battle that happens without shepard and while changing the story, would not alter the difficulty of the game.

#66
Relix28

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Heavy weapons need to be made optional. That's probably the best compromise (and an easy one at that) for both camps. Want to use heavy weapons? Feel free to take them. Don't want heavy weapons? Don't take them. No harm done to anyone and problem solved.

I was one of those players that used heavy weapons once or twice per playthrough, and would very much prefer to watch Shapards awesome armor instead of those huge clunky pieces of equipement that I never use.

#67
onelifecrisis

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1.  Agree. If you don't want to use your heavy weapon then just don't use it.
2.  Agree. If you don't want to use your guns then just don't use them.
3.  AGREE! Bioware, don't even think about it!!!
4.  Agree, but Bioware already put this one to rest. No choices are bad choices.
5.  Actually I don't mind nudity in sex scenes, but it'd be nice if the female characters (when outside of Shepard's bedroom) are fully clothed this time.

#68
Neverwinter_Knight77

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I hope that they don't respond to calls for changing Ashley's hair back to ME1 style.  I would hate that.  I don't care about the suit though.  Armor would be better, honestly.

#69
Dionkey

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1) Why? People get confused with "development resources" and "time". Not having a heavy weapon is simply making the game harder, there is no other variables to content with.
2) Agreed
3) Agreed
4) This is ridiculous. This is the final game in the trilogy, make it difficult to get a good ending. Not everyone should be able to stop the Reapers because of their choices, end of story.
5) Eh, the Witcher 2 wasn't even bad with it. In fact, I think the Witcher 2's nudity was quite tasteful.

#70
In Exile

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Dionkey wrote...
4) This is ridiculous. This is the final game in the trilogy, make it difficult to get a good ending. Not everyone should be able to stop the Reapers because of their choices, end of story.


The problem is the default world-state and new gamers. Does everyone auto-fail if they don't own the old game? Do new players get the 'best' world state? How do you address this?

#71
Sylvius the Mad

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wildannie wrote...

Sylvius the Mad wrote...

wizardryforever wrote...

Thank you.  That's the point I was trying to make.  Though mostly as far as story goes.  I'm a bit leery of making the actual game harder based on story choices.

I completely reject the game/story dichotomy, so I don't think you can do one without the other.


Well it could go like this: - If rachni queen saved this could result in a victory where the majority of a population were saved, if not the victory may not have been as easily won with much heavier casualties.  This could be a battle that happens without shepard and while changing the story, would not alter the difficulty of the game.

That's a good example, actually.

I still don't think we absolutely have to have the same difficulty regardless of choices, though.

#72
Dionkey

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In Exile wrote...

Dionkey wrote...
4) This is ridiculous. This is the final game in the trilogy, make it difficult to get a good ending. Not everyone should be able to stop the Reapers because of their choices, end of story.


The problem is the default world-state and new gamers. Does everyone auto-fail if they don't own the old game? Do new players get the 'best' world state? How do you address this?

The game gives you a comic to choose your main choices. You can still complete the game and win with the default choices, it will just be harder without the sidequests with the nooks and crannys of the first two games.

#73
Alamar2078

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@OP:

1.  I understand the idea that someone may want to use the "Heavy Weapons Slot" to carry an additional Shotgun, Sniper Rifle, whatever.  I think it makes perfect sense and it should be easy to implement.  The only downside are if there are maps where it is clear that HWs are 100% required and you can't possibly clear the map / level otherwise.

2.  There are plenty of folks that for RP reasons may want to go "caster only" or similar.   It should be a simple excersize to not equip a weapon in an available slot.   That's not asking for much.  Just because the option is there doesn't mean that you or anyone else has to use it.

3.  Ship combat:  OK I agree here.   I do NOT want any ship-to-ship combat even as a quick mini game.

4.  Let me see if I get this right.  You are all for choices and consequences.   But you don't want any of those consequences to be negative.   I 99% disagree here.    I think you should be able to get some "winning ending" no matter your ME1 & ME2 choices if you play your cards right in ME3.   However I 100% believe there must be a set of choices that result in some sort of "failure" / "loss" at the end of ME3.

5.  I think the ME1 style relationships would be fine.  I don't need anything more certainly.

#74
Someone With Mass

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There seems to be an option to carry a HW or not, so I'm not seeing any problem there.

#75
jamesp81

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Kronner wrote...

1) Why should I be forced to take a heavy weapon? IMHO heavy weapons suck, and I do not want them, at all.

4) Seriously? No punishments? What's the point of playing at all if ALL ways lead to the same end - "winning"?
I really hope there are either severe penalties and great bonuses for each decision. Shepard should be either punished OR rewarded for each major decision IMHO. And if somehow Shepard screwed it up..then tough luck..Reapers win.


The problem wiht #4 is no matter how you do it, there's going to be a lot of "renegades go shafted" or "paragons got favortisim".  Having a path to victory from any point is about the only way they can have choices change the flow of the story without pissing off everyone, it seems.