Disagree, I don't find ME2 heavy weapons to be particularly enjoyable. Furthermore how many resources coul honestly go into making a toggle; while we're at it why not give those who opt out of using a heavy weapon a movement speed/ accuracy bonus.wizardryforever wrote...
1.
No real arguement there.2.
This one doesn't really matter to me either way.3.
Disagree all decisions should have negative and positive consequences. That's not to say that the player should be absolutely screwed from the word go because of their import but different challenges should be added/removed based on their actions. Neither style should have everything coming up aces for them.4. Punishing a style of play disproportionately to the decisions made. I'm all for consequences, and I'd be pissed if there wasn't some kind of difference based on choices, but the game should still be completable regardless. Each choice should have rippling effects, but not change the likelihood of winning. For instance, saving the Rachni should have some kind of bonus. Likewise, killing the Rachni should have some kind of bonus. Different, but no punishments.
As long as it is tasteful I don't mind nudity.5.
Ammo powers blow; I can deal with TCs so long as they are tweaked so that they are not blatantly obvious magazines mascarading as disposable heat sinks.The other big ones that I thought of had already been confirmed out, like the removal of thermal clips or ammo skills or the return of the inventory screen. Anyone else have things to add to the list?
Modifié par Admoniter, 10 juin 2011 - 06:21 .





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