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Anybody tried the Easy Tutu "Hard Times" Mod for TotSC?


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#1
Charlestonian Knight Templar

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I was looking thru the Tutu Mod List last night and saw this 'Hard Times' mod.  Sounds like it would make the storyline more realistic to the Iron Crisis.

Also sounds like it would make it even tougher to get started.  I already sweat it out for the first two or three levels every time my PC runs into a Ghast or something because it's so easy to get smoked when your hit points are so low.  One or two hits and you're reloading. 

Any input about this mod?

Modifié par Charlestonian Knight Templar, 09 juin 2011 - 07:36 .


#2
Grond0

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I tried it for a couple of runs, but didn't think it made much sense. I would have been happy with the idea that magic items were much scarcer, but the level of nerfing of magic items you can get seemed over the top. For instance having wands with maximum of 3 charges pretty well rules out using them as part of your game play.

#3
Flamedance

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I agree with Grondo. It's higly subjective, of course, but to me "Hard Times" is one of those wonderful ideas that are poorly executed. Somewhat like BG Spawns where the designer goes completely over the top and your level 3 character ends up facing orc mages who spam Stoneskin, confusion and improved invisibility.

#4
Charlestonian Knight Templar

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Ouch! Okay. Guess I may uninstall after all. I hate to waste valuable playing time on a poor experience.

Like Flamedance says, the idea sounds great but I feared it might be too hard just from the description but what ya'll are telling me makes it sound even more daunting - or even unfair toward the PC.

#5
Incantatar

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If you play BGT you could try Item Revisions. It certainly feels much more realistic than vanilla and in conjunction with SCS also more difficult.

#6
Charlestonian Knight Templar

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Thanks Incantar. I'll look that one up. Still learning about mods - was going thru the G3 mod list last night - there's so much I don't know it's ridiculous.

#7
Son of Imoen

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I for one am a complete fan of Hard Times on the contrary. Magic items are really rare, so you'll experience immense joy when (at level 5 or 6 usually) all your characters finally managed to find a magic weapon. Prices of ordinary items are also much higher, making the crisis much more felt and money all the more precious. If I'd start a game without Hard Times, it would feel like immense cheese to do so. It's one of the mod's I never do without, the game is too easy for me without it and it feels much more real: in vanilla, everyone complains about the crisis but you can buy a plate mail for, what's it, 270 gp? (don't remember too well anymore, I only experienced it a few times in 'easy times').

An idea for people who played the game often, is combining Hard Times with Item Randomizer for even less relience on items and more on the character's own skills. Though there is a side-effect: while you won't know which item you get where, you'll end up with more powerful items early in the game compared with Hard Times on it's own.

#8
Charlestonian Knight Templar

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I was wondering where you've been SOI. Leave it to you to get me confused again with logic. Never used the Item Randomizer though. Oh crum. Now I'll probably go start over again.

I wonder if I'll ever get to Nashkel again w/o starting a new game because I came up with another great idea after reading someone's Bioware post. CKT

#9
Son of Imoen

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Charlestonian Knight Templar wrote...

I was wondering where you've been SOI. Leave it to you to get me confused again with logic. Never used the Item Randomizer though. Oh crum. Now I'll probably go start over again

I've been having some 'Hard Times' IRL. We got a government over here in Holland making things very hard for the poorer class and it takes a lot of energy IRL raising my voice against it.

Charlestonian Knight Templar wrote...
Leave it to you to get me confused again with logic. Never used the
Item Randomizer though. Oh crum. Now I'll probably go start over again

Please, don't worry about the Item Randomizer yet until you know the game through and through. As long as you don't know where to find every magic item in the game and you get surprised by finding items that are in their ordinary places, you needn't reshuffle the lot. I myself played BG1 about ten times and therefore reshuffle items, but have started BGII only 3 times so far and none of those 3 made it to chapter 3 yet, so I play that game unrandomized.

Instead of starting all over for each new idea, if you're addict enough like me, you could continue your earlier starts as well in separate folders (if they're advanced enough to be interesting), while in parallel playing new ideas. Or was it you who said in another topic he/she deleted the clean installs to save space? It takes some GB's to have multiple copies of the game on your hard drive. But technically, it's very doable. Choosing a different path when installing a new Tutu setup, make sure you point all mods to your new game when installing, start using BG Main.exe inside the folder. If there's enough hard disk space you needn't completely delete old setups if they're good.

#10
Charlestonian Knight Templar

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I went back and complete a new install of BGI, BGII/TOB and Easy Tutu. Then, as you suggested, I went ahead and started with Hard Times, then added UB, NPC1Project, BGII Tweaks and Level 1 NPCs.

Wow. Splint Mail is like 265 GP in the Candlekeep Inn. Looks like Studded Leather it is.

I like this though. Feels more realistic. Imoen and I just made the FA Inn and added Khalid and Jaheira as suggested by Gorion. Here goes.

Glad to have you back on the forums.

#11
Son of Imoen

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Wow. Splint Mail is like 265 GP in the Candlekeep Inn. Looks like Studded Leather it is.

That's the prices I am used to. The term 'meagre equipment' used by the narrator applies for a while longer than in vanilla. I think it makes BG1 even more a fun challenge!

#12
Charlestonian Knight Templar

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It really does. I always thought a knight (unless of royal blood) needed time to build up to even something like splint mail which I've always started with in the vanilla game. It's a little more heroing to go out facing 8 or 10 Xvarts and Gibberlings at Coast Way in Studded Leather, AC6, with only 1st level Imoen the Quick Swashbuckler backing me. (Wow, that was some run-on sentence).

Anyway, unfortunately I had to start over b/c I used the Higher HP on Level Up capability from BGII Tweaks which doesn't work with my Barbarian Minsc - gave him 61 HPs from level one to level 2. Should have read more closely - it says that capability doesn't work with Barbarians right in the G3 mod list. Oh well.

Got to start again with a Cavalier. WooHoo!

#13
Son of Imoen

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When I played a Barbarian character, I Shadowkeeped the hp back to an arbitrary lower level at every level-up as a workaround. Even then, my Barbarian got about 1.5 times as much hp in-game as what I told SK what it should be.

#14
Charlestonian Knight Templar

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I thought about getting shadowkeeper to fix the problem but decided to avoid the "Higher HP on Level Up" all together.