kstarler wrote...
In the US military, all are trained and must qualify with assault rifles as part of their basic training. Sinosleep is a veteran of the US military and has attested to this on numerous occasions in these forums (he also served in the US campaign in Afghanistan). I also have several real life friends and relatives who can attest to this, including my father who is a retired naval veteran (after 40 years of service) and my grandfather (may he rest in peace) who was also a naval veteran and once shot a falcon with a 30/30 at over 100 yards using iron sights.SalsaDMA wrote...
And no, Spec ops does not mean you are a marksman specialist in every weapon. It means you have a physique, tactical training, weapon training to a satisfactory degree and specialized training in specific fields to suit your role in missions. There is a difference between knowing how to aim and fire a random assault rifle you pick up, and the accuracy you get by tinkering with a weapon to suit just your specs and getting intimate with it while training with it at the cost of training in other fields, like say the fields an engineer or Adept would specialize in.
Heck, even 2 snipers are not the same proficiency regardless of spending the same amount of training. Take a look at skeet shooting in winter olympics. People doing hard physical exercise, then clamping down to fire off a couple of shots quickly before moving on. These people train quite alot all of them, and yet there are sometimes pretty big differences in their capabilities, despite them all basicly being marksman specialized.
Even if this weren't true, Shepard is not just any special operative. He is a commanding officer in the Alliance fleet, and his prowess as an infantryman is great enough that his name was put forward by a Turian for candidacy in the Spectre program. He has great skill (no matter which origin you choose, Shepard's skill is why he survived), and thus should know more than just the rudimentary uses of his arsenal. Additionally, he is a veteran of multiple campaigns and combat scenarios. I think he knows how to wield an Assault Rifle, Shotgun, and/or other weapon (depending on the class) with great efficacy.
As a side note, an Infiltrator Shepard would not be known accross the galaxy among multiple species (or even likely qualified as a sniper) were he unable to hit the side of a barn with a sniper rifle (as is the case on Eden Prime in ME1). In this example, ME2 handles the reality of weapon training far better than ME1, though I admit that it is not entirely true to real life. After all, it's a game.
You said it. "In the US military, all are trained and must qualify with assault rifles as part of their basic training."
There's a difference between basic training and extra training to be marksman specialized. You can argue that the startoff point for Shepard characters weaponskills in ME1 is too low (and I would agree with you there), but claiming that all specs ops should have the same precision shooting training is a bit fallicious. I take you don't think there are specialized snipers in the US military? After all, your claim seems to be that everyone gets the same training in shooting proficency. Proficiency with precision shooting is a specialization just like specializing in knowing how electronics work (to tie in references to ME classes of soldier vs engineer)
In ME2, classes like the infiltrator or soldier don't get to showcase their strong side, that of having spent more time training with weapons than the other classes to get more intimate with them (No, ammo powers doesn't reflect time spent training perfecting their shooting). An adept or engineer that spent most of their training time on electronics or practicing mental control over biotics are just as acurate as a sniper or soldier that spent most of their time perfecting their aim. How is that in any way realistic?
A sniper or soldier should be more acurate with weapons than an engineer or adept. But they aren't. Cause the nonstat driven interface makes them only just as acurate. Basicly the training they should have had in weapons doesn't mean anything in game. Instead, to cover up the fact that Bioware basicly can't figure out how to include a proper show of how those classes specialized, they gave them stuff like 'ammo powers'... I don't want to open the can of worms that topic is by itself, but I will use it as much as to say that I don't believe 'ammo powers' is a proper substitute for the difference in acuracy someone specializing in shooting with a weapon should have over someone only training with it as part of their basic training.





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