And yet ME has taken its direction as a shooter and the challenge in the gamplay lies in the skill to perform fast paced actions with a more tactical approach, and honestly I'm glad it did.
Of course Shepard should be able to ace everything but if it was that trivial there would have been no challenge in the game and it would've been like watching a movie, or the gameplay would have had to be completely different.
I feel for you, I really do, but ME is not a traditional stat based RPG, just like you can't win Dragon Age Origins with dodging slashing and what not in an active manner based on your direct actions. You want the complexity but you want the game to play more slowly, ME is just not that kind of game.
It would be interesting to see an auto aim system implemented into the game, it is just a strange combination and something we aren't used to see. That's not the focus of the gameplay however and creating a 'classic RPG mode' would require a lot of work and possibly just create a lot of awkward aspects.
And that doesn't make any sense. The stats represent the character's abilties. Having player skill now determine that instead is differrent in kind. Requiring that a character can't braek down a door unless the player is strong enough would be insane, and yet these action mechanics require something relevantly similar.
Don't twist my words there. Strength is another thing than aiming with your mouse and moving with your keyboard, and it's a passive trait to the character that has no reason to be represented by the player's input.
Games are meant to be fun, and requiring you to actually run in order to sprint in-game is not under that category for most players; sitting in a comfty chair and straining your abilities in a pre-defined game-world and rules is to some.
The character and its attributes are already set- when you press a movement key the character will move at the same speed no matter how hard you press it. The difference is in how you play with what you have. It is all represented by a very simplistic interface.
You can say that it's exactly the same thing with classic RPGs only with stats, and while that is true, action games offer much more interactivity and game counterparts that respond directly to the player's action; that's why so many people love them.
Modifié par Waltzingbear, 10 juin 2011 - 08:57 .