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#126
wizardryforever

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Sylvius the Mad wrote...

wizardryforever wrote...

I think the difference here is that in most RPGs, you aren't directly controlling where your character swings his sword or shoots his gun.  Most of the time you simply give orders and your character carries out those orders to the best of his abilities.  In that case, it makes perfect sense for accuracy to be determined by character skill and not player skill, since the player is not directly involved in the combat.  Take for instance Dragon Age.  You can tell Alistair to attack that genlock, but you don't tell him where to place his sword strikes yourself.  He does that.

Now in Mass Effect, you the player are controlling Shepard's attacks.  Who he attacks, where he places his shots, if he takes cover, etc, are all governed by you the player.  It logically follows then, that if you suck at actually being in the character's shoes instead of passively giving orders, then your character is going to suck as well.  You may not like it, but it makes perfect sense in context.  Also, shouldn't this be more immersive, since you are directly controlling the character's actions?  In this case, shooter mechanics actually make the RPG part better, IMO.

Why are you assuming that RPG combat needs to be abstract, or arms-length?  If ME combat were stat-driven, it could still offer the player that same level of fine control.  It just wouldn't require player skill to input those instructions.

I really don't care about immersiveness.  Immersion is my job, not the game's job.

I don't think any kind of accuracy stat should come back for Shepard, because it frustrates those of us who are actually good at the game to miss because of some arbitrary number.

Again, you're presupposing the outcome.  If the game were stat-driven, being good at it would be all about decision-making, not aiming.  your supposed skill at aiming would cease to be relevant, and thus you could no longer claim that it makes you "good at the game".

It handicaps those who are good at the game without really doing anything for those who suck at the game (they'll still suck at it even if accuracy stats are included).  Bringing everyone down to the same level of mediocrity just seems spiteful.

I would agree, and I'm not asking for that.

That said, accuracy stats are still in ME2.  Except now, they are properties of the weapons themselves, and not Shepard's skill.  So Shepard can be very accurate with the Vindicator, but not the Avenger or the Revenant, at least not without adjusting his tactics.  But that all comes down to you the player making that choice, Shepard won't do that on his own.

But he can also be very inaccurate with the Vindicator, regardless of his tactics, if the player is inaccurate.  That's the problem.


The stats would control, or at least limit, the abilities of the player.  This is fine for abstract games, but when it requires direct input, it gets frustrating to be limited in such a way for no good reason.  And why exactly is "decision-making" skill automatically more worthy than aiming skill?  What about those poor souls with good aim but suck at making decisions?  Why do we not think of them, hmm?

As things are, an accuracy stat would not make someone better at aiming all of a sudden.  All it would do is frustrate those who actually are good at aiming.  Player skill is always required in a game, and I wonder why you bother playing a game like Mass Effect (which has always been a hybrid of RPG and shooter) if you suck at the shooting part.

#127
Sylvius the Mad

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wizardryforever wrote...

The stats would control, or at least limit, the abilities of the player.  This is fine for abstract games, but when it requires direct input, it gets frustrating to be limited in such a way for no good reason

There is a good reason.  The coherence of the game world is a good reason.

And why exactly is "decision-making" skill automatically more worthy than aiming skill?

Because it's not a skill.  It's a preference.  The player makes the sorts of decisions he wants to make.  The player does not, however get to have the sort of accuracy he wants to have.

As things are, an accuracy stat would not make someone better at aiming all of a sudden.  All it would do is frustrate those who actually are good at aiming.  Player skill is always required in a game, and I wonder why you bother playing a game like Mass Effect (which has always been a hybrid of RPG and shooter) if you suck at the shooting part.

I don't think I claimed to suck at the shooting part.  I said if I suck at the shooting part, that breaks the setting.

Furthermore, ME actually had stat-driven aiming, so the game was balanced for stat-driven aiming, so player skill didn't matter.  And ME2 still allowed the player to aim while paused, which also removes player skill as a relevant component.

#128
theelementslayer

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Guys stop feeding the troll, this cant be a serious topic. ME is a hybrid, youll have to shoot and make decisions. Aim will affect it

#129
Sylvius the Mad

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It's a very serious topic.

If ME3 removed the ability to aim while paused, the game would be unplayable for me, and I suspect for many roleplaying fans.

#130
SalsaDMA

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Bogsnot1 wrote...

xxSgt_Reed_24xx wrote...

Yes you can still pause and aim... they showed it and the power selection in one of the demo videos... as for having stats determine how accurate you are....

um, HELL NO. If I aim my gun at an enemy and shoot... I expect them to be hit by my shot... not b/c some hidden stat says that I can't shoot thus making my shot go off to the right.... that's just stupid.


So without spending any time on the firing range, you expect yourself to be an expert marksman? Thats what those "hidden stats" represented, how much training you put into using those weapons. Its not stupid, its logical.


Not to mention that anyone that have actually fired a weapon would know that just pointing and pressing the trigger doesn't asure a hit.

As far as I know, Shepard isn't using laser beam weapons yet, so hitting with weapons is anything BUT just pointing and pressing the trigger.

#131
SalsaDMA

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daqs wrote...

Bogsnot1 wrote...

So without spending any time on the firing range, you expect yourself to be an expert marksman? Thats what those "hidden stats" represented, how much training you put into using those weapons. Its not stupid, its logical.

But Shepard has spent time on the firing range; she's a veteran of an elite segment of the Alliance military.


Maybe it is just me. But considering that the game even acknowledges different classes to choose from, what makes you think every spec op is a marksman specialist?

I mean... Take an engineer or adept, for example. I could easy imagine a spec ops of those classes that didn't really do much training in firearms, aside rudimentary usage, but still be spec op material because of their skills in their specialized areas.

#132
SalsaDMA

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TheKillerAngel wrote...

I want my bullets to land where I aim them, not where some RNG mechanic determines they should be.


Have you ever tried to actually fire a gun? Especially on automatic?

If you had, you wouldn't make such a silly remark as you just did...

#133
SalsaDMA

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wizardryforever wrote...
 What about those poor souls with good aim but suck at making decisions?  Why do we not think of them, hmm?


They can go play "Serious Sam". You know a game where they wouldn't have to do those hard decisions but could enjoy blasting away and aiming at stuff till the cows went home...

#134
Massadonious1

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I've fired a gun. I went to the range at least twice a month for 2 years until I moved 3 years ago. I'm pretty sure I still know how to fire that gun today.

And LOL at hard decisions.

#135
wizardryforever

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SalsaDMA wrote...

wizardryforever wrote...
 What about those poor souls with good aim but suck at making decisions?  Why do we not think of them, hmm?


They can go play "Serious Sam". You know a game where they wouldn't have to do those hard decisions but could enjoy blasting away and aiming at stuff till the cows went home...

Well that question was meant to satire the whole "woe is me, I can't aim," mentality that Sylvius keeps spouting and his subjective belief that one skill set is more important than another when playing games.  For some reason, personal aiming ability is less important than crunching numbers to him.  Why, I don't know.

#136
SalsaDMA

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Massadonious1 wrote...

I've fired a gun. I went to the range at least twice a month for 2 years until I moved 3 years ago. I'm pretty sure I still know how to fire that gun today.

And LOL at hard decisions.


Change weigth distributions, rate of fire, recoil, traveltime of slug, variances of ammo, aiming sights, stock that grip with and/or align with your chin/shoulder (if large enough a gun) and you might have some issues keeping the aim equal all the time while doing these kind of changes all the time to your weapon.

Why do I mention this?

Easy.

Weapon mods in ME3...

Modifié par SalsaDMA, 10 juin 2011 - 09:53 .


#137
kstarler

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SalsaDMA wrote...

wizardryforever wrote...
 What about those poor souls with good aim but suck at making decisions?  Why do we not think of them, hmm?


They can go play "Serious Sam". You know a game where they wouldn't have to do those hard decisions but could enjoy blasting away and aiming at stuff till the cows went home...

I would like to start by saying this topic is rather tedious. Clearly the OP wants Mass Effect to be something it was never designed to be. It's the same as complaining that Call of Duty doesn't have a leveling mechanic, even though it was designed to be a shooting game. Mass Effect was designed to be a hybrid between an RPG and TPS. It was not designed to be an RPG with guns, a la KotOR or Fallout. Likewise, it will not appeal to everyone, though BioWare clearly wants to make it accessible to the largest audience possible. They were clearly successful with ME2, and are trying to continue that success with ME3.

Now, to the quoted poster: First, to an unquoted post of yours, there is projectile spread in ME1 and ME2, as well as muzzle rise when more than a few rounds are fired in succession. Mass Effect simulates real world weapon use, though it's clearly a game, and so will not be the same as going to the shooting range and firing a weapon. However, just as these things can be compensated for in the real world (burst fire and more stable positioning), they can be compensated for in game. In this regard, ME2 does a better job of simulating real world weapon use.

To the above quote, it is just as easy to tell you and those who want stat based combat to go play Fallout, or KotOR, or DAO and Baldur's Gate for that matter. You have to see how facile your argument is.

Mass Effect is what it is, and isn't what it isn't. The developers received feedback from the community regarding the gameplay mechanics in ME1, and changed them to more fit the shooter genre for ME2. I hope that the OP can continue to enjoy the game, but if they cannot, I don't think it is reasonable to insist that BioWare should change the game to appeal to their minority view and alienate the majority of those who are interested in the Mass Effect franchise.

Modifié par kstarler, 10 juin 2011 - 09:57 .


#138
Lumikki

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Sylvius the Mad wrote...

It's a very serious topic.

If ME3 removed the ability to aim while paused, the game would be unplayable for me, and I suspect for many roleplaying fans.

You lie.

I'm roleplaying fan, so don't use "us" as excuse for your own needs. Other roleplayer fans can say they own opinion.

Modifié par Lumikki, 10 juin 2011 - 10:22 .


#139
SalsaDMA

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Gotta love it when people take you showing an argument to be fallible as if you are making the argument yourself...

10-4 for comprehension...

I also find it funny that when the OP asks for something that exists in the series, it is claimed that it never existed at all... Again 10-4 for comprehension...

And the final 10-4 in comprehension: Figure out what the respons in regards to accuracy was actually a respons to: People claiming firing a gun was just pointing their gun at something and then they would magically hit what they were pointing at.

But at the very least you formulated well, despite not really having added anything that should have been added if you had read the posts proper...

#140
kstarler

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SalsaDMA wrote...

Gotta love it when people take you showing an argument to be fallible as if you are making the argument yourself...

10-4 for comprehension...

Please explain to me what I failed to comprehend, besides sarcasm, which clearly doesn't always come accross in text? If your post was sarcastic in nature (I'm still unclear) then I apologize, though there are others who have made similar points in regards to this tired discussion, so the argument still applies.

SalsaDMA wrote...
I also find it funny that when the OP asks for something that exists in the series, it is claimed that it never existed at all... Again 10-4 for comprehension...

Can you show me where I claimed that it never existed? Oh, wait, "10-4 for comprehension..." See? I can do that too. I never claimed it didn't exist, I pointed out that the game developers wanted to make a Shooter/RPG hybrid. They failed to incorporate sufficient shooter mechanics in ME1, and adjusted for that when they designed ME2.

SalsaDMA wrote...
And the final 10-4 in comprehension: Figure out what the respons in regards to accuracy was actually a respons to: People claiming firing a gun was just pointing their gun at something and then they would magically hit what they were pointing at.

The only comprehension I see failing, again, is yours. They were saying in regards to a video game (not real life) that a well trained special operative would know how to aim and fire a basic weapon like an AR. The argument you are claiming they made does not exist.

SalsaDMA wrote...
But at the very least you formulated well, despite not really having added anything that should have been added if you had read the posts proper...

I'm not going to argue which opinion is more valid. The OP opined that they would rather have stat based aiming a la ME1. I opined that I would rather have aiming a la ME2. Clearly the OP was inviting just this type of conversation by creating the thread, so I fail to see how my post "should [not] have been added if [I] read the posts proper..."

Modifié par kstarler, 10 juin 2011 - 10:26 .


#141
caradoc2000

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Different games appeal to different audiences - myself I will not touch ME3 because it is a shooter. Still I do hope that shooter fans have fun with it.

#142
Lumikki

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caradoc2000 wrote...

Different games appeal to different audiences - myself I will not touch ME3 because it is a shooter. Still I do hope that shooter fans have fun with it.

What is fine option. I respect it. How ever, it does raise question, if you allready deside not to buy/play ME3, why are you in ME3 forum?

Modifié par Lumikki, 10 juin 2011 - 10:35 .


#143
Sylvius the Mad

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Lumikki wrote...

Sylvius the Mad wrote...

It's a very serious topic.

If ME3 removed the ability to aim while paused, the game would be unplayable for me, and I suspect for many roleplaying fans.

You lie.

Read that again.  It's not possible for you to reasonably hold that opinion.

#144
caradoc2000

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Lumikki wrote...

if you allready deside not to buy/play ME3, why are you in ME3 forum?

To provide a bit different viewpoints to these discussions. Besides, the first game was fun.

Modifié par caradoc2000, 10 juin 2011 - 10:40 .


#145
ME-ParaShep

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caradoc2000 wrote...

Different games appeal to different audiences - myself I will not touch ME3 because it is a shooter. Still I do hope that shooter fans have fun with it.


That's funny because you played ME 2 which is pretty much the same thing as ME 3 in terms of shooting combat but with less mobility.

#146
Lumikki

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Sylvius the Mad wrote...

Lumikki wrote...

Sylvius the Mad wrote...

It's a very serious topic.

If ME3 removed the ability to aim while paused, the game would be unplayable for me, and I suspect for many roleplaying fans.

You lie.

Read that again.  It's not possible for you to reasonably hold that opinion.

If you are blind or have no hands then the game would be unplayable for you. How ever, if you are not handicap and are like all rest 2 million ME serie players, then there isn't reason why you would not be able to play. Point been there is difference between unplayable and you don't like to play because gameplay would be difficult or not fun for you.

Yes, I'm nitpicking you choise of words, because you desided to go extreme opinion.

Modifié par Lumikki, 10 juin 2011 - 10:47 .


#147
Sylvius the Mad

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The core gameplay for me is always the roleplaying. Everything else, including the combat, exists solely to provide an environment for that roleplaying.

If the combat is so broken that it cannoy be reconciled with the rest of the game world, then roleplaying within it becomes impossible. Hence unplayable.

Certainly anyone who enjoys the combat as an exercise all on its own wouldn't have this problem. Certainly anyone who doesn't specifically roleplay combat wouldn't have this problem.

But I do.

You jumped to a conclusion, and that's always wrong, no matter where you land.

#148
Lumikki

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I did not jump any conlusion. I'm clad you clear up what you mean.

Of course core gameplay for me is also roleplaying, but without good gameplay it's hard to roleplay, because bad gameplay breaks the impression. Also we may have different view what roleplaying is, like some people here has different view what RPG is.

My point been you asking and liking RPG like combat is fine. It's fine opinion. I like RPG combat too, but only in more classic RPG, not in this kind of games what ME serie present.

Modifié par Lumikki, 10 juin 2011 - 11:21 .


#149
Sylvius the Mad

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Lumikki wrote...

My point been you asking and liking RPG like combat is fine. It's fine opinion. I like RPG combat too, but only in more classic RPG, not in this kind of games what ME serie present.

Why are you grouping the ME series together?  ME1 did exactly what you're saying the ME series doesn't do.  ME1 had stat-driven aiming.

#150
Tony Gunslinger

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Sylvius the Mad wrote...
Can we still aim while paused in ME3?
Can we still trigger biotic and tech abilities while paused?


I think it's very likely since the power wheel is the only way to access weapons, powers medigel, etc.

Will there be any stat-driven effects affecting aiming or damage (which can serve as an abstraction of accuracy)?


Accuracy may be affected to some degree because of weapon customization, but it won't be an abstraction like VATS.

Will we finally be able to use a scope while paused?

Will we finally be able to trigger a weapon while paused?


Not sure, but probably not.

Then Mass Effect 2 took that away.  I have a great many complaints about that, but what's important here is that ME2 still allowed the player to aim while paused, thus eliminating the need to have player skill determine Shepard's accuracy.

I think this is very important.  If Shepard's an elite soldier, her accuracy should not depend on my accuracy.  She shouldn't shoot less well if I'm drunk, or if I'm injured, and she shouldn't shoot more accurately just because I got some practise.


I think you got to give BW credit for having the pause feature in first place, it's great for people who don't have the reflexes and multitasking skills to get through tough spots. But now, asking for a feature to completely undermine the basic premise of how action games work, is getting really close to how a homeless guy, after getting some change from a kind stranger, comes back and demand the deed to his house.