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#201
Tony Gunslinger

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Sylvius the Mad wrote...

Tony Gunslinger wrote...
But now, asking for a feature to completely undermine the basic premise of how action games work, is getting really close to how a homeless guy, after getting some change from a kind stranger, comes back and demand the deed to his house.

I don't like action games.  I don't want to play ME3 as an action game.

I play every game like a roleplaying game, regardless of how it was designed.  Im sure many developers would think I'm playing their games badly, or incorrectly, but this is how I want to play the games.  And I derive considerable joy from doing so.


I think my analogy stands; you don't like the work, but you want the reward. BW gave you a freebie so you won't starve one night, and then you turn around to demand full meals for the rest of your life. No offense, but that's really what you're saying here, and you're not the only one doing it on these boards.

Since ME2 (and even more so ME1) already came so close to offering full-bore RPG combat, I'm suggesting the last few features that would complete the design.

And like aiming while paused, all of them would remain optional.  Players who want to play ME3 like an action game could still do so.  They just wouldn't have to.


I like RTS games. BW should also adopt an isometric view of the battlefield and let me 'click' on an enemy to 'shoot' and command my squad that way. ME came close to offering full-bore real-time strategy combat, I'm also suggesting that the last few features would complete the design.

By this logic, BW should make ME in 4 different formats: live-action, stat-based, real-time strategy, and -- I think this can be your favorite  -- 'Coach Mode' where you can adjust every stat before the game and then allow the AI to run by itself while you watch as a spectator. Set Shepard to 73.2% renegade personality and watch as he randomly chooses renegade dialog 73.2% of the time. Who cares about budget, artistic crediblity, or focusing on making one type of gameplay better? When every type of player can play this game, nobody on these boards will be unhappy.

I think this is very important, because I play every game like a strategy game, regardless of how it was designed. I'm sure many developers would think I'm playing their games badly, or incorrectly, but this is how I want to play the games. And I derive considerable joy from doing so.

#202
wizardryforever

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Tony Gunslinger wrote...

I like RTS games. BW should also adopt an isometric view of the battlefield and let me 'click' on an enemy to 'shoot' and command my squad that way. ME came close to offering full-bore real-time strategy combat, I'm also suggesting that the last few features would complete the design.

By this logic, BW should make ME in 4 different formats: live-action, stat-based, real-time strategy, and -- I think this can be your favorite  -- 'Coach Mode' where you can adjust every stat before the game and then allow the AI to run by itself while you watch as a spectator. Set Shepard to 73.2% renegade personality and watch as he randomly chooses renegade dialog 73.2% of the time. Who cares about budget, artistic crediblity, or focusing on making one type of gameplay better? When every type of player can play this game, nobody on these boards will be unhappy.

I think this is very important, because I play every game like a strategy game, regardless of how it was designed. I'm sure many developers would think I'm playing their games badly, or incorrectly, but this is how I want to play the games. And I derive considerable joy from doing so.



Bwahaha!!!  :lol::lol:

#203
the_one_54321

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I would actually have been fine with it if ME2 had taken things the other way and made combat exactly like DA:O, except with guns and shield generators instead of swords and armor. The transition happened because ME1 tried to have both kinds of mechanics when those two kinds of mechanics simply do not mix at all.

But they didn't do that. They made it into a full on Shooter.

#204
Epic777

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the_one_54321 wrote...

I would actually have been fine with it if ME2 had taken things the other way and made combat exactly like DA:O, except with guns and shield generators instead of swords and armo
r. The transition happened because ME1 tried to have both kinds of mechanics when those two kinds of mechanics simply do not mix at all.

But they didn't do that. They made it into a full on Shooter.


Bioware already made KOTOR -_-

#205
the_one_54321

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So what. That's the kind of game BioWare should keep on making.

#206
TheBlackBaron

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the_one_54321 wrote...

So what. That's the kind of game BioWare should keep on making.


I don't know if you noticed, but ranged combat in KotOR sucked. Part of this may be attributed to the limitation of the Star Wars d20 system, but vibroblades and lightsabers dominated the game. 

With Mass Effect being set in a future version of our own universe, where swords and melee combat have long since been eclipsed by guns, ME2 was the most logical way to move forward. 

#207
FluffyScarf

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Yup, BW should only make one type of RPG. Just like how Valve only make HL games.

#208
the_one_54321

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TheBlackBaron wrote...

the_one_54321 wrote...
So what. That's the kind of game BioWare should keep on making.

I don't know if you noticed, but ranged combat in KotOR sucked. Part of this may be attributed to the limitation of the Star Wars d20 system, but vibroblades and lightsabers dominated the game.

No, I didn't particularly notice. The whole game played based on character and equipment stats.

The ME franchise has been a drastic departure from that. A departure that I view as a mistake, as I don't think BioWare has done a very good job at all with their shooter mechanics. However, ME2 was an improvement over ME1, though it would have also been an improvement if they had gone the other direction and made it just like DA:O instead.

#209
the_one_54321

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FluffyScarf wrote...
Yup, BW should only make one type of RPG. Just like how Valve only make HL games.

Valve is your example? Really?
All of Valve's great games are shooters. Half Life, Left 4 Dead, Portal, Counterstrike, Team Fortress.

Or are you implying that ME is a different kind of RPG? ME1 had crap combat, and ME2 is a shooter with not very good mechanics. BioWare is much better at working with stat based mechanics.

edit: BTW Valve is much better at designing shooters than BioWare and I'd rather buy those games for that kind of gameplay.

Modifié par the_one_54321, 12 juin 2011 - 12:55 .


#210
RyuGuitarFreak

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Sylvius the Mad wrote...

So, Mass Effect had what I think was a terrific stat-driven aiming mechanic...

I stopped here...nothing against you but no, just NO.

#211
FluffyScarf

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Implying that ME is a different kind of RPG. And if you're waiting for Valve to deliver a great story driven linear shooter, well, keep waiting. They're only interested in online play at the moment. You only have to look at what they've done to Portal 2 and TF2. When was the last time they released a great shooter like Valve of old? 4 years ago.

Modifié par FluffyScarf, 12 juin 2011 - 01:08 .


#212
the_one_54321

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FluffyScarf wrote...
Implying that ME is a different kind of RPG. And if you're waiting for Valve to deliver a great story driven linear shooter, well, keep waiting. They're only interested in online play at the moment. You only have to look at what they've done to Portal 2 and TF2. When was the last time they released a great shooter like Valve of old? 4 years ago.

I'm getting that from FEAR2/3 atm, so I'm fine. Shooters are statistically inferior where story comes into play, and there are so many in development out there that something good will come from somewhere.

Not so with games like BioWare makes. Or used to make, rather.

#213
kstarler

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SalsaDMA wrote...

The OP started out by asking for stuff that existed in ME1, and later on another guy proclaims that the stuff he is asking never existed in the ME series. Go read the thread story if you don't believe me.

I assumed, since the first comment in the post was directed at me, the second was as well. It is not my position, and I won't defend what someone else posted.

SalsaDMA wrote...
Nope. Read the thread again. A couple of peeps posted that they expected to hit whatever they pointed their gun at. No mention of anything else besides this "fact". Which is, ofc, where they are horribly wrong as far as shooting an actual gun goes.

You're taking their comments out of the context of the wider discussion. I'm sure most people reading in these forums are aware that a gun must be aimed in order to hit the appropriate target, and that most people must learn how to aim properly. While many might not have the same accuracy in real life as they have in the game, it is not inappropriate to expect that if the player directs Shepard to aim at a given target, that is the place ( to within a certain degree, depending on the weapon) where the bullet will go. This is a standard in the shooter genre.

SalsaDMA wrote...
And no, Spec ops does not mean you are a marksman specialist in every weapon. It means you have a physique, tactical training, weapon training to a satisfactory degree and specialized training in specific fields to suit your role in missions. There is a difference between knowing how to aim and fire a random assault rifle you pick up, and the accuracy you get by tinkering with a weapon to suit just your specs and getting intimate with it while training with it at the cost of training in other fields, like say the fields an engineer or Adept would specialize in.

Heck, even 2 snipers are not the same proficiency regardless of spending the same amount of training. Take a look at skeet shooting in winter olympics. People doing hard physical exercise, then clamping down to fire off a couple of shots quickly before moving on. These people train quite alot all of them, and yet there are sometimes pretty big differences in their capabilities, despite them all basicly being marksman specialized.

In the US military, all are trained and must qualify with assault rifles as part of their basic training. Sinosleep is a veteran of the US military and has attested to this on numerous occasions in these forums (he also served in the US campaign in Afghanistan). I also have several real life friends and relatives who can attest to this, including my father who is a retired naval veteran (after 40 years of service) and my grandfather (may he rest in peace) who was also a naval veteran and once shot a falcon with a 30/30 at over 100 yards using iron sights.

Even if this weren't true, Shepard is not just any special operative. He is a commanding officer in the Alliance fleet, and his prowess as an infantryman is great enough that his name was put forward by a Turian for candidacy in the Spectre program. He has great skill (no matter which origin you choose, Shepard's skill is why he survived), and thus should know more than just the rudimentary uses of his arsenal. Additionally, he is a veteran of multiple campaigns and combat scenarios. I think he knows how to wield an Assault Rifle, Shotgun, and/or other weapon (depending on the class) with great efficacy.

As a side note, an Infiltrator Shepard would not be known accross the galaxy among multiple species (or even likely qualified as a sniper) were he unable to hit the side of a barn with a sniper rifle (as is the case on Eden Prime in ME1). In this example, ME2 handles the reality of weapon training far better than ME1, though I admit that it is not entirely true to real life. After all, it's a game.

SalsaDMA wrote...
It's a matter of preference for which kind of game you want. Do you want a game where you play the role of commander Shepard, thus meaning that it's Shepards ability to shoot that should be the deciding factor in wether the shots hits; or do you want to play the role of you playing a shooting game where it's your ability to shoot stuff through the given interface given that is the deciding factor in wether shots connect with enemies.

Some prefer the ability to immersive themselves and play the role of Commander Shepard. Some prefer the ability to just play a videogame without needing to abstractilize too much mentally in order to 'get the point'.

Roleplaying isn't everyones cup of tea, which is why discussions like this thread occur. :?

We are in agreement on your final statement. However, the OP wants Mass Effect to be as close to a straight up RPG as possible, even though that is not the intent of the developers. That's why this discussion is so tedious.

To give an example, I like caster classes, but I realize that an Adept is not a caster in the traditional sense, and I don't want it to be one. The OP likes RPGs, and wants Mass Effect to be (almost entirely, if not entirely) a traditional RPG, when it is designed to hybridize the Role Playing genre with that of the Third Person Shooter. The stated intent of the development team is to bring the combat in-line with other TPS games, while preserving the character development, interaction, and ability to affect outcomes that generally stand as hallmarks of Western RPGs.

EDIT: Again, I hope that the OP can continue to enjoy the Mass Effect franchise, and I am almost positive he will still be able to aim while paused in ME3. However, changing back to stat bases shooting would alienate a lot of the gamers that jumped into the franchise with ME2, and would be a step in the wrong direction. I would say with a 99% certainty that we will not see stat based aiming in ME3, except in the broadest sense (different weapons having different accuracies and weapon mods).

Modifié par kstarler, 12 juin 2011 - 01:21 .


#214
Sylvius the Mad

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the_one_54321 wrote...

Mass Effect has never been an RPG
Mass Effect is a SHOOTER.

That's
not true.  There was no shooter aspect at all in the first game. 
Combat was stat-driven, and player twitch skills didn't matter at all.

The only thing shootery about Mass Effect was the interface.  I don't think you're honestly claiming that I can change what sort of game it is my altering the UI but not altering any of the underlying mechanics.

Tony Gunslinger wrote...

I think my analogy stands; you don't like the work, but you want the reward. BW gave you a freebie so you won't starve one night, and then you turn around to demand full meals for the rest of your life. No offense, but that's really what you're saying here, and you're not the only one doing it on these boards.

I just don't like the same work you like.  I'd like the game to force us to roleplay our characters and make credible in-character decisions.  That it doesn't do that, and instead spoonfeeds us the plot and literally tells us what to do next every step of the way, means it is effectively giving YOU the freebie.

Your position relies entirely on how you frame the question.

I like RTS games. BW should also adopt an isometric view of the battlefield and let me 'click' on an enemy to 'shoot' and command my squad that way. ME came close to offering full-bore real-time strategy combat, I'm also suggesting that the last few features would complete the design.

ME bears almost no resemblance to an RTS game.

#215
Sylvius the Mad

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TheBlackBaron wrote...

I don't know if you noticed, but ranged combat in KotOR sucked. Part of this may be attributed to the limitation of the Star Wars d20 system, but vibroblades and lightsabers dominated the game.

That's consistent with the setting's lore.

This is important.  The lore is more important than the gameplay.  This is always true.

#216
wizardryforever

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Sylvius the Mad wrote...

the_one_54321 wrote...

Mass Effect has never been an RPG
Mass Effect is a SHOOTER.

That's
not true.  There was no shooter aspect at all in the first game. 
Combat was stat-driven, and player twitch skills didn't matter at all.

The only thing shootery about Mass Effect was the interface.  I don't think you're honestly claiming that I can change what sort of game it is my altering the UI but not altering any of the underlying mechanics.

Oh?  So you didn't have to manually aim your weapons at all?  It was just a matter of telling Shepard to shoot that random geth and he did it all on his own?  Because I must have been imagining things when I played the game and noticed that that was flat out false.

I like RTS games. BW should also adopt an isometric view of the battlefield and let me 'click' on an enemy to 'shoot' and command my squad that way. ME came close to offering full-bore real-time strategy combat, I'm also suggesting that the last few features would complete the design.

ME bears almost no resemblance to an RTS game.

Have you heard of satire?  Because this is almost exactly what you said (just a different genre), and it is just as ridiculous as your point.  You said that it didn't matter what the actual genre of the game was; you play them all like RPGs.  Now when he makes a counterpoint, you now say that it does matter what kind of game it is.  Which is it?  If it doesn't matter to you, why is it supposed to matter to him?  Why can't he play it like an RTS if he wants if you can play all manner of games like RPGs?  What makes you so special?

Modifié par wizardryforever, 12 juin 2011 - 05:02 .


#217
Shotokanguy

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I really wish I could summon the motivation to type up an essay on why the people on the "MORE RPG" side of the Mass Effect fanbase are thinking wrong, what the Mass Effect series is about, and more...but...yeah. It's complicated to explain anyway.

Suffice it to say, we need the action game elements to control our actions. Throwing punches, aiming weapons, using powers, avoiding attacks...

The RPG elements are supposed to be under the hood, and control the things that can change drastically depending on all sorts of other factors, things like how much shielding a certain Geth needs to be a challenge, and how much damage Overload should do to it. Things like how much damage a sniper rifle round does to a krogan.

I already went too far...this isn't a complete thought, but I have to stop.

#218
the_one_54321

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Sylvius the Mad wrote...
The only thing shootery about Mass Effect was the interface.  I don't think you're honestly claiming that I can change what sort of game it is my altering the UI but not altering any of the underlying mechanics.

That's exactly what I'm claiming.
ME had the UI of a shooter but based accuracy on stats. Now, I know you don't play shooters so this isn't something you experienced, but you should still be able to consider the concept.

People who play shooters and enjoy them see the exact same interface that is in every shooter. Naturally they expect it to work like a shooter. When it does not, they get very very angry.

#219
TheBlackBaron

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Sylvius the Mad wrote...

TheBlackBaron wrote...

I don't know if you noticed, but ranged combat in KotOR sucked. Part of this may be attributed to the limitation of the Star Wars d20 system, but vibroblades and lightsabers dominated the game.

That's consistent with the setting's lore.

This is important.  The lore is more important than the gameplay.  This is always true.


It is - I was pointing it out because KotOR would be a very poor example to hold up if Bioware wanted to make gun-focused stat-driven combat, which is what the poster was suggesting they do. I still like the actual game and have no problems with lightsabers being superior. 

Modifié par TheBlackBaron, 12 juin 2011 - 05:26 .


#220
Sylvius the Mad

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the_one_54321 wrote...

Sylvius the Mad wrote...
The only thing shootery about Mass Effect was the interface.  I don't think you're honestly claiming that I can change what sort of game it is my altering the UI but not altering any of the underlying mechanics.

That's exactly what I'm claiming.
ME had the UI of a shooter but based accuracy on stats. Now, I know you don't play shooters so this isn't something you experienced, but you should still be able to consider the concept.

People who play shooters and enjoy them see the exact same interface that is in every shooter. Naturally they expect it to work like a shooter. When it does not, they get very very angry.

I'm not disputing that at all.

You insisted (using caps and everything) that ME was a "SHOOTER".  But it wasn't.  ME has stat-driven combat with no shooter elements at all beyond the interface.  ME had RPG combat.  Full stop.  ME wasn't a hybrid at all.

The belief that ME was a hybrid seems very common, and BioWare pushes that angle a lot, but it's just not true.

#221
Sylvius the Mad

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wizardryforever wrote...

Oh?  So you didn't have to manually aim your weapons at all?  It was just a matter of telling Shepard to shoot that random geth and he did it all on his own?

Yes, that's exactly right.  You could introduce player skill into the aiming by doing it in real time, but the game didn't require it.  All the player had to do was select a target and Shepard would fire at that target (as defined by the targetting reticle).  Whether Shepard hit that target was statistically determined.  Player skill had nothing to do with unless the player decided to aim suboptimally.

Because I must have been imagining things when I played the game and noticed that that was flat out false.

Were you not aware you could aim while paused?

ME bears almost no resemblance to an RTS game.

Have you heard of satire?  Because this is almost exactly what you said (just a different genre), and it is just as ridiculous as your point.

It was nearly identical yes, but since the context wasn't relevantly similar is failed completely to be at all relevant to my point.

Before I made my claim, I explained in great detail how ME had RPG combat.  And it did.

This supposedly satirical response offered no such comparable background.  ME does, in fact, bear almost no resemblance to an RTS game.  As such, it is absurd to suggest the game should be altered to provide that sort of gameplay.

It would only be effective satire if it offered an absurd scenario (which it did), and that absurd scenario was also relevantly similar to the one I'd already advanced.  And that is where it failed.

So, yes, I've heard of satire.  But better yet, I can identify satire.

You said that it didn't matter what the actual genre of the game was; you play them all like RPGs.  Now when he makes a counterpoint, you now say that it does matter what kind of game it is.  Which is it?

Both.  At least one of you isn't paying attention.

Yes, I play every game as if it is an RPG.  However, I do not ask that every game be made to accommodate an RPG approach.  I ask that only of games that are already heavily RPG-based.  And ME was that.

Either he didn't care what my point actually was, and was just trying to score a cheap laugh, or he simply didn't understand the topic.

Modifié par Sylvius the Mad, 12 juin 2011 - 06:49 .


#222
nitrog100

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Your aim must be terrible if you need to pause to shoot. Maybe you should just play Soldier and invest heavily in Adrenaline Rush...

#223
Sylvius the Mad

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I actually prefer to snipe, and you can't aim while paused when using the scope. That's my biggest complaint with ME's combat.

#224
Gatt9

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Shotokanguy wrote...

I really wish I could summon the motivation to type up an essay on why the people on the "MORE RPG" side of the Mass Effect fanbase are thinking wrong, what the Mass Effect series is about, and more...but...yeah. It's complicated to explain anyway.

Suffice it to say, we need the action game elements to control our actions. Throwing punches, aiming weapons, using powers, avoiding attacks...

The RPG elements are supposed to be under the hood, and control the things that can change drastically depending on all sorts of other factors, things like how much shielding a certain Geth needs to be a challenge, and how much damage Overload should do to it. Things like how much damage a sniper rifle round does to a krogan.

I already went too far...this isn't a complete thought, but I have to stop.


Yeah,  I'm not getting where you're going with that.

Technically speaking,  Mass Effect is an RPG,  with some shooter elements.  ME2 is a TPS with the faint illusion of being an RPG,  in that it has RPG screens,  but much like Oblivion they don't mean anything,  you can kill everything in the game at level 1.

So technically speaking,  Mass Effect was about being an RPG,  and then became about mone...err...the Shooter mechanics.  It's not hard to make a case for the change based on EA's influence,  which is very decidedly against anything not ultra mass-market.

As far as what you're relating to be RPG mechanics,  they're not.  Whether it's an RPG,  or an FPS,  or even an RTS or TBStrat,  they all get those things defined in code pretty much the exact same way.  RPG mechanics are Character Based Skill,  Character Progression,  Character defined independent of the Player,  and as you delve deeper into RPG mechanics,  usually mechanics related to the Role itself.

#225
Epic777

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^^ There are little to no shooter elements in ME1, don't kid yourself. The shooter mechanics are simply point to enemy and click. Even cover gets negated by the end.