Welcome then, to the NEW and IMPROVED guide to being a S&S Mage Hunter in Dragon Age 2. Now that I have finished the game totally with this build (And picked up my Platinum trophy in the process!), I have streamlined this guide down. First, I’d like to say that this build reflects my love for RTS’s; I wanted to create a build with options for any circumstance that could arise. This is not a high risk, high reward build – rather it is a consistent build that lets you adapt on the fly to what the game throws out at you. Survivability, so kiting is kept to a minimum, Aggro management to keep your party alive, debuffs for dealing with pesky Elites, consistent damage with the availability of burst damage when necessary and wrap that all up with utilization of CCCs. But before I begin, I will give credit where credit is due; the following are a couple of guides I used during my playthrough, I will mention them here first, and then when they are relevant later.
*Money Guide* - Suicidalbaby
*Anders Guide* - Waltzingbear
*Dragon Age 2 Tactics: How do they work?* – Suicidalbaby (This guide is purely a recommendation as I will be providing tactics for you. It is still a great reference and you should check it out. It will help you with tweaking tactics if they are not working in your favor)
So… You want to be a Templar, Champion?
Being a Mage Hunter is not for everyone; this is a path for a Warrior who strives for versatility over raw power. Do you want to be able to stand in the thick of a horde of enemies and not fear death? Do you want to have the ability to stand toe-to-toe with the strongest of enemies without flinching? Do you want to make enemy magic negligible? Do you wish the be the anchor of your party? If you answered yes to these questions, than this path is for you!
*Sword and Shield*
-Shield Bash: Your bread and butter technique; just when your enemy thinks he has the upper hand, deliver a nice beating with your shield and let him and his friends know that the board on your left arm isn’t just for show. Help out your companions too by STAGGERING anyone fool hearty enough to stand in front of you for a nifty Cross class Combo (with Pummel).
-Assault: Need a little extra *umph* to your arsenal? Assault adds a nice little one-two slash and bash combo to your repertoire. If your Rogue buddies DISORIENT the fool dumb enough to attack you, unleash an Assault IN HIS FACE for (with Battery) for Cross Clash Combo damage!
*Warmonger*
-Taunt: Hey, you’re supposed to be fighting me! When your buddies decide they want to pick a fight out of their league, remind your opponent who they REALLY need to worry about.
-Pommel Strike: Wait, you think you’re going to do what? Whenever an opponent needs an extra reminder that they aren’t allowed to: Attack your companions, cast a spell, try to teleport or, try to stealth. And, for a little extra touch, Pommel Blow STAGGERs your target to let your companions help out in your opponent’s “re-education” initiating a Cross Clash Combo!
-Bravery: For those of you who like the thick of the battle! What’s better than being “Inspired” by the sheer number of foes around you? Bravery increases your attack and chance to cause a critical hit, simply by being around MORE enemies! And for an even bigger punch, invest in Bravura!
*Battlemaster*
-Bolster: Tired? Not anymore. Bolster up you stamina and keep fighting Champion!
-Deep Reserves: A little extra bonus to those Warriors taxed by strenuous fighting. Grab Deep Reserves to increase how fast you recover.
-Second Wind: Also known as: “Fighter’s High”. Have a cost free Stamina Draught every minute, or every 45 seconds if you prefer by training Deep Breath.
*Templar* (Who doesn’t want to do more damage to Spellcasters and Fade Creatures?)
-Holy Smite: When you just can’t Taunt fast enough.
-Cleanse: Pesky, pesky Elites and Bosses with their dastardly abilities! No longer worry by cleansing the area of their annoyance. If magic spells, Lieutenant buffs, or stealth fields are in play, use Cleanse today! For preemptive strikes against the pesky opponents, train Lasting Cleanse!
-Righteous Strike: A chance to Silence your opponents with each swing? Yes please!
-Silence: NONE SHALL ACT! Prevent Elites and Bosses from speaking… Err… I mean using their abilities. Don’t just beat down on your foe, gimp him as well! And make sure that he stays quiet until he’s dead with Lingering Silence!
-Annulment: The “Spells Don’t Hurt Me No More” passive. Half damage from ANY incoming spell. Priceless.
*Berserker* (When you need something to die… quicker…)
-Berserk: Use this well, when something needs to die pretty quickly. A good example is a Rogue; use Berserk on a Rogue, I would if I were you. Mages too, use it on Mages, watch you’ll love it. And Lieuten.. You know what, use Berserk on every Elite and make it pay for being “better” than his friends. Make sure to train Endless Berserk and Savage Berserk, hitting harder and not being as tired with each blow are definitely good things to invest in.
-Adrenaline: Oh boosting up your damage potential, how I love thee. Want to hit something really, Really, REALLY hard? Then Adrenaline is your new best friend. You see that little DISORIENT circle over your opponents head? Boost up with Adrenaline a couple times and then hit it with an Assault and watch it hurt. Works well when the target is Branded or Hexed too. Bring some extra pain with Adrenaline Rush and Adrenaline Rage to let you charge up even FASTER and STRONGER!
-Barrage: Well, if you ever feel you’re moving too slow…
-Death Blow: I like to keep Berserk going all the time too! The bigger they are, the more stamina you get for making them FACE THE GROUND!
How to train your Mage Hunter and friends
*Hawke*
Attributes:
2 – 5: STR + CON until 21 STR, 20 CON (for Blood Dragon Armor) (2 WIL - Avernus Quest)
2 STR, 1 CON
1 STR, 1 CON, 1 WIL
2 STR, 1 CON
1 STR, 1 CON, 1 WIL
2 STR, 1 CON
1 STR, 1 CON, 1 WIL (2 WIL - Greater Elixir of the Mortal Vessel)
2 STR, 1 CON
1 STR, 1 CON, 1 WIL
2 STR, 1 CON (2 WIL – Greater Elixir of the Mortal Vessel) (5 WIL – Night Terrors Quest)
1 STR, 1 CON, 1 WIL
2 STR, 1 CON
1 STR, 1 CON, 1 WIL (2 STR - Xebenkeck)
2 STR, 1 CON
2 STR, 1 CON
2 STR, 1 CON (2 STR – Arcane Tome of the Mortal Vessel)
2 STR, 1 CON
2 STR, 1 CON
2 STR, 1 CON
2 STR, 1 CON
2 STR, 1 CON
Abilities (By Level):
1. Pommel Strike
2. Shield Bash
3. Taunt
4. Bolster
5. Pommel Blow
6. Assault
7. Bravery, Templar Specialization, Cleanse (Tome of Technique)
8. Deep Reserves
9. Pummel
10. Holy Smite
11. Second Wind
12. Deep Breath
13. Righteous Strike
14. Bravura
15. Silence, Berserker Specialization, Battery (Elixir of Physical Technique), Berserk (Tome of Technique)
16. Adrenaline
17. Barrage
18. Endless Berserk
19. Adrenaline Rush
20. Annulment
21. Death Blow
22. Lasting Cleanse
23. Savage Berserk
24. Lingering Silence
25. Adrenaline Rage
*Bethany*
Attributes:
Alternate 2 MAG, 1 WIL and 2 WIL, 1 MAG
Abilities:
1. Fireball (Replace with Mindblast)
2. Heal
3. Greater Heal
4. Heroic Aura (Replace with Crushing Prison)
5. Elemental Weapons (Replace with Stunning Blast)
6. Dispel Magic
7. Arcane Shield (Use Maker’s Sigh to replace the aforementioned abilities)
8. Death Syphon
9. Spirit Bolt
10. Paralyzing Prison
11. Hex of Torment
12. Horror
13. Misdirection Hex
14. Walking Bomb
15. Virulent Walking Bomb
16. Corrosive Walking Bomb
17. Spirit Vortex
18. Spirit Mastery
19. Heroic Aura
20. Valiant Aura
21. Haste
22. Great Haste
23. Glyph of Paralysis
24. Glyph of Binding
25. Spirit Strike
*Aveline*
Attributes:
Keep a 2:1 STR to CON ratio.
Abilities:
1. Shield Defense
2. Taunt
3. Elemental Aegis
4. Bolster
5. Perception
6. Deep Reserves
7. Immovable
8. Stonewall
9. Bulwark
10. Retaliation
11. Bodyguard
12. Retribution
13. Elemental Shroud
14. Shield Bash
15. Scatter
16. Safeguard
17. Resolute
18. Indomitable
19. Elite Bodyguard
20. Thick Skin
21. Shield Wall
22. Unstoppable
23. Rally
24. Unite
25. Battle Synergy
*Varric*
Attributes:
Alternate 2 DEX, 1 CUN and 2 CUN, 1 DEX.
Abilities:
1. Pinning Shot
2. Miasmic Flask (Replace with Back to Back)
3. Speed
4. Armistice
5. Blindside
6. Evade (Replace with Goad)
7. Rhyming Triplet (Use Maker’s Sigh to replace the aforementioned abilities)
8. Follow Through
9. Rapid Pinning Shot
10. Bianca’s Song
11. Kickback
12. Backlash
13. Embellishment
14. Bursting Arrow
15. Disorienting Shot
16. Brand
17. Overtime
18. Nameless Graces
19. Well Oiled
20. Archer’s Lance
21. Shattering Arrow
22. Punishing Lance
23. Truce
24. Corral
25. Invisible Friend
*Anders*
Modified from the *Anders Guide* by Waltzingbear. My customized tactics can be found in the “Tactics” section below. Ability-wise, I swapped Elemental Weapons for Rock Armor. After you get all the abilities mentioned in the guide, I’d recommend going for a passive that gives +10% mana regen, Galvanism for instance.
*Merrill*
Attributes: (Maker’s Sigh Immediately)
Alternate 2 MAG, 1 CON and 2 CON, 1 MAG.
Abilities:
1. Stonefist
2. Spirit Bolt (Replace with Elemental Weapons – Maker’s Sigh)
3. Hex of Torment
4. Chain Lightning
5. Arcane Shield
6. Chain Reaction
7. Blood of the First
8. Mindblast
9. Crushing Prison
10. Paralyzing Prison
11. Horror
12. Misdirection Hex
13. Shackling Hex
14. Despair
15. Death Hex
16. Petrify
17. Desiccate
18. Tempest
19. Strikes Twice
20. Galvanism
21. Arcane Wall
22. Elemental Shield
23. Stunning Blast
24. Winter’s Grasp
25. Barrier
*Isabela*
This build somewhat works; I feel the most effective way to use Isabela is to control her yourself. I did not want to do this. I only used Isabela during her own quests and to gain friendship/rivalry points so she would return at the end of Act 2 (And let me craft an Elixir of Heroism. Yum!). Note that this build is meant for two rogues to be in the party.
Attributes:
Keep a 2:1 DEX to CUN ratio until 41 DEX (For best Daggers), then put all points into CUN
Abilities:
1. Evade
2. Backstab
3. Stealth
4. Miasmic Flask
5. Subtlety
6. Rush
7. Savvy
8. Blindside
9. Confusion
10. Across the Bow
11. All Hands on Deck
12. Fatiguing Fog
13. Unforgiving Chain
14. Explosive Strike
15. Merciless Strike
16. Twin Fangs
17. Reverse Grip
18. Experienced Hand
19. Sea Legs
20. Impenetrable Fog
21. Disorienting Fog
22. Chaos
23. Murder
24. Perforate
*Fenris*
Attributes:
Keep a 2:1 STR to CON ratio.
Abilities:
1. Mighty Blow
2. Control
3. Rally
4. Bolster
5. Killer Blow
6. Might
7. Lyrium Ghost
8. Veneer of Calm
9. Cleave
10. Deep Reserves
11. Second Wind
12. Destroyer
13. Claymore
14. Shattering Blow
15. Deflect
16. Lyrium Spectre
17. Battle Tempo
18. Inner Reserves
19. Massacre
20. Muscle
21. Command
22. Unite
23. Last Push
24. Deep Breath
25. Spirit Pulse
*Sebastion*
Attributes:
Alternate 2 DEX, 1 CUN and 2 CUN, 1 DEX.
Abilities:
1. Pinning Shot
2. Rapid Pinning Shot
3. Bursting Arrow
4. Disorienting Shot
5. Speed
6. Blindside
7. Guardian Angel
8. Armistice
9. Goad
10. Back-to-Back
11. Follow Through
12. Righteous Chain
13. Arrow of Judgment
14. Wounding Arrow
15. Holy Precision
16. Debilitating Arrow
17. Brand
18. Archer’s Lance
19. Shattering Arrow
20. Punishing Lance
21. Disciples Discipline
22. Maferath’s Advance
23. Truce
24. Corral
25. Invisible Friend
26. Twist the Knife
Tactics (You are only as strong as the sum of your parts)
A couple of notes: These tactics are built around the heavy use of CCC’s. I have all tactics saved as they are during each tactic limit, so if anyone needs me to post tactics during a certain level period (7, 10, 13, 15), feel free to ask. I could not add tactics progressions due to the limit of the length of the post.
*Hawke*
Aggressive Custom
1. Self: Any – Activate: Bravery
2. Self: Health <25% - Use: Health Potion
3. Self: Mana or stamina <25 % - Deactivate: Berserk
4. Self: Mana or stamina < 10% - Second Wind
5. Self: Mana or stamina <25% - Bolster
6. Ally: Health <90% - Taunt
7. Enemy: DISORIENTED – Assault
8. Enemy: Has any buff at short range - Cleanse
9. Enemy: Target rank is Elite or higher - Silence
10. Enemy: Target rank is Elite or higher – Pommel Strike
11. Enemy: STAGGERED – Jump to: 14
12. Self: Surrounded by at least two enemies – Shield Bash
13. Enemy: Target of Hawke – Use current condition for next tactic
14. Enemy: Target rank is Elite or higher – Use current condition for next tactic
15. Self: Mana or stamina >= 25%- Activate: Berserk
16. Self: Mana or stamina >= 50% - Adrenaline
17. Enemy: Target of Hawke - Attack
18. Self: Surrounded by at least three enemies – Holy Smite
*Bethany*
Ranged Custom
1. Self: Health < 25% - Use: Health Potion
2. Ally: Health < 50% - Heal
3. Enemy: STAGGERED – Crushing Prison
4. Enemy: DISORIENTED – Spirit Strike
5. Self: Any- Activate: Heroic Aura
6. Self: Mana or stamina >= 50% - Deactivate: Death Syphon
7. Self: Mana or stamina < 50% - Activate: Death Syphon
8. Self: Being attacked by a melee attack – Mind Blast
9. Ally: Health < 25% Heal
10. Self: Any - Haste
11. Enemy: Target of Hawke: Use current condition for next tactic
12. Enemy: Target rank is Normal or higher – Hex of Torment
13. Enemy: Target rank is Elite or higher – Horror
14. Enemy: Target rank is Elite or Higher – Use current condition for next tactic
15. Enemy: Using melee or ranged attack – Misdirection Hex
16. Enemy: Clustered with at least two enemies – Glyph of Paralysis
17. Self: Mana or stamina < 10% - Use: Lyrium Potion
18. Enemy: Target of Hawke – Attack
*Aveline*
Tank Custom
1. Ally: Health < 90% - Taunt
2. Self: Health <25% - Use: Health Potion
3. Self: Mana or stamina < 10% - Bolster
4. Self: Surrounded by no enemies – Deactivate: Battle Synergy
5. Anders: Health >= 90% - Deactivate: Bodyguard
6. Anders: Health < 90% - Activate: Bodyguard
7. Self: Health >=50% - Deactivate: Immovable
8. Self: Surrounded by no enemies – Deactivate: Shield Defense
9. Self: Health <50% - Activate: Immovable
10. Self: Surrounded by at least three enemies – Activate: Shield Defense
11. Self: Surrounded by at least three enemies – Activate: Battle Synergy
12. Self: Being attacked by a magic attack – Activate: Elemental Aegis
13. Self: Being attacked by a melee attack – Stonewall
14. Self: Being attacked by a melee attack – Retaliation
15. Enemy: Target of Hawke – Attack
16. Enemy: Using magic attack – Skip tactics
17. Self: Any – Deactivate Elemental Aegis
*Varric*
Ranged Custom
1. Self: Health < 25% - Use: Health Potion
2. Self: Any – Activate: Speed
3. Self: Any – Activate: Bianca’s Song
4. Enemy: BRITTLE – Archer’s Lance
5. Enemy: STAGGERED – Kickback
6. Enemy: Attacking Anders – Use current condition for next tactic
7. Hawke: Any – Goad
8. Self: Being attacked by a melee attack – Use current condition for next tactic
9. Anders: Any – Back to Back
10. Enemy: Attacking Varric - Armistice
11. Enemy: Attacking Bethany (Sub Secondary DPS/Caster)– Use current condition for next tactic
12. Hawke: Any – Goad
13. Enemy: Target rank is Elite or higher - Brand
14. Enemy: STAGGERED – Jump to: 16
15. Enemy: Target rank is Elite or higher – Pinning Shot
16. Enemy: Target of Hawke – Attack
17. Enemy: Target of Varric- Rhyming Triplet
*Anders*
Ranged Custom
1. Ally: Health < 25% - Activate: Panacea
2. Ally: Health < 25% - Aid Allies
3. Hawke: Health < 50% - Heal
4. Self: Health < 50% - Activate: Panacea
5. Self: Health < 50% - Aid Allies
6. Self: Any – Haste
7. Self: Any – Activate: Heroic Aura
8. Self: Any – Activate: Rock Armor
9. Self: At least two party members below 50% - Activate: Panacea
10. Self: At least two party members below 50% - Aid Allies
11. Self: Health >= 50% - Activate: Vengeance
12. Enemy: Clustered with at least two enemies – Glyph of Paralysis
13. Self: Health >= 50% - Use current condition for next tactic
14. Self: Mana or stamina level < 50% - Martyr
15. Self: Health < 50% - Deactivate: Vengeance
16. Self: Health < 25% - Use: Health Potion
17. Self: Mana or stamina level < 10% - Use: Lyrium Potion
18. Self: At least one enemy alive – Skip tactics
19. Self: Any – Deactivate: Vengeance
20. Self: Any – Deactivate: Panacea
*Merrill*
Ranged Custom
1. Self: Health < 50% - Deactivate: Blood of the First
2. Self: Any – Activate: Elemental Weapons
3. Self: Any – Activate: Arcane Shield
4. Enemy: Target rank is Normal or lower – Jump to: 7
5. Enemy: STAGGERED – Crushing Prison
6. Enemy: STAGGERED – Chain Lightning
7. Ally: Health < 50% - Barrier
8. Self: Health < 25% - Use: Health Potion
9. Self: Being attacked by a melee attack - Mindblast
10. Enemy: Rank is Elite or higher – Hex of Torment
11. Enemy: Rank is Elite or higher – Horror
12. Enemy: Rank is Elite or higher – Use current condition for next tactic
13. Enemy: Using melee or ranged attack – Misdirection Hex
14. Enemy: Rank is Elite or higher - Petrify
15. Enemy: Target of Hawke – Attack
16. Self: At least three enemies are alive - Tempest
17. Self: Health >= 50% - Activate: Blood of the First
18. Self: Mana or stamina < 10% - Use Lyrium Potion
19. Self: At least one enemy is alive – Skip tactics
20. Self: Any – Deactivate: Blood of the First
*Isabela*
Aggressive Custom
1. Self: Health <25% - Use: Health Potion
2. Self: Surrounded by no enemies – Deactivate: Savvy
3. Self: Surrounded by at least three enemies – Rush
4. Self: Being attacked by a melee attack – Evade
5. Self: Surrounded by three or more enemies – All Hands on Deck
6. Self: Surrounded by two or more enemies – Confusion
7. Enemy: Attacking Anders – Use current condition for next tactic
8. Enemy: Target rank is normal or lower – Across the bow
9. Enemy: At least three enemies are alive – Fatiguing Fog
10. Enemy: Target of Hawke – Attack
11. Enemy: Target of Isabela – Merciless Strike
12. Enemy: Target of Isabela – Backstab
13. Enemy: Target of Isabela – Twin Fangs
14. Enemy: Attacking Isabela – Use current condition for next tactic
15. Self: Any – Stealth
*Fenris*
Aggressive Custom
1. Self: Any – Activate: Lyrium Ghost
2. Self: Health < 25% - Use: Heath Potion
3. Self: Mana or stamina < 10% - Second Wind
4. Self: Mana or stamina < 25% - Bolster
5. Enemy: Target at short range - Cleave
6. Enemy: BRITTLE – Mighty Blow
7. Self: Health < 50% - Deactivate: Might
8. Self: Health >= 50% - Deactivate: Control
9. Self: Health >= 50% - Activate: Might
10. Self: Health < 50% - Activate: Control
11. Self: Surrounded by at least two enemies – Spirit Pulse
12. Anders: Mana or stamina < 25% - Rally
13. Hawke: Mana or stamina <25% - Rally
14. Enemy: Target of Hawke – Attack
*Sebastian*
Ranged Custom
1. Self: Health < 25% - Use: Health Potion
2. Self: Mana or stamina < 35% - Use: Stamina Draught
3. Self: Any – Activate: Speed
4. Enemy: Attacking Anders – Use current condition for next tactic
5. Hawke: Any - Goad
6. Enemy: Attacking Isabela – Use current condition for next tactic
7. Hawke: Any – Goad
8. Enemy: Attacking Sebastian – Guardian Angel
9. Enemy: Target at short range – Use current condition for next tactic
10. Anders: Any – Back-to-Back
11. Self: Being attacked by a melee attack - Armistice
12. Enemy: Target rank is Elite or higher – Brand
13. Enemy: BRITTLE – Archer’s Lance
14. Enemy: STAGGERED – Jump to: 17
15. Enemy: Target rank is Elite or higher – Pinning Shot
16. Enemy: Target of Hawke – Attack
17. Enemy: Target of Sebastian – Wounding Arrow
18. Enemy: Target of Sebastian – Arrow of Judgment
Important Item Purchases
A little note: I buy ALL companion armor upgrades, ALL recipes and ALL Backpacks in EVERY chapter, so I will not list them. For future guides I do, I will keep exactly track of what I buy and where I bought it for every item; I only did it for Act 1. Buy Maker’s Sighs potions at the level mentioned; if there is no level mentioned, Maker’s Sigh immediately when you companion joins you. Also, I recommend you take a look at Suicidalbaby’s: *Money Guide* as it will allow you to buy basically whatever you want; I purchased EVERYTHING mentioned in this guide. And keeping a Magistar’s Lifestone on one of your party members gives you some pretty nice drops for both money and equipping.
*Act 1*
Tome of Technique (Hightown Hubert’s Fine Goods)
Greater Elixir of the Mortal Vassal (The Black Emporium)
*Act 2*
Tome of Technique (Sundermount Master Ilen’s Wares)
Greater Elixir of the Mortal Vessel (The Black Emporium)
Greater Tome of the Mortal Vessel (Lowtown Trinkets Emporium)
Elixir of Physical Technique (The Black Emporium)
Etched Ring of the Twins – MUST buy in Act 2(Sundermount Nexus Golem’s Wares)
*Act 3*
Arcane Tome of the Mortal Vessel (Korval’s Blades)
Blade of a Thousand Battles (The Black Emporium)
Dull Brass Amulet (The Black Emporium)
Belt of Woven Elf Hair (Nexus Golem’s Wares)
Lyrium Etched Rune – Not Purchased (from quest: Haunted)
End Game Stats and Equipment
I made it through the game on Nightmare without a single companion falling in battle (I received my Unstoppable Achievement on this run). Act 3 is especially easy, because at this point, with the gear I was able to purchase, I basically “Stun Locked” every enemy in the game, including bosses. I really need to find out a way to record on the PS3 other than an over-the-shoulder camera; I really want to demonstrate how I “Stun Locked” Hybris, Osino, Meredith and any other person that though they could stand toe-to-toe with me; Immunities to Stun, Critcal Hits, Flanking and Knockbacks made it impossible for enemies to break “Stun Locks” as well.
*Ending Stats (With Gear)*
STR: 67
DEX: 14
MAG: 14
CUN: 14
WIL: 31
CON: 43
HP: 440
Stamina: 220
Damage: 117 DPS
Attack: 100%
Defense: 13%
Armor: 58%
Magic Resistance: 80%
*Ending Equipment (Hawke – All, Primary Party Weapons)*
Hawke:
Weapon - Blade of a Thousand Battles: 35 physical damage (66 DPS), Rune of Devastation (+8% DMG), Lyrium Etched Rune (+30% attack speed), +5% critical chance, +8% physical damage, +5% chance to knock back
Shield - Mage’s Friend: 271 Armor, Rune of Valiance (+2 to all attributes), Rune of Protection x2 (+54 armor), + 17% magic resist
Helm – The Golden Mask: 144 armor, Rune of Valiance (+2 to all attributes), Rune of Protection x2 (+ 28 armor), +42 health, +62 attack, +3% critical chance, +9% magic resistance
Gauntlets – Ser Maura’s Gauntlets: 87 armor, Rune of Valiance (+2 to all attributes), Rune of Protection (+9 armor), +1 STR, +9 armor, +3% physical damage
Chest – Warplate of the Champion: 331 armor, Rune of Valiance (+2 to all attributes), Rune of Protection (+33 armor), +50 health, +145 attack
Boots – Boots of the Champion: 119 armor, Rune of Valiance (+2 to all attributes), +18 health, +52 attack, +4% physical damage
Belt – Belt of Woven Elf Hair: +1 CON, +43 attack, +15 mana/stamina, +2% critical chance
Necklace – Dull Brass Amulet: +1 to all attributes, +15 health, +1 armor, Immunity to flanking
Ring – Ring of No Wishes: +1 to all attributes, +8% healing to this character, Immunity to critical hits, Immunity to stun
Ring – Etched Ring of the Twins: +2 STR, +4% critical chance, +9% critical damage, +15% healing to this character, Immunity to knockback
Varric:
Bianca – Sandal’s Special Rune: Rune that increases the chance to knock and enemy back
Bethany:
Staff – Eye of the Storm: 37 electricity damage (50 DPS), Rune of Lightning (+7% electricity damage), +15% electricity damage, +5% chance to stun
Merrill:
Staff – Voracity: 41 fire damage (56 DPS), +117 attack, Blood Magic: Each point of health provides 0.25 additional mana,+4 fire damage across 2m
(Save Anders? Want to Sub him for Bethany?)
Staff – Malcolm’s Honor: 2+LVL+INTEGER((LVL-1)*4/5) spirit damage, Improves with level up, +1/2/3 to all attributes, +8+INTEGER((LVL-1)/5)% critical chance, +10 mana/stamina regeneration rate,
+2+LVL+INTEGER((LVL-1)*3/5) damage vs. demons and undead
Final Thoughts
If you’re looking for a versatile Sword and Shield build, I hope this guide helped you out. You’re going to get the DPS or High Risk , High Reward that you’ll have with Two-Hand Berserker/Reaver (if you want to a pure DPS build, I recommend Arelex’s *Berserker Vanguard – Mach-5 Massacre Guide*), but you should be able to deal with any situation that arises soundly. I will not be posting any strategies as part of the initial guide, but I will post them in requested, as well as tactics for earlier levels.
Feel free to post any questions, comments or concerns and I will answer them to the best of my ability. Also, post your feedback! I would really like to see what you have to say so that I can improve future guides!
Editado por mosesofwar, 16 junio 2011 - 03:23 .





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