TheBlackBaron wrote...
While not having outright failure beyond simply dying, the ending of Van Buren (Black Isle's original Fallout 3) may be akin to what I think Bioware is trying to shoot for with the ME3 endings.
In a nutshell, the goal was to stop an NCR scientist from using the nuclear missiles aboard the Ballistic Orbital Missile Base (B.O.M.B.) to destroy the wasteland communities. Long story short, by the time you killed him and deactivated the B.O.M.B. only some of the missiles can be recalled. So you had to pick which of the societies you had encountered in the game would be spared and which ones would go up in mushroom clouds.
This is what it feels like Bioware is going for, with not being able to achieve a perfect victory that is all sunshine and ponies crapping rainbows (like the ME1 Paragon ending *cough*). So it's not just "you lose, ha ha sucker", and the degree of failure can be changed by choices, but victory will not be absolute.
That would be cool. Tough, but cool. In all honesty, depending on the true goal of the reapers, I think there should be a "horrible" ending where you basically chose to battle it out and die fighting (humanity, and maybe closer allies), or understand or believe that there's really no option other then joining the reapers. An ending a la Saren. It could even have the love interest try to stop you. But the story had to really sell the player on this being the only choice, to the point where they consciously make this decision.





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