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Please,don´t make Insanity SUCK in ME3


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#1
Commander Shep4rd

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I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds

Combat was just attack, shields down/down to half red health, cover for 5 seconds repeat.
I personally didn´t find that really fun and it gets more annoying when your squadmates die so enemies just try to rush at you you will get well surrounded and die (Cloak ftw lol) that lead to hair-pulling moments considering most battles would take you from 5 minutes to well over an hour!

Now the ME2 system is back and almost intact the enemy AI is improved which means more frustration and harder battles 
I´m not really super causal But i´m also not a pro-pro-MLG when i want challenge i mean hard but fun at the same time please Bioware don´t make Inanity too frustrating atleast make Shield/health upgardes actually MATTER!, Your thoughts? 

#2
Aimi

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Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.

#3
Bluko

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It's called Insanity for a reason maybe? You know in that it's not suppose to be exactly fun, but more of a challenge/frustrating thing for most people.

#4
Commander Shep4rd

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daqs wrote...

Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.

It was just torture for me i was even stuck for 2 months on tehe Krogan waves on Grunt´s recruitment mission it was HORRIBLE.

#5
Anihilus

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I have not tried ME2 on insanity yet... maybe on my next NG+... I might beat it in time for ME3 :P

#6
Pedro Costa

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Insanity was awesome. It's the only mode I play on, actually. It takes some time getting used to, that's for sure, but invest some time in it and you'll be playing it like it was "normal" mode.

#7
shadowreflexion

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Have to agree with you on the shields. No matter how upgraded they were it was still as if you had nothing on. When I did my first Insanity playthrough, the lack of room upset me. Didn't mind the waves of enemies, just the lack of options. Running and gunning without being an Infiltrator or the Engineer with added protection was suicidal.

Hopefully Bioware made shields that you upgrade harder for an enemy to pierce. Horizon and the Collector ship would have been less frustrating if that one errant shot didn't take down shielding as quickly as it did.

#8
shnizzler93

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Then don't play it.

Naturally, you can't just blindly rush into every encounter expecting a victory. Usually, just hang back and pick off enemies as they advance towards you, that's the easiest way for me. Besides, in my experience, enemies never advanced beyond a certain point, so I would never be surrounded.

Sure, Insanity can be frustrating, but there's always a way to get around it.

#9
Aimi

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Commander Shep4rd wrote...

daqs wrote...

Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.

It was just torture for me i was even stuck for 2 months on tehe Krogan waves on Grunt´s recruitment mission it was HORRIBLE.

Funny, I just rolled through that last night as an Adept.  The krogan waves are the hardest part because I tend to take Kasumi/Garrus along for that one (they shred the Blue Suns), and they don't do too well at penetrating armor (well, Kasumi does okay, but Shadow Strike is too buggy).  What class/loadout were you playing with?

#10
bleetman

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I didn't much like insanity, if only because my sniper rifle headshots didn't gib mechs. I'm shallow like that.

So I just changed the difficulty setting. Complex stuff!

#11
Aimi

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bleetman wrote...

I didn't much like insanity, if only because my sniper rifle headshots didn't gib mechs. I'm shallow like that.

They can, you just need to equip the proper amount of upgrades or use an ammo power like Incendiary or Tungsten Ammo - even Warp Ammo will work in a pinch.

#12
DetailedSubset

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You need to bust out the Widow, or the Cain

#13
bleetman

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Eventually, sure. Not early enough to have happy fun times blowing the heads off mechs whilst recruiting Garrus, which I also like to do first. The point is, there's no inherent need to play on the hardest difficulty there is if it's not enjoyable.

#14
FERMi27

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Man, OP is a whimp. With all the upgrades, Shepard is ridiculously overpowered against everything. I earned the Last Stand achievement on Insanity with the Soldier, what now? I'm a cheater lol?
Insanity in ME3 should be made more like a Nightmare mode, where you can actually die, not just hide and restore the shields or spam Fortification in the middle of a fight etc. Seriously, play Expert and don't bother.

#15
Sylvianus

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I'm the only one who think that insanity was too easy in M2 ? Oo

I want a true insanity, if you don't want challenge play hardcore, that's all. I don't want things more easy in M3. It's SUCKS !

Now, goodnight !

Modifié par Sylvianus, 09 juin 2011 - 10:01 .


#16
Commander Shep4rd

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daqs wrote...

Commander Shep4rd wrote...

daqs wrote...

Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.

It was just torture for me i was even stuck for 2 months on tehe Krogan waves on Grunt´s recruitment mission it was HORRIBLE.

Funny, I just rolled through that last night as an Adept.  The krogan waves are the hardest part because I tend to take Kasumi/Garrus along for that one (they shred the Blue Suns), and they don't do too well at penetrating armor (well, Kasumi does okay, but Shadow Strike is too buggy).  What class/loadout were you playing with?

i was an Infiltrator so i couldn't just throw krogans off the edges around,Widow just didn't do enough damage it wouldn´t take 2 headshots + assasin's cloak just to take one out,the cooldown time didn't help either.
i litterally spammed the hell out of Garrus's concussive shot it threw the krogans off the edges,I wished had bringed a biotic to my team :(

#17
Da_Lion_Man

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You didn't have to do Grunt's sidequest. If you couldn't handle it (no disrespect meant here, just saying) you could've just skipped it.

I do agree about shields getting destroyed a little too quickly but that didn't really bother me.
Insanity was definitely doable, there were some tedious parts for me like Geth giant in Tali's recruitment mission and Collector Ambush but that's about it. I'd almost say it was a little too easy.

I think most people who claim they are really struggling like your attacks doing almost nothing and the enemies having an enormous amount of HP/defense are playing on NG+. NG+ Insanity is apparently harder than a standard Insanity playthrough (or so I've heard, never actually tried it).

#18
Aimi

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He's talking about Grunt's recruitment mission, which is a necessary mission.

Commander Shep4rd wrote...

i was an Infiltrator so i couldn't just throw krogans off the edges around,Widow just didn't do enough damage it wouldn´t take 2 headshots + assasin's cloak just to take one out,the cooldown time didn't help either.
i litterally spammed the hell out of Garrus's concussive shot it threw the krogans off the edges,I wished had bringed a biotic to my team :(

Simple sequence there.  Use Incinerate to wipe out a krogan's protections, then drop Concussive Shot on them.  Since the krogan generally only hit you one at a time, you'll be perfectly fine.  The most important part is that you have to keep pushing, because they have infinite spawn until you reach the other side of the abyss.  It's not necessarily even in a really aggressive way, but you just can't stand around and wait for them to come to you.  Dicking around isn't an option.

As an Infiltrator, you could even game the infinite spawn system by just throwing on Cloak and rushing to the other end of the bridge area, stopping the spawns; then you just go back and kill the ones that are left hanging around.  Easy money.  Infiltrators really shine on those infinite-spawn areas like the Hahne-Kedar facility in the Titan Nebula - use that to your advantage.

Modifié par daqs, 09 juin 2011 - 10:05 .


#19
Sesshomaru47

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Insanity was easy in ME2. The worst mission was Miranda's. Stupid flanking enemies thinking their smart and what not. If you are struggling then you aren't taking the right people with you. I found Jacob and Miranda to be perfect for pretty much the whole game, especially since Jacob had squad inferno ammo and biotics. I also was an adept which made things very very easy.

#20
onelifecrisis

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Commander Shep4rd wrote...

I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds


Epic facepalm.

This is one of the dumbest things I've ever read on this forum, and that's saying something.

If Insanity is too hard for you, turn the difficulty down. That's what I do. I'm trying hard not to troll here but I can't help it: how ****ing stupid are you? This is the whole reason for having a difficulty setting! So you can find the right one for you.

#21
Commander Shep4rd

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Da_Lion_Man wrote...

You didn't have to do Grunt's sidequest. If you couldn't handle it (no disrespect meant here, just saying) you could've just skipped it.

I do agree about shields getting destroyed a little too quickly but that didn't really bother me.
Insanity was definitely doable, there were some tedious parts for me like Geth giant in Tali's recruitment mission and Collector Ambush but that's about it. I'd almost say it was a little too easy.

I think most people who claim they are really struggling like your attacks doing almost nothing and the enemies having an enormous amount of HP/defense are playing on NG+. NG+ Insanity is apparently harder than a standard Insanity playthrough (or so I've heard, never actually tried it).

yeah,I was playing on NG+  was an Infiltrator of course it is doable just hat i didn´t find it fun,to tedious and frustrating it took me 2 months and a half total. maybe because it was NG+
for now i´m working on a paragon Vanguard run in ME1 Already on half the game and a few levels before 60 and will try Insanity with it when i import it and i´ll see how easier it gets

PD:i  did Insanity for the achievement,it really it was that hard to realize?

#22
crimzontearz

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sorry to tell you but insanity is going to remain the same. Shield will trump powers, enemies will inexplicably become bullet sponges, their shield will ALWAYS work better than yours for no reason, their versions of your powers will also always work better than yours for no reason and their weapons will cause more dps than yours even tho you upgraded everything. Varren and naked people will also have high tech armor and shields for no reason

joy

#23
Commander Shep4rd

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onelifecrisis wrote...

Commander Shep4rd wrote...

I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds


Epic facepalm.

This is one of the dumbest things I've ever read on this forum, and that's saying something.

If Insanity is too hard for you, turn the difficulty down. That's what I do. I'm trying hard not to troll here but I can't help it: how ****ing stupid are you? This is the whole reason for having a difficulty setting! So you can find the right one for you.

You do know that i DID complete Insanity? it was for the Achievement idiot, which is the reason people do Insanity in first place!
i always complete my games before moving on to another one now that i did with ME2 now i´m happily doing my fun Harcore runs trying to complete all classes for ME3
Yes i know you can turn the difficulty at ANY time during the game but that means restarting the game/relaoding last save to get the achievement..

#24
sH0tgUn jUliA

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It was frustrating as hell. My ADD kicked in and I turned down the difficulty. It wasn't worth the 50 achievement points.

#25
Mr.House

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Bioware games have always been easy after BG2. Even insanity for ME/2 was a pushover.