Please,don´t make Insanity SUCK in ME3
#1
Posté 09 juin 2011 - 09:42
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds
Combat was just attack, shields down/down to half red health, cover for 5 seconds repeat.
I personally didn´t find that really fun and it gets more annoying when your squadmates die so enemies just try to rush at you you will get well surrounded and die (Cloak ftw lol) that lead to hair-pulling moments considering most battles would take you from 5 minutes to well over an hour!
Now the ME2 system is back and almost intact the enemy AI is improved which means more frustration and harder battles
I´m not really super causal But i´m also not a pro-pro-MLG when i want challenge i mean hard but fun at the same time please Bioware don´t make Inanity too frustrating atleast make Shield/health upgardes actually MATTER!, Your thoughts?
#2
Posté 09 juin 2011 - 09:44
#3
Posté 09 juin 2011 - 09:47
#4
Posté 09 juin 2011 - 09:49
It was just torture for me i was even stuck for 2 months on tehe Krogan waves on Grunt´s recruitment mission it was HORRIBLE.daqs wrote...
Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.
#5
Posté 09 juin 2011 - 09:49
#6
Posté 09 juin 2011 - 09:50
#7
Posté 09 juin 2011 - 09:50
Hopefully Bioware made shields that you upgrade harder for an enemy to pierce. Horizon and the Collector ship would have been less frustrating if that one errant shot didn't take down shielding as quickly as it did.
#8
Posté 09 juin 2011 - 09:50
Naturally, you can't just blindly rush into every encounter expecting a victory. Usually, just hang back and pick off enemies as they advance towards you, that's the easiest way for me. Besides, in my experience, enemies never advanced beyond a certain point, so I would never be surrounded.
Sure, Insanity can be frustrating, but there's always a way to get around it.
#9
Posté 09 juin 2011 - 09:51
Funny, I just rolled through that last night as an Adept. The krogan waves are the hardest part because I tend to take Kasumi/Garrus along for that one (they shred the Blue Suns), and they don't do too well at penetrating armor (well, Kasumi does okay, but Shadow Strike is too buggy). What class/loadout were you playing with?Commander Shep4rd wrote...
It was just torture for me i was even stuck for 2 months on tehe Krogan waves on Grunt´s recruitment mission it was HORRIBLE.daqs wrote...
Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.
#10
Posté 09 juin 2011 - 09:53
So I just changed the difficulty setting. Complex stuff!
#11
Posté 09 juin 2011 - 09:54
They can, you just need to equip the proper amount of upgrades or use an ammo power like Incendiary or Tungsten Ammo - even Warp Ammo will work in a pinch.bleetman wrote...
I didn't much like insanity, if only because my sniper rifle headshots didn't gib mechs. I'm shallow like that.
#12
Posté 09 juin 2011 - 09:56
#13
Posté 09 juin 2011 - 09:57
#14
Posté 09 juin 2011 - 10:00
Insanity in ME3 should be made more like a Nightmare mode, where you can actually die, not just hide and restore the shields or spam Fortification in the middle of a fight etc. Seriously, play Expert and don't bother.
#15
Posté 09 juin 2011 - 10:00
I want a true insanity, if you don't want challenge play hardcore, that's all. I don't want things more easy in M3. It's SUCKS !
Now, goodnight !
Modifié par Sylvianus, 09 juin 2011 - 10:01 .
#16
Posté 09 juin 2011 - 10:01
i was an Infiltrator so i couldn't just throw krogans off the edges around,Widow just didn't do enough damage it wouldn´t take 2 headshots + assasin's cloak just to take one out,the cooldown time didn't help either.daqs wrote...
Funny, I just rolled through that last night as an Adept. The krogan waves are the hardest part because I tend to take Kasumi/Garrus along for that one (they shred the Blue Suns), and they don't do too well at penetrating armor (well, Kasumi does okay, but Shadow Strike is too buggy). What class/loadout were you playing with?Commander Shep4rd wrote...
It was just torture for me i was even stuck for 2 months on tehe Krogan waves on Grunt´s recruitment mission it was HORRIBLE.daqs wrote...
Pft. ME2's Insanity - fairly well balanced, actually involving an element of choice about fighting, and definitely not a grind or impossible - was a vast improvement from ME1. I'm glad it's remaining the same in most of its essentials.
i litterally spammed the hell out of Garrus's concussive shot it threw the krogans off the edges,I wished had bringed a biotic to my team
#17
Posté 09 juin 2011 - 10:03
I do agree about shields getting destroyed a little too quickly but that didn't really bother me.
Insanity was definitely doable, there were some tedious parts for me like Geth giant in Tali's recruitment mission and Collector Ambush but that's about it. I'd almost say it was a little too easy.
I think most people who claim they are really struggling like your attacks doing almost nothing and the enemies having an enormous amount of HP/defense are playing on NG+. NG+ Insanity is apparently harder than a standard Insanity playthrough (or so I've heard, never actually tried it).
#18
Posté 09 juin 2011 - 10:05
Simple sequence there. Use Incinerate to wipe out a krogan's protections, then drop Concussive Shot on them. Since the krogan generally only hit you one at a time, you'll be perfectly fine. The most important part is that you have to keep pushing, because they have infinite spawn until you reach the other side of the abyss. It's not necessarily even in a really aggressive way, but you just can't stand around and wait for them to come to you. Dicking around isn't an option.Commander Shep4rd wrote...
i was an Infiltrator so i couldn't just throw krogans off the edges around,Widow just didn't do enough damage it wouldn´t take 2 headshots + assasin's cloak just to take one out,the cooldown time didn't help either.
i litterally spammed the hell out of Garrus's concussive shot it threw the krogans off the edges,I wished had bringed a biotic to my team
As an Infiltrator, you could even game the infinite spawn system by just throwing on Cloak and rushing to the other end of the bridge area, stopping the spawns; then you just go back and kill the ones that are left hanging around. Easy money. Infiltrators really shine on those infinite-spawn areas like the Hahne-Kedar facility in the Titan Nebula - use that to your advantage.
Modifié par daqs, 09 juin 2011 - 10:05 .
#19
Posté 09 juin 2011 - 10:08
#20
Posté 09 juin 2011 - 10:09
Commander Shep4rd wrote...
I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds
Epic facepalm.
This is one of the dumbest things I've ever read on this forum, and that's saying something.
If Insanity is too hard for you, turn the difficulty down. That's what I do. I'm trying hard not to troll here but I can't help it: how ****ing stupid are you? This is the whole reason for having a difficulty setting! So you can find the right one for you.
#21
Posté 09 juin 2011 - 10:13
yeah,I was playing on NG+ was an Infiltrator of course it is doable just hat i didn´t find it fun,to tedious and frustrating it took me 2 months and a half total. maybe because it was NG+Da_Lion_Man wrote...
You didn't have to do Grunt's sidequest. If you couldn't handle it (no disrespect meant here, just saying) you could've just skipped it.
I do agree about shields getting destroyed a little too quickly but that didn't really bother me.
Insanity was definitely doable, there were some tedious parts for me like Geth giant in Tali's recruitment mission and Collector Ambush but that's about it. I'd almost say it was a little too easy.
I think most people who claim they are really struggling like your attacks doing almost nothing and the enemies having an enormous amount of HP/defense are playing on NG+. NG+ Insanity is apparently harder than a standard Insanity playthrough (or so I've heard, never actually tried it).
for now i´m working on a paragon Vanguard run in ME1 Already on half the game and a few levels before 60 and will try Insanity with it when i import it and i´ll see how easier it gets
PD:i did Insanity for the achievement,it really it was that hard to realize?
#22
Posté 09 juin 2011 - 10:24
joy
#23
Posté 09 juin 2011 - 10:28
You do know that i DID complete Insanity? it was for the Achievement idiot, which is the reason people do Insanity in first place!onelifecrisis wrote...
Commander Shep4rd wrote...
I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds
Epic facepalm.
This is one of the dumbest things I've ever read on this forum, and that's saying something.
If Insanity is too hard for you, turn the difficulty down. That's what I do. I'm trying hard not to troll here but I can't help it: how ****ing stupid are you? This is the whole reason for having a difficulty setting! So you can find the right one for you.
i always complete my games before moving on to another one now that i did with ME2 now i´m happily doing my fun Harcore runs trying to complete all classes for ME3
Yes i know you can turn the difficulty at ANY time during the game but that means restarting the game/relaoding last save to get the achievement..
#24
Posté 09 juin 2011 - 10:30
#25
Posté 09 juin 2011 - 10:31





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