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Please,don´t make Insanity SUCK in ME3


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#51
CitizenSnips

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If anything, Insanity was too easy in ME2 since any class, even the vanguard, was more than capable of dealing with any mission on any difficulty with relative ease. I'd really like to see the ME2 "Insanity" difficulty be the ME3 "Hard" difficulty. The improved AI is going to be a great addition, along with a proper melee mechanic, and both should hopefully make the combat more robust and challenging without simply giving the enemies more hit points or damage reduction.

#52
Guest_iOnlySignIn_*

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What BioWare needs to improve is enemy AI.

They seemed to have done a good job in Arrival. The Troopers, Pyros, Engineers and YMIRs do seem to attack in coordinated fashion and give Shepard somewhat of a challenge. They didn't do anything obviously stupid either.

Remember how dumb the enemies were in ME1? In ME3 it's going to be better than even ME2. More sophisticated pathing that force the player to constantly react and relocate. More coordinated use of combined arms that triggers different tactical approach from different class Shepards. More varied enemy types (that shield-carrying trooper in the demo is good). And most importantly,

More varied battle cries. In ME1, it is "Enemies Everywhere!" In ME2, it is "There!" "Can't See 'em!" if you're an Infiltrator. More variety makes them less like generic CG target practices.

What I don't like about ME2 Insanity are the cheesy mechanisms used to artificially increase difficulty. For example, how does every generic enemy trooper learned to run side ways like a ballet dancer, when Shepard or any squad member is incapable of it? How does every trooper learned to throw Flashbangs and always make it land perfectly, when even Shepard has to learn it as a secret art from Kasumi, supposedly the greatest thief/ninja in the galaxy? You need reasonable explanations for that.

Modifié par iOnlySignIn, 10 juin 2011 - 03:21 .


#53
Occulo

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shadowreflexion wrote...

...the lack of room upset me. Didn't mind the waves of enemies, just the lack of options.

This ticks me off on any difficulty. Especially on Omega. Yeah, the enemies were easy to kill, but everything felt so damn claustrophobic, and controlling Shepard always was a bit clunky for me. I didn't think torso-high piles of boxes could make me feel so hemmed in.

#54
The Spamming Troll

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-enemies using abilities on shepard
-enemy protections(not exactly ME2s limitations, but with more of ME1s freedom)
-playing without a squad
-conrad vernor is on your squad, and biotic god.

.......theres lots of ways you can make a game harder, right?

Modifié par The Spamming Troll, 10 juin 2011 - 04:12 .


#55
Stardusk78

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The Spamming Troll wrote...

-enemies using abilities on shepard
-enemy protections(not exactly ME2s limitations, but with more of ME1s freedom)
-playing without a squad
-conrad vernor is on your squad, and biotic god.

.......theres lots of ways you can make a game harder, right?


You are a minority here, thank the gods.

#56
TaHol100

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This again! It is really entertaining when people complain about the highest difficulty to be too difficult. There are many difficulties below that, but no, some of us have to be the big damn heroes and play on hardest possible difficulty even it is little bit too much to swallow. I hope BioWare takes away these damn achievements so this moaning will end.

#57
onelifecrisis

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I really don't get the whole achievements thing. Maybe you have to be at school to understand? I can imagine some kid going "Hey, did you get achievement X? No? Ha! You suck!"

Is that why people go for achievements?

Or is there some sort of OCD epidemic?

Other than that I can't understand how anyone would give a **** about them.

#58
SennenScale

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Pfft, insanity isn't hard enough. I want the enemies to use the abilities Shepard has, actively pursue you/flank and the ammo supply to be cut in half.

#59
Warheadz

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My only gripe with the difficulty levels was the amount of health enemies. Bioware really needs to find a better way to increase difficulty. It's incredibly frustrating when people just keep running at you even when you put 3 bullets in their head and they have no shields/armor/barriers.

If you want to have shooter combat, make it well. Aside from the finale, I mostly *hated* the combat parts.

Of course it's just my own opinion.

#60
Fairhammer

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I think insanity is right as it is.
You need patients and squadmembers fitting for the tasks.
Because of the dumb KI, you just have to wait for heads popping out of the cover and give 'em pretty headshots. My personal weakness is close combat... once you get there, good night! Thats why I can't pass horizon. DAMN HUSKS >_< :/

#61
UJN

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Well, I got through insanity without really knowing how to play the game. I played as a power armor sentinel and brought Miranda and Thane to every mission (Grunt before I had Thane). I basically just spammed Overload and Warp. If it's possible to get through the hardest difficulty in this way, it's probably too easy, in some way.

#62
Dannyboy9876

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I can't play on anything BUT insanity now.

I hate when people say Insanity is, well, insane, they just aren't playing the game properly.

Adept and Vanguard on Insanity is SOOOO easy. Everything else is easier.

#63
CroGamer002

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Don't play it then.

Most people here think Insanity is too easy.

#64
Gravbh

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Hate to say it OP,(oh who am I kidding no I don't), but maybe you're just not as good at the game as you think you are?

#65
CroGamer002

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iOnlySignIn wrote...

 How does every trooper learned to throw Flashbangs and always make it land perfectly, when even Shepard has to learn it as a secret art from Kasumi, supposedly the greatest thief/ninja in the galaxy? You need reasonable explanations for that.


*sigh*

Because grenades in ME2 were first time introduced in Kasumi LM mission and later on improved in LotSB and Arrival.

In ME3 they're returning grenades and are like grenades in every good shooter.

#66
PnXMarcin1PL

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Mesina - because Insanity is too easy :P

#67
Whatever42

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I thought insanity in ME2 was pretty easy and I suck at shooters. I die occasionally but that's because I suck and not because insanity was hard. If they were to make it a little more difficult in ME3, by encouraging you to be more aggressive for example, then I would be good with that.

#68
ScepticMatt

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I want insanity to be more challenging, i.e. enemies using different tactics, trying to trick/flank you etc.

#69
CajNatalie

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Insanity works... I consider Hardcore to be the best mode, but Insanity just pushes the difficulty that little bit further over the edge making it 'insanity'.

The issue with armor being a worthless piece of paper with a shield battery strapped to it is a separate issue from difficulty, as far as I can see, since it's just the way the game is regardless of difficulty.
I'm not getting my hopes up for Shep's armor providing adequate protection in ME3... =/

#70
Phaedon

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Bluko wrote...

It's called Insanity for a reason maybe? You know in that it's not suppose to be exactly fun, but more of a challenge/frustrating thing for most people.

Exactly. There is a group of people who enjoy challenge, and that's who Insanity is designed for.

It's obviously not for everyone.

#71
efrgfhnm_

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This Insanity was very well done. It was hard sure, but I felt a real sense of satisfaction whenever I did a really hard part, and didn't get frustrated. It is called an achievement for a reason, I went after them all, and got them, but it is ridiculous to moan that a mode is too hard when it is called Insanity. If it is harder in the next game, then sure, that would be quite cool, but if stays the same then it is still a reasonable hardest difficulty

#72
Meshaber

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As a vanguard player I hated the way powers interacted with enemy armor on higher difficulties. Other than that though, I want the game harder, it always cracks me up when people say they play insanity "For the challenge". Really? You play Mass Effect for the challenge? Isn't that a little like playing Super Mario for the dialogue?

#73
onelifecrisis

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Meshaber wrote...

As a vanguard player I hated the way powers interacted with enemy armor on higher difficulties.


I agree. The lack of knockback animations on some enemies becomes a real problem when they have armor.

Meshaber wrote...

Other than that though, I want the game harder, it always cracks me up when people say they play insanity "For the challenge". Really? You play Mass Effect for the challenge? Isn't that a little like playing Super Mario for the dialogue?


Unfortunately, most humans are just not as amazingly awesome as you are.

Modifié par onelifecrisis, 10 juin 2011 - 03:28 .


#74
TheKingOf-Kings

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No. Get out.

#75
RaenImrahl

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TheKingOf-Kings wrote...

No. Get out.


Hardly a productive comment.  <_<