Please,don´t make Insanity SUCK in ME3
#51
Posté 10 juin 2011 - 02:45
#52
Guest_iOnlySignIn_*
Posté 10 juin 2011 - 03:14
Guest_iOnlySignIn_*
They seemed to have done a good job in Arrival. The Troopers, Pyros, Engineers and YMIRs do seem to attack in coordinated fashion and give Shepard somewhat of a challenge. They didn't do anything obviously stupid either.
Remember how dumb the enemies were in ME1? In ME3 it's going to be better than even ME2. More sophisticated pathing that force the player to constantly react and relocate. More coordinated use of combined arms that triggers different tactical approach from different class Shepards. More varied enemy types (that shield-carrying trooper in the demo is good). And most importantly,
More varied battle cries. In ME1, it is "Enemies Everywhere!" In ME2, it is "There!" "Can't See 'em!" if you're an Infiltrator. More variety makes them less like generic CG target practices.
What I don't like about ME2 Insanity are the cheesy mechanisms used to artificially increase difficulty. For example, how does every generic enemy trooper learned to run side ways like a ballet dancer, when Shepard or any squad member is incapable of it? How does every trooper learned to throw Flashbangs and always make it land perfectly, when even Shepard has to learn it as a secret art from Kasumi, supposedly the greatest thief/ninja in the galaxy? You need reasonable explanations for that.
Modifié par iOnlySignIn, 10 juin 2011 - 03:21 .
#53
Posté 10 juin 2011 - 03:51
This ticks me off on any difficulty. Especially on Omega. Yeah, the enemies were easy to kill, but everything felt so damn claustrophobic, and controlling Shepard always was a bit clunky for me. I didn't think torso-high piles of boxes could make me feel so hemmed in.shadowreflexion wrote...
...the lack of room upset me. Didn't mind the waves of enemies, just the lack of options.
#54
Posté 10 juin 2011 - 04:11
-enemy protections(not exactly ME2s limitations, but with more of ME1s freedom)
-playing without a squad
-conrad vernor is on your squad, and biotic god.
.......theres lots of ways you can make a game harder, right?
Modifié par The Spamming Troll, 10 juin 2011 - 04:12 .
#55
Posté 10 juin 2011 - 10:23
The Spamming Troll wrote...
-enemies using abilities on shepard
-enemy protections(not exactly ME2s limitations, but with more of ME1s freedom)
-playing without a squad
-conrad vernor is on your squad, and biotic god.
.......theres lots of ways you can make a game harder, right?
You are a minority here, thank the gods.
#56
Posté 10 juin 2011 - 10:40
#57
Posté 10 juin 2011 - 10:46
Is that why people go for achievements?
Or is there some sort of OCD epidemic?
Other than that I can't understand how anyone would give a **** about them.
#58
Posté 10 juin 2011 - 10:53
#59
Posté 10 juin 2011 - 11:09
If you want to have shooter combat, make it well. Aside from the finale, I mostly *hated* the combat parts.
Of course it's just my own opinion.
#60
Posté 10 juin 2011 - 11:12
You need patients and squadmembers fitting for the tasks.
Because of the dumb KI, you just have to wait for heads popping out of the cover and give 'em pretty headshots. My personal weakness is close combat... once you get there, good night! Thats why I can't pass horizon. DAMN HUSKS >_< :/
#61
Posté 10 juin 2011 - 12:35
#62
Posté 10 juin 2011 - 12:46
I hate when people say Insanity is, well, insane, they just aren't playing the game properly.
Adept and Vanguard on Insanity is SOOOO easy. Everything else is easier.
#63
Posté 10 juin 2011 - 12:54
Most people here think Insanity is too easy.
#64
Posté 10 juin 2011 - 12:58
#65
Posté 10 juin 2011 - 12:58
iOnlySignIn wrote...
How does every trooper learned to throw Flashbangs and always make it land perfectly, when even Shepard has to learn it as a secret art from Kasumi, supposedly the greatest thief/ninja in the galaxy? You need reasonable explanations for that.
*sigh*
Because grenades in ME2 were first time introduced in Kasumi LM mission and later on improved in LotSB and Arrival.
In ME3 they're returning grenades and are like grenades in every good shooter.
#66
Posté 10 juin 2011 - 12:59
#67
Posté 10 juin 2011 - 01:01
#68
Posté 10 juin 2011 - 01:01
#69
Posté 10 juin 2011 - 01:03
The issue with armor being a worthless piece of paper with a shield battery strapped to it is a separate issue from difficulty, as far as I can see, since it's just the way the game is regardless of difficulty.
I'm not getting my hopes up for Shep's armor providing adequate protection in ME3... =/
#70
Posté 10 juin 2011 - 01:10
Exactly. There is a group of people who enjoy challenge, and that's who Insanity is designed for.Bluko wrote...
It's called Insanity for a reason maybe? You know in that it's not suppose to be exactly fun, but more of a challenge/frustrating thing for most people.
It's obviously not for everyone.
#71
Posté 10 juin 2011 - 02:00
#72
Posté 10 juin 2011 - 03:23
#73
Posté 10 juin 2011 - 03:27
Meshaber wrote...
As a vanguard player I hated the way powers interacted with enemy armor on higher difficulties.
I agree. The lack of knockback animations on some enemies becomes a real problem when they have armor.
Meshaber wrote...
Other than that though, I want the game harder, it always cracks me up when people say they play insanity "For the challenge". Really? You play Mass Effect for the challenge? Isn't that a little like playing Super Mario for the dialogue?
Unfortunately, most humans are just not as amazingly awesome as you are.
Modifié par onelifecrisis, 10 juin 2011 - 03:28 .
#74
Posté 10 juin 2011 - 03:32
#75
Posté 10 juin 2011 - 04:50
TheKingOf-Kings wrote...
No. Get out.
Hardly a productive comment. <_<





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