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Please,don´t make Insanity SUCK in ME3


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#126
Rip504

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Insanity did suck. I beat it with only one problem during the ambush,other then that yes I agree with you. Insanity did suck. It was not fun,and I don't play it anymore. Yay everyone just rushes to their death and cpu just takes more damage. Wow that was an amazing improvement. I disagree.

Shields,ammo,squadmates,NG+,and upgrades were all pointless IMO. It wasn't well balanced. Shepard and Squad take less or the same amount of damage to die ,while cpu takes much more. Squad AI killed Insanity playthrough. "I am KRO-Dead." Insanity took you out of the story in ME2. You are Shepard one of the most badass beings in the galaxy,and you have now recruited 12 of the other most badass beings in the galaxy. But any random merc or vorcha could easily wipe out your crew. Made me wonder through my entire playthrough,why didn't I recruit them instead? AI does rush to their death,and once they are dead the cpu rushes to theirs. That was not fun IMO.
I will like to see ME3 insanity with the new AI,but don't hold much hope for innovative Insanity gameplay.

Ps: I also agree that Insanity was a little to easy as I only had trouble with the Ambush,but the Insanity playthrough was lame IMO.

Modifié par Rip504, 11 juin 2011 - 08:10 .


#127
ladyvader

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NobodyofConsequence wrote...

Can't think of anything else that made life as easy during the final mission, to be frank.

I can think of one thing that made my insane playthough easier, arc projector.  I would not have made it though the biotic bubble part of the SM without it.   For some reason, harbinger keep spawning right next to the wall that Samara takes cover behind and without the arc projector, I would have never complete that section without it.  In my other playthroughs, harbinger was further back.

#128
Fugiz

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Im hoping they make it harder...

#129
Mand0l1n

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The dlc weapons such as the arc projector did upset the balance of me2 quite considerably. Adept with arc projector became a monster and everyone knows about the soldier with the mattock. It will be interesting to see if the n7 weapon pack provides a major advantage in me3 over the standard stock.

#130
NobodyofConsequence

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ladyvader wrote...

NobodyofConsequence wrote...

Can't think of anything else that made life as easy during the final mission, to be frank.

I can think of one thing that made my insane playthough easier, arc projector.  I would not have made it though the biotic bubble part of the SM without it.   For some reason, harbinger keep spawning right next to the wall that Samara takes cover behind and without the arc projector, I would have never complete that section without it.  In my other playthroughs, harbinger was further back.


You know, I might be about the only person who doesn't like the AP... the longish trigger time never really worked for me. I do accept it works very well for many/most others. I found singularity and the Mattock helped a lot with Harby on my Adept, especially in those times when I found myself flanked by him. Like the reload gltich, singularity/Harby is a feature. :D

For those who are really struggling on Insanity, I just wish to mention knowing the maps and spawn points is possibly the most important thing in beating it. When you know what your enemy is going to do before they do it, you find the game slows down. Just need to be patient with it, and really learn the levels. Once you've done that with one class, it's just a case of learning which combo of powers gives you the most effective path for the class you're playing. I'll also recommend youtubing some of Sinosleep's vids, too.

And just to have some sort of link to ME3, the whole learning of maps and spawn points to beat the game is possibly the most important thing to shake up in order to make Insanity in ME3 more challenging, along with the improved AI.

#131
PaulSX

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insanity may be hard on first play through without dlcs, but if you play a new game plus, it has no challenge at all. I hope they cut new game plus off, that would give insanity more sense

#132
Kabanya101

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Commander Shep4rd wrote...

I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds

Combat was just attack, shields down/down to half red health, cover for 5 seconds repeat.
I personally didn´t find that really fun and it gets more annoying when your squadmates die so enemies just try to rush at you you will get well surrounded and die (Cloak ftw lol) that lead to hair-pulling moments considering most battles would take you from 5 minutes to well over an hour!

Now the ME2 system is back and almost intact the enemy AI is improved which means more frustration and harder battles 
I´m not really super causal But i´m also not a pro-pro-MLG when i want challenge i mean hard but fun at the same time please Bioware don´t make Inanity too frustrating atleast make Shield/health upgardes actually MATTER!, Your thoughts? 


The game is suppose to be hard and frustrating for you on the hardest difficulty, but with that being said, ME2 was WAY easier than ME1 on Insanity. Yes the cover system in ME2 was flawed and shields went down in one second, but that will be fixed in ME3. ME3 will go back to the mixture of cover and run and gun in ME1.

ME2 on insanity was broken though, if you were a biotic, you were really screwed right off the bat, because EVERY enemy has a protection, which makes any biotic power, except warp, useless. The thing about the Infiltrator is that it only works if you keep your allies alive, so bring Grunt, and either Jacob or Legion where they can throw up extra protection. Samara and Tali are decent, but still inferior. To make Insanity play easy, simply play as one of the following three classes: soldier, engineer, or sentinel.

SENTINEL:
By far the easiest playthrough. Master tech armor, and you have 75 or (which I prefer) 100% plus shieleding. And when active increases the recharge rate of squad powers. And with this class, you get Warp and Overload. So you can do Miranda's job, but way better. Grab assualt rifle training, and your a walking Krogan.

Engineer:
Incinerate, Overload, and Combat Drone. Its an extra squadmate, nuff said.

Soldier:
I prefer the soldier in ME1, because the soldier in ME2 was fragile and weak (Low health, no heavy armor, no powers/passives). Yes people say the class was broken because of AR, but that's because those are also the same people that spam the power over and over again. Hardened AR is simply unstoppable. I don't like to spam the same power over and over again simply because I hate being a one trick pony and it becomes boring and repetitive, but if you don't mind it, the soldier class is the way to go.

#133
Commander Shep4rd

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Nevermind mind Insanity is so easy with a Level 5 imported Vangaurd, they were right Insanity is MUCH easier with lower level Shepards.

#134
Commander Shep4rd

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Nevermind mind Insanity is so easy with a Level 5 imported Vangaurd, they were right Insanity is MUCH easier with lower level Shepards.

#135
Warkupo

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I do not understand the rationale behind complaining that the hardest difficulty setting is hard.

#136
Bozorgmehr

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Kabanya101 wrote...

The game is suppose to be hard and frustrating for you on the hardest difficulty, but with that being said, ME2 was WAY easier than ME1 on Insanity. Yes the cover system in ME2 was flawed and shields went down in one second, but that will be fixed in ME3. ME3 will go back to the mixture of cover and run and gun in ME1.


ME2 Insanity easier than ME1's? Dunno about you, but I think ME1 Insanity is pathetic. If you consider pressing the Immunity button, and/or using one or two tech/biotic powers at the start of a fight 'difficult' ...

ME1 isn't a game, it's a sadistic execution simulator. ME1's enemies are basically disarmed and tied behind posts waiting for Shep to put an end to their misery. The only difference between Casual and Insanity is the number of shots required to execute enemies.

ME2 is a 'run and gun' game if you want it to be; cover is optional once you know how to 'run and gun' (on all difficulty levels). A return to the ME1 (Insanity) "press button X = WIN" would be beyond catastrophic.

ME2 on insanity was broken though, if you were a biotic, you were really screwed right off the bat, because EVERY enemy has a protection, which makes any biotic power, except warp, useless.


There is a difference between a screwed playstyle and a screwed combat system.

Fortunately the ME3 Centurion, who got hit by a biotic power with his shield up, only staggered. Looks like ME2 defenses will make a return. :wizard:

#137
FluffyScarf

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You can run and gun on Insanity quite easily with 4 of the 6 classes. Charge, AR, Assault Armor and Cloak rendered cover almost useless and often disadvantages the player who cowers behind them.

#138
Autoclave

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Insanity is there to balance overpowered classes like Soldier.

#139
The Spamming Troll

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Bozorgmehr wrote...

Fortunately the ME3 Centurion, who got hit by a biotic power with his shield up, only staggered. Looks like ME2 defenses will make a return. :wizard:


a.k.a. looks like adepts will suck on insanity again.

#140
Feirefiz1972

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Fairhammer wrote...

I think insanity is right as it is.
You need patients and squadmembers fitting for the tasks.
Because of the dumb KI, you just have to wait for heads popping out of the cover and give 'em pretty headshots. My personal weakness is close combat... once you get there, good night! Thats why I can't pass horizon. DAMN HUSKS >_< :/


Same thing happend to me, i used cover and then got swarmed by husks. Had to change to a more mobile aproach, just keep moving and shooting backwards at the husk with the collector beamweapon, its actually pretty easy.

#141
WoolyJoe

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Wasn't Insanity mode supposed to be really hard...?
I enjoyed it - still do. That's the setting I adjust the game to if I replay it. I prefer it to be difficult, especially since I've done everything twice...
And I enjoyed the NoShields/RunGun approach it forced you into. Didn't have to just stay behind cover all the time. A bit o' VanguardCharge and an icy Sub-MachineGun and I was allllll set
Although I will admit getting preeeety irate on the Collector ship my first time through. I hated that damned floating platform...

#142
WoolyJoe

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Warkupo wrote...

I do not understand the rationale behind complaining that the hardest difficulty setting is hard.


^^ This is essentially what I meant to say/type

#143
Teknor

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The Spamming Troll wrote...

a.k.a. looks like adepts will suck on insanity again.


They never sucked in ME2. 

#144
crimzontearz

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suntzuxi wrote...
insanity may be hard on first play through without dlcs, but if you play a new game plus, it has no challenge at all. I hope they cut new game plus off, that would give insanity more sense

that is by far one of the dumbest suggestions

first off it is common knowledge that pre horizon insanity is actually HARDER on NG+ because all your enemies have full upgrades and you do not

Secondly NG+ is an incredibly loved feature which is COMPLETELY optional. A LOT of people me included dislike the idea of having to re-work for what they have already achieved in a previous run with the same character, removing NG+ would utterly ruin replaybility for some players where ALL you have to do to get what you want is just NOT run a NG+ and simply re-import a ME1 file (or a ME2 file if you are playing ME3) and go with it.


/rant

#145
Beerfish

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I love these threads wailing that the person wants a 'challenge' but not one that will 'suck'. There was nothing at all wrong with insanity for ME2. You had to play well, have some sort of tactic and carefully choose your bonus power. Insanity is not meant to be 'fun' for the most part, it's meant to test you which in my opinion ME2 did. (I know there will be very good players that can whip insanity with no problems, there always is.)

#146
crimzontearz

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and luckily NG+ was already confirmed to be in the ME3

#147
Metalunatic

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Insanity wasn't impossible in ME1 or ME2. I would go as far as to say bump it up a bit for ME3.

Modifié par Metalunatic, 13 juin 2011 - 02:26 .


#148
Khayness

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ME2 Insanity is fun, although it could have used more enemies with powers.

It's a huge improvement over that busywork in ME1 called Insanity.

I remember fighting the thugs front of the Chora's Den for 5 minutes (2 friggin' mooks!!!) with a fresh character (no NG+) because of their constant Immunity and Shield Recharge spam and starter weapons being overheated quicky.

Modifié par Khayness, 13 juin 2011 - 02:33 .


#149
pipartyt

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Mass Effect wiki, Mass Effect 3 page: "Difficulty will be increased, with Casey Hudson describing Normal as "the new Veteran".

#150
GMagnum

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ITS CALLED LOWERING DA DIFFICULTY TILL U GET BETTER NYUGGA