Commander Shep4rd wrote...
I like challenge but not when it sucks out the fun of the game and only leaves frustration.
Insanity in ME2 was just torture,waves and waves of enemies all which can instantly Destroy your shields before you can blink, i also didn´t like the shields no matter how much armor parts you put that boost shields you just couldn´t stay out of cover for more than 3 seconds
Combat was just attack, shields down/down to half red health, cover for 5 seconds repeat.
I personally didn´t find that really fun and it gets more annoying when your squadmates die so enemies just try to rush at you you will get well surrounded and die (Cloak ftw lol) that lead to hair-pulling moments considering most battles would take you from 5 minutes to well over an hour!
Now the ME2 system is back and almost intact the enemy AI is improved which means more frustration and harder battles
I´m not really super causal But i´m also not a pro-pro-MLG when i want challenge i mean hard but fun at the same time please Bioware don´t make Inanity too frustrating atleast make Shield/health upgardes actually MATTER!, Your thoughts?
The game is suppose to be hard and frustrating for you on the hardest difficulty, but with that being said, ME2 was WAY easier than ME1 on Insanity. Yes the cover system in ME2 was flawed and shields went down in one second, but that will be fixed in ME3. ME3 will go back to the mixture of cover and run and gun in ME1.
ME2 on insanity was broken though, if you were a biotic, you were really screwed right off the bat, because EVERY enemy has a protection, which makes any biotic power, except warp, useless. The thing about the Infiltrator is that it only works if you keep your allies alive, so bring Grunt, and either Jacob or Legion where they can throw up extra protection. Samara and Tali are decent, but still inferior. To make Insanity play easy, simply play as one of the following three classes: soldier, engineer, or sentinel.
SENTINEL:
By far the easiest playthrough. Master tech armor, and you have 75 or (which I prefer) 100% plus shieleding. And when active increases the recharge rate of squad powers. And with this class, you get Warp and Overload. So you can do Miranda's job, but way better. Grab assualt rifle training, and your a walking Krogan.
Engineer:
Incinerate, Overload, and Combat Drone. Its an extra squadmate, nuff said.
Soldier:
I prefer the soldier in ME1, because the soldier in ME2 was fragile and weak (Low health, no heavy armor, no powers/passives). Yes people say the class was broken because of AR, but that's because those are also the same people that spam the power over and over again. Hardened AR is simply unstoppable. I don't like to spam the same power over and over again simply because I hate being a one trick pony and it becomes boring and repetitive, but if you don't mind it, the soldier class is the way to go.