Apollo Starflare wrote...
I just don't get the complaining that it looks like a Gears clone now. It has -always- had Gears similarities, the only thing that makes ME3 any different is one turret/on rails sequence shown purely to show off the scale of the nasties we'll be fighting. All the things that set ME apart are shown to still be there.
Well, it gets called that because it tossed out many RPG mechanics and implemented many of Gears of War's mechanics. It doesn't help any that Norman makes it very clear that her motivation is "Shooter!".
A lot of the complaining about that overlooks a bunch of the other things they talked about or showed, doesn't consider that E3 isn't the right setting for revealing talky bits and RPG mechanics (sadly, and they ended up giving us a look at them anyway) and thus jumping on the 'it's a shooter omg' bandwagon even though we have months of previews to come that will look at other elements of the game.
It's not just him, there are others too and it grinds my gears. <_< It's like presuming Skyrim will only feature a male Nord as a playable character (which I have actually seen someone presume incidentally).
I'm afraid I have to respectfully disagree with you.
For at least 15 years, many studios managed to successfully demonstrate RPG's, RPG mechanics, Dialogue, Choices, and many other things without any difficulty at all. For at least 15 years, it was the right setting.
Now they only show "Shooter!", and they do so far a reason, it's obviously Norman's priority. She's very obviously not interested in RPG mechanics, as she minimizes them, removes them, glosses over them, and outright lies about them being present "There's noncombat skills!".
Truth is, this E3 showed how the Industry is right on the brink of a market collapse. Everything's a Shooter, even the Action-Adventure games are more Shooter than anything else (Uncharted is a good example). The Industry, through a decade of bad management, and trying to emulate the previous year or two's big sellers, has managed to put just about every publisher on the brink of disaster. Zenimax is severely overextended, Ubisoft isn't pushing out huge successes, Atari's pretty much dead in the water, EA's banking all it's hopes on Star Wars and praying that the NFL extends it's license, which looks increasingly unlikely.
So what do they do? Make the games that traditionally sold the most, Shooters, to try and shore up profits, rather than take risks on other genres with lower chances of blow-out sales. Endless sequels instead of new properties because they think name recognition will move a few more units.
It's a guaranteed path straight to disaster. Imagine for a moment, that suddenly Hollywood just started making endless imitations of Avatar, or TVLand started making endless versions of "Dancing with the Stars", because the original sold really well. What would happen? People would quit watching.
So what happens when every game is made a Shooter? People quit playing. You can only sell the same game so many times, and they're making everything into the same game. Mass Effect? Gears of War. Fallout? Doom. X-com? Doom. Any and every game that can have pure Shooter shoved into it is getting it.
Gamer fatiuge sets in, people get tired of the same game over and over and over. Games stop selling, Publishers go bankrupt. Studios can't currently survive without publishers, they go next.
With Consoles, a hardware refresh staves this off for a little while, but MS and Sony are in trouble. There's no way to manage the heat and power reqs of today's chips with today's tech in those little boxes, they absolutely cannot ship anything any time soon. That's why we got the Kinect and Move, it was a stopgap attempt at giving them more time for a hardware refresh, because usually the refresh will alleviate some Fatigue by introducing better graphics, new possibilities for software features due to increased resources in the hardware, and potentially new control schemes allowing for new gameplay types.
It didn't happen, and it isn't happening. So we've got exactly what the SNES and Genesis had, old hardware and every game is essentially the same. Same thing will happen here, people will grow bored and the market will crash.
You can see it coming, 2010 was down for the whole year despite having 800lb gorillas like Starcraft, Pokemon, Grand Turismo, and a WoW expansion release. 2011 was down several months, sometimes as much as 15% from an already bleak 2010. The only thing that's saved the numbers so far was COD, and it's a real shame when one game with only 13 million sales saves you, considering there's an order of magnitude more Consoles out there, nevermind the computers.
Edit:
They can no longer stave off disaster either. It takes 18-36 months to make a game, at this point, by the time they manage to alter course and support genres other than Shooter, and new properties, it'll be way too late. The Industry isn't going to manage to survive another year and a half to three years on just Shooters, since they're already losing significant revenues.
Bright side is, this is cyclical, historically, when the Console market pushes itself into disaster, PC Gaming rises and takes hold for about 7-10 years.
Modifié par Gatt9, 10 juin 2011 - 11:36 .