places where you will just totally die
#1
Posté 20 novembre 2009 - 05:30
The little glass vials filled withrevnants are one example. I've got a level 9 part and have already ran across two of the stupid things. They wipe my party with out me being even able to get them to 90% health. There is no real warning that you have just run across something basically unkillable, untakable, and your only choice is going to have to be to reload at a point before encountering the creature and simply avoid the thing.
I find running into one of these things leaves me with all the impotent rage and embarassment of being suddenly surprise pantsed by a complete stranger on the subway. It's like some deeloper said "hey they're not reloading enough" "let's just heartlessly hose them a couple of times so they don't get too into the story"
Are there any other common no go areas for lower level play where you just have to come back to at 20th level in order to find out what happens?
I'd like to make a little list of the screwjob insta death areas.
#2
Posté 20 novembre 2009 - 05:34
#3
Posté 20 novembre 2009 - 05:38
And, if you do not wish to fight them, don't touch the glass vials. It gives you an option to leave it alone.
#4
Posté 20 novembre 2009 - 05:39
#5
Posté 20 novembre 2009 - 05:47
#6
Posté 20 novembre 2009 - 05:52
#7
Posté 20 novembre 2009 - 06:07
chiliztri wrote...
Revenants are perfectly killable. I've killed all of them on Normal difficulty, with only one mage in my party.
And, if you do not wish to fight them, don't touch the glass vials. It gives you an option to leave it alone.
UH Huh. At what level? Any techniques I maight be missing? They seem to be completely immune to crushing prison. Their pull power, which tye seem to never run out of, means you can't missle em. They take almost no damage from my melee weapons. I don't have any elemental dagae spells except cone of cold, which it more or less ignores.
As far as the glass vial thning goes, well yeah if you know before hand. Break one vial and die because hey, it's OBVIOUS that vials are instant death. No combat mage for you then since the philactory behaes basically exactly the same way. So all you have to do is cheat then. Simple.
#8
Posté 20 novembre 2009 - 06:15
FigureThree wrote...
I think the reason for the sometimes-crazy jump in difficulty is that they are optional things and you don't HAVE to fight themThey usually have good lootz though
There should be some kind of basic warning though. There is no way to know the stuff is dangerous until the game drops you ass deep in it.
#9
Posté 20 novembre 2009 - 06:25
Revenants -- take out the support guys and then go for the Rev. I think they heal him until they are all down (not tested, just an impression.)
High Dragon -- I sat on Wynn as far away as she could get and tossed out heal, group heal, and revival; sent Shale and Alister in to whomp on it while my PC assasin used mark of death it and other back stabbity things. All had dragonspawn runes and drake armor or other fire proofing (though I don't remember it spitting fire).
My nightmares were the arch demon and the blood mages in Denerium (had the wrong party for that -- 3 rouges died a lot).
Modifié par artifact, 20 novembre 2009 - 06:30 .
#10
Posté 20 novembre 2009 - 06:33
A simple "A feeling of horrible dread overcomes you as look at the phylactery . . . " would have been courteous.
Yes, they are easy enough to avoid once you've done it once.
The only other thing that really bugged me was one random encounter against 4 "Wild Sylvans" who all did root attacks at once. Instant paralysis on my unbuffed party, watching them slowly squeezed to death, killing all members except my fighter with no possible counter tactic. I hit that same ambush for three or four reloads.
#11
Posté 20 novembre 2009 - 06:34
interesting03 wrote...
Well....There is that shade in the brecillian forest which automatically kills 3 of your party members, giving them injuries and everything. That's bloody annoying(of course i might just be doing something wrong).
the trick there is to turn to leave and then when the convo won't let you to say something like, let's just stay and see what happens, then the shade ambushes four people who are holding weapons and laughing at it's "oh shyte" expression
#12
Posté 20 novembre 2009 - 06:46
sylkwyrm1 wrote...
interesting03 wrote...
Well....There is that shade in the brecillian forest which automatically kills 3 of your party members, giving them injuries and everything. That's bloody annoying(of course i might just be doing something wrong).
the trick there is to turn to leave and then when the convo won't let you to say something like, let's just stay and see what happens, then the shade ambushes four people who are holding weapons and laughing at it's "oh shyte" expression
That makes sense. Though i always assumed leaving would just end the event and i wouldn't get to fight the shade.
#13
Posté 20 novembre 2009 - 06:46
Modifié par owl208, 20 novembre 2009 - 06:47 .
#14
Posté 20 novembre 2009 - 06:48
owl208 wrote...
Yeah...when fighting the dragons. Tough buggers.
Not true, as for the archdemon itself. it's actually one of the the easier fights the game as far as I'm concerned. A bit of a shame really.
Modifié par Count Viceroy, 20 novembre 2009 - 06:48 .
#15
Posté 20 novembre 2009 - 06:50
She could kill my level 17 wynne in two hits.
Plus she has an elite mage and 8 archers on opposite sides of the rooms backing her up.
The only way I could beat them was to lure ser cautherine out of the room.
However, my second playthrough im rolling with a bunch of blood mages and arcane warriors....so ill probably swamp her this time since that combination is grossly OP
#16
Posté 20 novembre 2009 - 06:52
bombastinator wrote...
FigureThree wrote...
I think the reason for the sometimes-crazy jump in difficulty is that they are optional things and you don't HAVE to fight themThey usually have good lootz though
There should be some kind of basic warning though. There is no way to know the stuff is dangerous until the game drops you ass deep in it.
Hi there, I'm the mighty revenant of the glass vial. Do not touch me or you will release me and I'm a level 25 boss monster that will wipe the floor with you. There you have it, I'm giving you a warning, just like in the real world. You don't want to touch me, no sir you don't, especially if you haven't mastered the tactics required to play this game. Run along now.
#17
Posté 20 novembre 2009 - 06:57
obbob wrote...
i think the most famous scene is ser cautherine at the palace.
She could kill my level 17 wynne in two hits.
Plus she has an elite mage and 8 archers on opposite sides of the rooms backing her up.
The only way I could beat them was to lure ser cautherine out of the room.
However, my second playthrough im rolling with a bunch of blood mages and arcane warriors....so ill probably swamp her this time since that combination is grossly OP
That sounds like her army at Arl Howe's, not at the palace.
That particular battle is optional. I mean, you have to fight, but you don't have to win.
But yes, it was SO ridiculous I just let my characters die after the 2nd or 3rd reload, I figured it had to be intended to be unwinnable.
I'm impressed so many people actually won.
#18
Posté 20 novembre 2009 - 06:58
#19
Posté 20 novembre 2009 - 07:01
JessicaGlenn wrote...
Hi there, I'm the mighty revenant of the glass vial. Do not touch me or you will release me and I'm a level 25 boss monster that will wipe the floor with you. There you have it, I'm giving you a warning, just like in the real world. You don't want to touch me, no sir you don't, especially if you haven't mastered the tactics required to play this game. Run along now.
What's with the rudeness? It's a definite difficulty spike, and there are character mixes that are good for the rest of the dungeon that simply don't work against the revenant.
Warnings--like you get on the Revenant-releasing tombstones in the Dalish forests--are a fairly standard convention in the cRPG world.
#20
Posté 20 novembre 2009 - 07:03
Count Viceroy wrote...
Yeah I totally gave up after 5 reloads. It's not meant to be winnable. Still possible I guess. I have to try that. Does that end up skipping the whole fort drakon business then?
Next playthrough I think my goal will be to win that fight.
Although I am curious if it's possible not to kill the lieutenant? She seems to get more backstory than a dead opponent usually rates.
#21
Posté 20 novembre 2009 - 07:10
kormesios wrote...
obbob wrote...
i think the most famous scene is ser cautherine at the palace.
She could kill my level 17 wynne in two hits.
Plus she has an elite mage and 8 archers on opposite sides of the rooms backing her up.
The only way I could beat them was to lure ser cautherine out of the room.
However, my second playthrough im rolling with a bunch of blood mages and arcane warriors....so ill probably swamp her this time since that combination is grossly OP
That sounds like her army at Arl Howe's, not at the palace.
That particular battle is optional. I mean, you have to fight, but you don't have to win.
But yes, it was SO ridiculous I just let my characters die after the 2nd or 3rd reload, I figured it had to be intended to be unwinnable.
I'm impressed so many people actually won.
Send a tank on a suicide charge at the center of the room while the rest of your party runs out of it. Then cast Storm of the Century. It leaves you with 3 undamaged characters and a damaged Ser Cath with no support.
I found all the dragons including the arch demon to be pretty easy.
The first gravestone Revenant I ran into in the forest killed my party so many times I gave up and had to come back later. I did kill all the dirty buggers, but it wasn't nearly as easy as steamrolling the high dragons.
#22
Posté 20 novembre 2009 - 07:19
Then I did Orzammar, and decided I'd take Shale to the Anvil in addition to Oghren.
With Wynn, Oghren and Shale, I steamrolled revenants,
#23
Posté 20 novembre 2009 - 07:47
Force Field really only has a problem when you're up against Gaxkang (Kangaxx 2.0, heh), since he can dispel, but then you just need to use more grenades more quickly. Dragon fights are made retardedly easy with Shale. Couldn't have killed Flemeth without him.
That being said, yeah, this game does a good job of taking random ambush fights and kicking your ass with them if you don't identify the greatest threats or respond properly to them. The archer assassin that ambushes you mid-game was a horrible fight for me, since his little cliff puts him out of range of a lot of spells. Taught me to get blizzard as early as possible though.
#24
Posté 20 novembre 2009 - 08:35
the first time i ran into the high dragon, she landed on my party and wiped 3/4 of us at once then om nom nom'ed the last one, after a few trial and errors i finally managed to get them down and now they are easy even on nightmare...
#25
Posté 20 novembre 2009 - 08:38
The only way to beat her was to keep casting force field/cone of cold on her while your guys clear out all the golems and then just slam her w/ all your characters. But be careful cuz she will specifically chase after your spellcasters. So put your main spellcaster in force field and she will still attack you for awhile and have your warriors just swarm her from behind.
IMO Branka was the most unbalanced character in the game. She's just a regular dwarf, not a renowned warrior so she shouldn't be so tough





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