Aller au contenu

Photo

places where you will just totally die


  • Veuillez vous connecter pour répondre
90 réponses à ce sujet

#51
chrissimon86

chrissimon86
  • Members
  • 6 messages

Dragon Age1103 wrote...

Revenants...if you read your codex once again do group damage so only have your tanks anywhere near him. Also Rogues following the archery tree & more powerful than a warrior close to a mage. The Arrow of Slaying is basically a mage killer. I use it to one shot mages all the time or close to it. If this is your 1st play through learn from it & level your party members better next time. Rogues are very useful, they can cloak & pull individual enemies into your traps or an ambush you have set up.
Not sure what you're talking about with arcane warrior if u have AW unlocked just means u can choose it at lv7 or 14 but if u have a point in it as long as your magic matches the strength req u can wear it. Might have to be true magic stat though not counting stat boosts from rings or amulets.


My first playthrough going with Leliana, Wynne and Alistair and myself beeing an arcane mage\\spirithealer, I can tell you that you need to have the number 2(or was it 3) skill in the arcane mage spec to use the magic stat instead of strength. As with all equip I believe you can use a ring to boost you 37 magic up to 38+ and get your dragon armor on...prolly the dragon armor since you mentioned 38.

I also found that just getting the tactics sorted out right, Leliana is one mean DPS'er! Give her a belt or ring wich lowers aggro and your good to go! Image IPBA purebred holy-light saintly team: Wynne,Leliana,Alistair->WIN!Image IPB

#52
sylkwyrm1

sylkwyrm1
  • Members
  • 171 messages
it's the first power in the arcane warrior spec once you take it it has the passive effect of using magic instead of strength to determine what you can wear and when it's switched on it also uses magic instead of strength to determine you melee capability, attack/damge etc

Modifié par sylkwyrm1, 20 novembre 2009 - 11:57 .


#53
Boeresmurf

Boeresmurf
  • Members
  • 486 messages
as long as u have first rank ya can wear armor as magic = strenght.. u dont even have to activate the ability for it.

#54
Baqq

Baqq
  • Members
  • 3 messages
Rev's don't actually randomly pull ranged to them, they go for the character with the most agro. If the target with the highest agro is at range they'll pull. They're also quite resistant to magic although forcefield always seems to work.

It's all about taunt and gear on your tank (or having lots of health potions). Taunt will keep a mob on you pretty much until either one is dead.



Also note that rev's mostly have 30str+ armor drops so killing them before that is just for man points.

#55
Nallana

Nallana
  • Members
  • 3 messages
Did anyone notice that kiting seems to work on just about everything?

#56
chrissimon86

chrissimon86
  • Members
  • 6 messages

sylkwyrm1 wrote...

it's the first power in the arcane warrior spec once you take it it has the passive effect of using magic instead of strength to determine what you can wear and when it's switched on it also uses magic instead of strength to determine you melee capability, attack/damge etc


Me and my goldfish memory!
Twas infact the first...
Makes you etheral to boot! Gets kinda tiresome after a while though...

#57
sylkwyrm1

sylkwyrm1
  • Members
  • 171 messages
except mass pull revenants and things that hit you with melee weapons no matter how far away you are from them? yeah kinda

#58
chrissimon86

chrissimon86
  • Members
  • 6 messages

sylkwyrm1 wrote...

it's the first power in the arcane warrior spec once you take it it has the passive effect of using magic instead of strength to determine what you can wear and when it's switched on it also uses magic instead of strength to determine you melee capability, attack/damge etc


double

Modifié par chrissimon86, 20 novembre 2009 - 12:09 .


#59
Baqq

Baqq
  • Members
  • 3 messages
I'm not sure what the mechanics are that decide whether it'll use a single or mass pull. Taunt fixes both problems though unless he manages to cast it in the first couple of seconds of battle, before you're able to forcefield or otherwise cc him. I also tried to make sure my characters had something solid in between them and the rev, either something that won't break line of sight or a tricky angle with a tree/pillar/whatever.

#60
Alistair Crowley

Alistair Crowley
  • Members
  • 54 messages
Revenants in hard difficulty were easy after I realised that forcefield does not remove aggro from enemies when you place it on your own tank.



So, charge revenant with your tank. Meanwhile blast away at the support team.

After your tank has hit the revenant a few times, and maybe has used taunt, cast forcefield on him.

Proceed to kick revenant ass while it helplessly beats your invulnerable tank.



Recast forcefield when needed, keep the tank standing in between forcefields with heals.



Revenants are also very heavily armored, so switching to maces and/or using telekinetic weapons is a good idea (or anyway, the weapon buff spell that increases armor pen.)

#61
salbine

salbine
  • Members
  • 95 messages

bombastinator wrote...

UH Huh.  At what level?  Any techniques I maight be missing?  They seem to be completely immune to crushing prison.  Their pull power, which tye seem to never run out of,  means you can't missle em.  They take almost no damage from my melee weapons.  I don't have any elemental dagae spells except cone of cold, which it more or less ignores.

As far as the glass vial thning goes, well yeah if you know before hand.  Break one vial and die because hey, it's OBVIOUS that vials are instant death.  No combat mage for you then since the philactory behaes basically exactly the same way.  So all you have to do is cheat then.  Simple.

I also fought and won my first fight with a glass vial revenant, and I didn't know beforehand what would happen if I broke it. I was around level 10 or 11, I think. It was in the Deep Roads, and I had done the Mage's Circle before then but none of the other main areas. It was a tough fight, but obviously not impossible. I think two of the party were standing at the end. I forget what techniques I used, but I do know that at the time, nobody had Cone of Cold or Crushing Prison. My rogue probably just stabbed it to death, with support from Morrigan and Wynn (I found Oghren useless and so he was always just fodder).

#62
MikeMonger

MikeMonger
  • Members
  • 41 messages

bombastinator wrote...

chiliztri wrote...

Revenants are perfectly killable. I've killed all of them on Normal difficulty, with only one mage in my party.

And, if you do not wish to fight them, don't touch the glass vials. It gives you an option to leave it alone.


UH Huh.  At what level?  Any techniques I maight be missing?  They seem to be completely immune to crushing prison.  Their pull power, which tye seem to never run out of,  means you can't missle em.  They take almost no damage from my melee weapons.  I don't have any elemental dagae spells except cone of cold, which it more or less ignores.

As far as the glass vial thning goes, well yeah if you know before hand.  Break one vial and die because hey, it's OBVIOUS that vials are instant death.  No combat mage for you then since the philactory behaes basically exactly the same way.  So all you have to do is cheat then.  Simple.


I just tore one to pieces last night at level 9, with myself (Arcane Warrior), Sten, Leliana, and Morrigan.

#63
salbine

salbine
  • Members
  • 95 messages

Nallana wrote...

Did anyone notice that kiting seems to work on just about everything?

One of the most (unintentionally) hilarious game moments for me so far has been in the proving grounds. For the last fight, I basically ran around the arena like a chicken with my head cut off, with the entire other team chasing after me, while Wynn and Morrigan wanded them all to death (I forget who the fourth party member was, but they'd died). The AI apparently goes after the party member with the heaviest armour, and that happened to be my rogue (in light armour).

#64
BluesMan1956

BluesMan1956
  • Members
  • 724 messages
1) Flemeth

2) Ser Cautherine

#65
jimmyw404

jimmyw404
  • Members
  • 748 messages
The revenant pull is a targeted AE with like a 5 yard radius. You can also hide behind objects to avoid the AE, or if he starts casting it (it's a long cast time since he suffers from the "can't cast while weapon is unsheathed issue" that arcane warriors suffer from =D ) you can run behind a nearby wall.

#66
Niralee

Niralee
  • Members
  • 25 messages
The high dragon ripped my party apart the first time though but like the loading tip says "Save often, you never know when you might walk into a dragon's lair" or something to that effect

#67
ReubenLiew

ReubenLiew
  • Members
  • 2 674 messages
Ser Cauthrien is easily avoidable. The first time through you can just give up, and go to jail.

The second time you can persuade her to see past her personaly loyalty for duty. Sadly you lose out on her awesome sword, which pisses me off. I like her a lot, but I don't wanna have to kill her for her blade. How good is it anyway? Is it as good as the Dragon Slayer?



Revenants are easy if they're alone. You can just cone of cold them till the cows come home. If you noticed closely beneath the revenant it has a blue circle aura around it. Make sure you mages are not standing in it, or else they'll get aoe dmg from its attacks. Then just cone of cold it, and make sure your mages aren't using ice dmg, because it's immune to it. Then slowly wear down it's hp till you beat it.

If it has minions that is just unfortunatel. Hard to beat, especially when they have archers with them.

#68
behemothdan

behemothdan
  • Members
  • 17 messages
My first playthrough on the PC was on hard. I went to the dwarves first and when I got to Jarvia helping Harrowmont I literally couldn't kill her. I killed her once but the remaining adds owned my face. I came back in a few levels without problem.



Other than that, Sir Catheriene. I reloaded tons of times on her. I eventually just kited her out of the room but she still took mass healing and potion-chugging because she hits like a freight train wielding lots of smaller, just as deadly trains. I am about to start a Nightmare playthrough and I am already pondering how to kill her. I am not one for surrendering. >_>



DEATH FIRST!

Sten approves +7

Morrigan approves +5

#69
NackterGolfer

NackterGolfer
  • Members
  • 44 messages
Well in every playthrough so far I killed Ser Cauthrien, but i have to admit she hits harder than the archdemon.

First of all save up, it ain't easy. You should have a mage, a warrior with taunt.

After the cutscene get everyone except the tank out of the room asap. Your tank should get out one taunt, and then he has to be put in a forcefield.
When he comes out, bring him out of the room, of course Ser Cauthrien will follow you and you can assign your other characters to attack her. All the archers and the mage stayed in that room somehow, so i made a storm of the centuries in there and watched them die.

Ser Cauthrien is now alone, easy killable if you don't forget to micromanage. As soon as your tank comes out of the forcefield, taunt, and put up the forcefield again. I admit this is somewhat cheesy, but it worked for me.

edit: i use the same tactics versus flemeth, high dragon, revenants.. force field alters many impossible fights to easy no potions-used ones. I play on hard difficulty btw.

Modifié par NackterGolfer, 20 novembre 2009 - 03:33 .


#70
sylkwyrm1

sylkwyrm1
  • Members
  • 171 messages

chrissimon86 wrote...

sylkwyrm1 wrote...

it's the first power in the arcane warrior spec once you take it it has the passive effect of using magic instead of strength to determine what you can wear and when it's switched on it also uses magic instead of strength to determine you melee capability, attack/damge etc


Me and my goldfish memory!
Twas infact the first...
Makes you etheral to boot! Gets kinda tiresome after a while though...


i modded out the fade shorud vfx if thats what you mean, it became annoying looking like capser the blood-splatered ghost HERE

#71
Forsakerr

Forsakerr
  • Members
  • 795 messages

Herr Uhl wrote...

That friggin forgemaster. I hate that guy and his paralysis/force field resisting and twoshotting mages ways. Always end up running around cover with my mage with him in pursuit.

And Ser Cauthrien. I didn't even bring my good party there :sadface:


that forge master one shotted Leliana true that she was at 3/4 health when i tryed to do a erm not critical hit but the one above that one , i figured i could pull him to my party who was hiding behind a wall and then BAM Leliana crumbled lets say i was a bit surprised hehe

#72
Ginnerben

Ginnerben
  • Members
  • 141 messages

bombastinator wrote...

JessicaGlenn wrote...

Hi there, I'm the mighty revenant of the glass vial. Do not touch me or you will release me and I'm a level 25 boss monster that will wipe the floor with you. There you have it, I'm giving you a warning, just like in the real world. You don't want to touch me, no sir you don't, especially if you haven't mastered the tactics required to play this game. Run along now.


And what are these "required tactics" I am not mastering then?  The only person who has discussed them so far turned out to have things I don't have access to like Wynn (my char is the healer and doesn't have any specialties yet) and the drake armor, implying they are at a much higher level.  No, really.  You want to brag, back it up.


Cone of Cold.  Cone of Cold again.  When it defrosts the 2nd time, Cone of Cold again.  Yeah, it does no damage, but at least the Revenant isn't hitting you.  If you've not got Cone of Cold, it'll be more difficult, because CoC makes everything easy. 

Having a decent tank who can hold his aggro is also essential (And a good amount of Health Poultices for him).  

Forcefield is also an essential spell, as it lets you clear his friends (Assuming its the Gravestone ones :P )

It's a fairly long fight.  Don't worry if it looks like you're barely harming him.  It's meant to go like that.  You just batter away until he's dead.  

EDIT: Oh, and just FYI, I've killed 2, maybe 3 with my sub-level 10 party on Hard.  So you definitely don't need to be a high level, as the poster after me indicates (They scale)

Modifié par Ginnerben, 20 novembre 2009 - 04:26 .


#73
Dark83

Dark83
  • Members
  • 1 532 messages
DA uses a Dynamic Challenge system.

Revenant encounters are Difficult, so Level+2.

Revenant encounters are minimum level 10 (?), so I assume that means level 12 scaling to level 22?




#74
Reiella

Reiella
  • Members
  • 685 messages

interesting03 wrote...

Well....There is that shade in the brecillian forest which automatically kills 3 of your party members, giving them injuries and everything. That's bloody annoying(of course i might just be doing something wrong).


Automatically kills none of your party members actually.  It depends on how far you let yourself fall into the trap :).

#75
mousestalker

mousestalker
  • Members
  • 16 945 messages
Back to the original topic, the only TPK's I  had in my first run through was the broodmother and then the Branka golem fight.. For the first I was pretty squicked by the Hespith encounter and wasn't at top form. For the second I had less than optimal party configuration with Shale, Wynne and Oghren and went after Branka first.