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E3 - Neverwinter teaser trailer


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#1
foil-

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Actually looks a lot less cartoonish than I thought it would.  Although still not great and little use of physics for natural looking cloth etc.  But I guess they need to think about accessibility for all machines. 

Low resolution: http://www.ign.com/v...-teaser-trailer


HD (720p) needs to be switched in bottom right corner:

Modifié par foil-, 21 juin 2011 - 02:38 .


#2
M. Rieder

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Hey, definitely some eye-candy there! I like the looks. I don't know how much of that was gameplay footage and how much was cutscene, though. All in all, It looks good to me.

#3
Arkalezth

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Yes, graphics are good, though I'd like to see more character movement. The stealth animation looks pretty cool.

#4
foil-

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http://www.ign.com/v...malur-reckoning

Another RA Salvatore game at E3 (Neverwinter also having Salvatore's involvement).
Also todd mcfarlane art direction involved in Kingdoms of Amalur. Not sure what I think but looks like a lot of thought into the mechanics designs.

#5
UrkOfGreyhawk

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Meh. Not an MMO fan.

I'm really worried about the future of the D&D franchise.

4 edition sucks. Daggerdale looks absolutely craptastic. I just don't like arcade style button mashers. I'm sure it will do fine as long as it's not too buggy. It has a very Gauntlet feel and that game was outrageously popular.

Kingdoms looks infinitely better, but the words "action RPG" and "Single Player"are huge red flags for me. Still, I might grab a copy of it someday (ie when it hits the clearance rack).

Modifié par UrkOfGreyhawk, 11 juin 2011 - 01:56 .


#6
Haplose

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Well, the graphics on this Neverwinter game sure look impressive. We shall see what comes of it.

#7
Seagloom

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Someone needs to release a "Pathfinder" RPG taking place somewhere in Golarion. That is if the 3e OGL allows for it. My hopes for a proper WotC D&D RPG are growing dimmer by the month. "Neverwinter" could be a fun hack 'n' slash romp, but nothing points to it having much of a single player story; and the Foundry is unlikely to allow custom content. That seriously hurts its appeal in my eyes.

#8
foil-

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Seagloom wrote...

Someone needs to release a "Pathfinder" RPG taking place somewhere in Golarion. That is if the 3e OGL allows for it. My hopes for a proper WotC D&D RPG are growing dimmer by the month. "Neverwinter" could be a fun hack 'n' slash romp, but nothing points to it having much of a single player story; and the Foundry is unlikely to allow custom content. That seriously hurts its appeal in my eyes.


I don't think it's a replacement for NWN2 in my eyes.  I feel its almost an almalgamation of Dungeons and Dragons Online (DDO) and NWN2 with some nods to both of them.  I would like to see:

-continual official content/adventures produced for it (sort of like TSR releasing modules every so often)
-a sort of "social" system that hooks you up with like minded players
-and honestly, better graphics.  Every time I look at that video it looks lackluster.  The faces are borderline catatonic and textures almost seem lower than NWN2.  But I think this is something that we will have to swallow if we hope the game to have a larger appeal to people without dedicated graphics.

Its supposed to be, if I understand correctly, a four player co-op game.  Its funny, because the term co-op play wasn't coined when NWN1 came out but that's my impression what BioWare was trying to build in the first place.  Persistent worlds came out of the mix because of the community.  Its interesting, but not the PnP D&D I remember which involved a group that got together occasionally to play a module released by TSR.  This is what the new Neverwinter appears to be.  DDO seams to follow this route more but also has the WOW factor which I agree isn't my personal preference.

Modifié par foil-, 12 juin 2011 - 02:25 .


#9
SuperFly_2000

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UrkOfGreyhawk wrote...
Daggerdale looks absolutely craptastic. I just don't like arcade style button mashers.

Pretty much sums it up. This is most probably just going to be another buttonmasher MMO.

At least all the MMO kidz are already there...

#10
Dorateen

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And when the dust settles, all that's left to say is...

Long live NWN2!

Harumph!

#11
Axe_Edge

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 I just listened to a PCGamer magazine podcast from E3.  Josh Augustine talks about what he saw concerning Neverwinter.  If interested, skip ahead to 51:40 in PC Gamer US Podcast E3 2011 Special #2
www.pcgamer.com/category/podcast/



Edit:  Changed reference to Cryptic's "Neverwinter" from "NWN3".  Maybe Neverwinter should just be "NW" or "NWO".

Modifié par Axe_Edge, 16 juin 2011 - 02:07 .


#12
TheNecroFiend

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Meh. Ignoring the fact that it's a 4th edition game my hang up is that it's being made by Cryptic with a short dev cycle, once again. Just look at Champions and Star Trek Online to see the quality that this game is going to be. Maybe a year after release it might be worth playing, after they address the inevitable problems with a rushed release.

#13
foil-

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Axe_Edge wrote...

 I just listened to a PCGamer magazine podcast from E3.  Josh Augustine talks about what he saw concerning NWN3.  If interested, skip ahead to 51:40 in PC Gamer US Podcast E3 2011 Special #2
www.pcgamer.com/category/podcast/


Your first link appears to be broken.  Which date is the podcast on.  thanks for the link.

-nevermind.  you must be refering to "special #2" as in your link title.

Modifié par foil-, 14 juin 2011 - 12:16 .


#14
foil-

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Axe_Edge wrote...

 I just listened to a PCGamer magazine podcast from E3.  Josh Augustine talks about what he saw concerning NWN3.  If interested, skip ahead to 51:40 in PC Gamer US Podcast E3 2011 Special #2
www.pcgamer.com/category/podcast/


They seem to like it.  They say good graphics but the bar is pretty low these days with all the WoWification and consolitus.  And thanks for the heads up on the podcast.  There are so few good ones out there.  Other than Gamers with Jobs I haven't found a game journalism one I can stand to listen to without cringing.

And they said no skills.  So looks to be a ways off.  Not likely 2011 like they advertise.

Modifié par foil-, 15 juin 2011 - 09:46 .


#15
NWN DM

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Not a suitable replacement for what we have now in NWN and NWN2.

#16
UrkOfGreyhawk

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Yeah, I've gone from "meh" to just plain disgusted. Do they really think I'm stupid enough to pay like $180 a year to do their jobs for them?

#17
The Fred

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Meh, I would probably have played it if it wasn't a pay-to-play MMO. As it is I'd be far better off playing some community-made NWN2 modules.

#18
foil-

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UrkOfGreyhawk wrote...

Yeah, I've gone from "meh" to just plain disgusted. Do they really think I'm stupid enough to pay like $180 a year to do their jobs for them?


If they released modules and monster packs regularly I would pay it.  Its not that far from the pen and paper model that can cost upwards of hundreds of dollars.  It would have to be pretty high quality though.

I easily spend that much on games every year (only about three games at 60$ a pop).  Most of those I never have time to finish.  Fantasy RPGs I almost always finish regardless of how short on time I am (Witcher being an exception), so I would likely get my money's worth.

What I have heard about the toolset sounds promising.  I've also heard they are not going to overextend their initial class offering.  Hopefully this isn't just a sales ploy to get us to buy extra character pack (like P&P does now) and that they create some of the best class recreations to date.  And the more I babble here the more I realise I don't have a clue what I'm talking about.

#19
UrkOfGreyhawk

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Are you kidding? No custom items. No custom creatures. No way to import any custom models or animations. No DM client. No way for player choices to really affect the environment or setting history.

It's an MMO for crying out loud. I really don't see how you can consider Neverwinter anywhere near a pen and paper model.

As for the toolset, it's a drop and drag kiddie mapper at best. After working in NWN and NWN2 working in the forge would be like having one hand tied behind your back and the other removed entirely and fed to Jeff Lapin's dog.

Modifié par UrkOfGreyhawk, 17 juin 2011 - 09:38 .


#20
Giantevilhead

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4th Edition rules are much better suited for a real time MMO.

I just hope that someone can make a turn based D&D game like Temple of Elemental Evil.

Unfortunately, other than small indie games, I don't think we'll see another 3.5E game.

#21
foil-

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UrkOfGreyhawk wrote...

Are you kidding? No custom items. No custom creatures. No way to import any custom models or animations. No DM client. No way for player choices to really affect the environment or setting history.

It's an MMO for crying out loud. I really don't see how you can consider Neverwinter anywhere near a pen and paper model.

As for the toolset, it's a drop and drag kiddie mapper at best. After working in NWN and NWN2 working in the forge would be like having one hand tied behind your back and the other removed entirely and fed to Jeff Lapin's dog.


Did they say all that in the podcast?  I don't recall.  Do you have some links to the Forge toolset? 

As far as I've heard it's a 4 player co-op.  But maybe that's a 4 player co-op in an MMO world.  Who knows.  Anyway, there is room to make an MMO model that works that is not the WoW model of MMO.  SWTOR seams to be doing some interesting things, especially with story and dialogue.  Although still not my cup of tea.

I'll reserve judgement until it comes out.  There will still be NWN2 regardless.  I haven't even scratched the surface of great modules in NWN2.  At least with Neverwinter with official content, however, I may be able to have more faith that story lines will be finished (Hugie where are you!).

Modifié par foil-, 17 juin 2011 - 12:12 .


#22
Hellfire_RWS

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Here is the youtube links to the Star Trek online foundry. Im betting there will be more to the NW) version, but this should give you a good idea of what to expect.

http://www.youtube.c...ery=sto foundry

#23
The Fred

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UrkOfGreyhawk wrote...
It's an MMO for crying out loud. I really don't see how you can consider Neverwinter anywhere near a pen and paper model.

I dunno, I think an MMO could actually be closer to PnP than the NWN games are. I'm still probably not going to play it, though.

#24
UrkOfGreyhawk

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The Fred wrote...

UrkOfGreyhawk wrote...
It's an MMO for crying out loud. I really don't see how you can consider Neverwinter anywhere near a pen and paper model.

I dunno, I think an MMO could actually be closer to PnP than the NWN games are. I'm still probably not going to play it, though.


What? Are you on crack?

How can a video game with no DM client POSSIBLY be "closer to PnP than the NWN games are". That contention is just plain ludicrous. The DM is the central hallmark of PnP roleplaying. Without a DM it's just a fancy board game.

I don't have time to get into all the other reasons that I think you're nuts, but suffice it to say I can't believe anyone could even say that with a straight face.

Modifié par UrkOfGreyhawk, 17 juin 2011 - 04:56 .


#25
foil-

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Nothing is a replacement for a pen and paper DM, not even a DM client. Your talking about a DM that strays significantly from the module content and adds custom content on the fly. Not all of us played dungeons and dragons with such seriousness. We played some custom modules we created. We played some official content that was released. And we tended to follow the story that was cast. That's not the only way to play pnp but its not less viable than any other. And an MMO may be able to achieve that end as well as any other model.

I think the whole idea is that the DM (or programmer) sets it all up ahead of time and if they've done their job well it will provide an experience similar to pnp. Lots of modules released by the community for NWN2 had me fully immersed and not missing an actual live DM. Its the players game, the DM is just there to mediate. Some exceptional ones will world build and drive role play. But players can do that just as well. The computer can do the former and the writers/programmers can do the later.

That is not to say that either the DM client or a modified MMO are superb replacements to sitting around a table playing pnp. I've come to the long personal realisation that they're not. Which is too bad since I no longer have enough spare time for PnP.

I'm not a fan of the MMO format either. Too many people and too much grinding. But that doesn't mean something interesting can't come of it. Bioware seems to be pushing that envelope a little further making the MMO more of an interactive story. Hopefully Cryptic can do similar. Even if its not the holy grail of Computer D&D, it will hopefully be a push in the right direction.