Clearly we have different definitions of what role-playing is. You sound like what us RP snobs used to call a "roll-player", and there's no point in engaging in a debate about what role-playing is, but for my purposes (and I realize that I represent a VERY small segment of the market) I use NWN as a PnP style role playing tool. NWN works great for that purpose.
I find the Single-Player environment that forms the bulk of the market to be a dreadful bore. Beyond the simple philosophy that a role playing experience isn't really role playing if it's not shared, it's impossible to create a real role playing experience without a DM. It's not possible for a computer to have a free-form conversation with the player. The player doesn't have any real freedom when it comes to making choices. All he can do is select one of four of five pre-planned responses, most of which result the same conclusion. While this can provide an illusion of freedom (if it's done really well which it usually isn't), that's not really role playing in a PnP sense.
Players can't define their own goals and achievements. They have to limit their ambitions to someone else's (the game designers) imagination. They cannot make changes to the game world beyond those pre-determined by the game designer. This is why I find the contention that "an MMO could actually be closer to PnP than the NWN games are" to be ridiculous and even insulting. It's just plain stupid to suggest that you can remove the DM from the equation and make the game closer to a pnp experience.
I suppose time will tell, but the whole "Neverwinter Online" thing looks pretty pathetic to me. I understand that Atari wants a piece of Blizzard's WoW money, but they're overlooking the same basic problem that almost every other developer chasing the same market has overlooked. The bulk of that audience already has years invested in playing a different game (WoW) that they won't eagerly throw away for the privilidge of having to start over again from scratch.
Sorry, guys. The WoW ship has sailed. I won't even get into Cryptics previous track record, or the fact that Pay-to-Play is a dying business model.
Modifié par UrkOfGreyhawk, 18 juin 2011 - 07:25 .





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