The big issue with NWO is it's published by Atari ( even cryptic is being sold off now for whatever reason ), it's priorities are not aimed at the niche of folks who are the heart and soul of D&D, but it's aimed at the mass market which does not care that much what the rules involved are ( and hasbro aimed 4th edition at the same niche ). If that means the number of D&D players increases i'd cheer that on, but it just seems to me it's getter farther from what Gygax set up as the bean counters get more and more say so.
It's also using a recycled engine, which saves them a ton of work which they are redirecting towards areas and models, already sounds like it's going to be fantastic visually. But all that said it's still the star trek engine, which is just another MMO, and the forge in NWO will have very similar results to what you get in STO. Note that a recycled engine is a good idea, and i'd love it if they were to "recycle" NWN2 to make NWN3, perhaps give obsidian enough time to do a revamp and put the amount of work to release something solid on day 1, perhaps to give us flying and all the rest.
The concept of NWN1, was repeated in NWN2 with only incremental improvements, and such a rushed schedule that most of the reasons for a sequel ( z axis, horses, flying for example ) were scrapped. However the fact it was redone allowed them to change a lot of core issues in the original game, while leveraging what was good in NWN1, and eventually it released some ground breaking features like ADL, nifty script functions, and enough community access that we can actually implement most things ourselves.
Dragon Age decided single player was the true path to riches, and NWO is going the MMO route, both extremes, and it really eliminates a lot of the arguments between parts of our community, but i think both choices leave behind a lot of value. The more diverse the perspectives, that has a direct result in creativity of what you see for the entire community as ideas bounce back and forth. And it also loses the true PNP spirit of D&D, which is all about Rule Zero, which says if i want to have Cthulu, play it by myself or with 6 strangers, if i want to DM, or if i want to do custom spells, then that is up to me.
NWN2 is just hitting it's stride at this point. Eventually Dragon age will as well. The way NWO is set up is far more proprietary and i don't see the same happening for it -- but that is just speculation. I don't think it's as easy to mod MMO's. I don't think the business people see the idea of a moddable game as a good idea, they'd rather sell a few new trinkets instead of letting amateurs do it for free, nor is a DM client, persistent world, seen as something that adds to their bottom line. It is going to be a long wait until something actually is released which fills the NWN2 niche.
Modifié par painofdungeoneternal, 31 juillet 2011 - 05:35 .