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Using factions to keep enemies from ganging up on the PC


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#1
M. Rieder

M. Rieder
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I usually use encounters to avoid the scenario where the PC meets one creature in an area and suddenly all of the creatures come charging in at the PC.  But I was wondering, would it work if I assigned each group in the are a different faction?  NPCs only call to members of their own faction when they ask for help when attacking the PC, right?  So if each different encounter had a different faction, that should eliminate the gang up factor.

Has anyone done this? 

#2
Shallina

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Have done a script that switch the faction of hostile only in a limited radius around the attacked NPC.

#3
M. Rieder

M. Rieder
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Is it a heartbeat script, or an OnPercep script?

#4
Shallina

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it's the originals set script that I partially rewrote.... And I did my own ginc for all the function I had to rewrite. IF BGR is finished before your mod, you'll just have to dig in the campaign directory.

Modifié par Shallina, 10 juin 2011 - 03:15 .