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Please create new death animations for Husks, Geth and Synthetics.


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#1
Knight_47K

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 Its really immersion breaking when we see Geth jumping around trying to put out fire or clutching their chest before falling to death. I dounbt quarians tried to wire pain sensors into the geth or that even they did it themselves.

Husks speacially cannibals were finding cover in the demo. Why do husks need cover. They don't really care about getting damaged. Geth take cover because of tactics. I don't think husks are that smart.

Also cannibals die faster than shepard can shoot. I imagined they would be much like those hulking human husks with cannons which just keep moving.

I just want appropriate behaviour for each npc.

#2
GnusmasTHX

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Knight_47K wrote...
 Its really immersion breaking when we see Geth jumping around trying to put out fire or clutching their chest before falling to death. I dounbt quarians tried to wire pain sensors into the geth or that even they did it themselves.

Husks speacially cannibals were finding cover in the demo. Why do husks need cover. They don't really care about getting damaged. Geth take cover because of tactics. I don't think husks are that smart.

Also cannibals die faster than shepard can shoot. I imagined they would be much like those hulking human husks with cannons which just keep moving.

I just want appropriate behaviour for each npc.

This is appropriate behavior.

1) Clutching their chests doesn't mean they feel pain, they're just doing what is in their immediate power to preserve themselves.Someone with CIP wouldn't just stand around watching themselves bleed to death just because they can't feel it. As soon as they'd notice they were shot, they'd be covering their wounds and panicking.

2) Cannibals do care about taking damage, dying minimizes their efficiency. Unlike human husks they actually have weapons to use, and will use them. Gameplay-wise, Cannibals fill the niche, and are mostly the direct replacement for the Collector's as easier (relatively) disposable, but still tactic/shooting-driven enemy. Cannibals aren't the "tanks" of the ME universe, krogans (in ME1) and Scion's and Praetorians (in ME2) were/are. The latter two may make a return, if not already replaced by another husk or Cerberus unit.
- (And the Cerberus troops seem to have replaced ME2's Mercenary groups as more difficult gun-fighting enemies)

3) The game was obviously running on easy mode, for demonstration purposes.

Modifié par GnusmasTHX, 10 juin 2011 - 09:28 .


#3
Manic Sheep

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It was a demo not the full game, enemy behaviours and death animations are probably still being worked on.

#4
CroGamer002

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What GnusmasTHX said.