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Underwhelmed.........or not far enough yet?


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#1
Sunder_2

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I have played A LOT of CRPGS in my day- started w/ Bard’s Tale & SSI goldbox series have played BG2……..
 
Maybe I believed the hype too much, maybe I can never recapture the feeling I got when I first discovered CRPGS, but hopefully its just that maybe I haven’t given it enough time.
 
*possible minor spoiler*
 
 
 
I have just started night time in Redcliff and I am playing as a rogue and I am level 7.  Maybe I expected too much, but I am not exactly blown away by the plot/story so far and maybe I am just too programmed by D&D, but I am also a little disappointment w/ the lack of variety in classes/character development.  I like that the world seems low magic, but at the same time I am eager to see what exciting and different types of magical equipment, items, devices, ect that are available.  I mean is anything ground breaking?  It has not been a bad experience and it is a good game so far………just not the absolute master piece I was expecting from all I have read.   I  like some of the party banter and passing town folk gossip and such, but something is lacking. 
 
Some games just draw you in and can’t stay away from the keyboard, KOTOR, Rome: Total War, NWN2 were a few that did so for me, but DA:O has failed so far to do as much. So please, tell me it is going to get even better?  Will I see a deeper story?  Will my rogue develope very different from next rogue or even my 1st play thru as a warrior?  Will I get that “sucked in” quality from it? 

Modifié par Sunder_2, 20 novembre 2009 - 06:09 .


#2
Tyveron

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 Redcliffe is kinda meh and obvious imho. You'll enjoy the others more if you're like me.

#3
Aether99

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Sunder_2 wrote...

I have played A LOT of CRPGS in my day- started w/ Bard’s Tale & SSI goldbox series have played BG2……..
 
Maybe I believed the hype too much, maybe I can never recapture the feeling I got when I first discovered CRPGS, but hopefully its just that maybe I haven’t given it enough time.
 
*possible minor spoiler*
 
 
 
I have just started night time in Redcliff and I am playing as a rogue and I am level 7.  Maybe I expected too much, but I am not exactly blown away by the plot/story so far and maybe I am just too programmed by D&D, but I am also a little disappointment w/ the lack of variety in classes/character development.  I like that the world seems low magic, but at the same time I am eager to see what exciting and different types of magical equipment, items, devices, ect that are available.  I mean is anything ground breaking?  It has not been a bad experience and it is a good game so far………just not the absolute master piece I was expecting from all I have read.   I  like some of the party banter and passing town folk gossip and such, but something is lacking. 
 
Some games just draw you in and can’t stay away from the keyboard, KOTOR, Rome: Total War, NWN2 were a few that did so for me, but DA:O has failed so far to do as much. So please, tell me it is going to get even better?  Will I see a deeper story?  Will my rogue develope very different from next rogue or even my 1st play thru as a warrior?  Will I get that “sucked in” quality from it? 


I think its just a case of personal preference.  For example, while I did love KOTOR, I hated Rome: Total War.  NWN2 didnt "suck me in" but it was "homey" and fun.

For me, has DA:O sucked me in?  Not entirely, there are still times when I find myself watching tv waiting for the part where I can choose new dialogue option (I just read the text at the top to see what they said) which to be honest suprised me.  Problem for me is the game tends to be too vague on certain gameplay matters which makes me feel like Im uninformed (not talking about the story).

But at the same time I find the game is extremely well done, and when it does suck me in, im glued :)

#4
TheAlarmist

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Sunder_2 wrote...
...  Not entirely, there are still times when I find myself watching tv waiting for the part where I can choose new dialogue option (I just read the text at the top to see what they said) which to be honest suprised me.  Problem for me is the game tends to be too vague on certain gameplay matters which makes me feel like Im uninformed (not talking about the story).

But at the same time I find the game is extremely well done, and when it does suck me in, im glued :)


If your entertainment needs supplemental entertainment to hold your attention perhaps you should find something else to be entertained by. If your attention is waining while playing DA:O turn it off and go do, play or watch something else until you feel the desire to play again. Life is short you shouldn't feel the need to set infront of a computer playing a game that's boring you.

I'd wager that if you turned your television off, yes it does have an off switch, you'd become more engrossed in DA:O.

#5
Sunder_2

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*feels misquoted*



Thanks for the replies for those that choose not to turn a legitimate topic into a silly exercise in trolling. Please stay on topic and leave pointless observations in the way one should seek their entertainment to your own threads. I seeking opinions on those of similar tastes on what I can expect from the game.

#6
Scyles

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An email I recently wrote to a friend:



I've commented before on Assassin's Creed that it was a game worth playing if only for the first few hours. Those first hours gave you the sense that the game was raising the bar, setting a new standard. Unfortunately, Assassin's Creed was a game that gave you everything it had to give within those first hours, and gave you nothing more for the remainder of the experience. I'm getting the same feel from Dragon Age, though Dragon Age at least managed to extend its thrill for a solid ten hours or more.



The problem is two-fold. Tactical combat and good story-telling is where Dragon Age is at its best and worst. When it's at its best, during those first ten hours, you get the sense that you're experiencing a new gold-standard in RPG's. At its worst, you've got an "I Win" button and you're slogging your way through boring dialogue about Dwarven politics.



Combat is an evolution of the Neverwinter Nights system with MMO elements thrown in for better or worse. It's fairly fast-paced, and there are a lot of opportunities to pull off tactical maneuvers and change the flow of battle in your favor, which is great. In the beginning, combat feels appropriately challenging and well-balanced. Unfortunately, mid-to-high level combat is complete garbage, as is so often the case in these games. Co-op would have been a saving grace form of distraction here. As you familiarize yourself with combat, you'll undoubtedly learn how to exploit the AI.



Enemy AI is so poor that playing intelligently feels like cheating. Provided that you are not ambushed, any combat that you are allowed to prepare for, whether you detect enemies with the Survival skill, use a rogue to stealth, or just see the enemy far in the distance, is trivial. The only challenge lies in ambushes, which happen a lot. Fortunately, this is where the "I Win" button comes into play. You have at your disposal a variety of spells that will allow you to effortless dispatch any number of foes. I'm talking about paralysis spells that keep the enemy immobilized indefinitely due to the spell cooldown timer being shorter than the paralysis duration, a one-shot kill area of effect that eliminates any mage, a Forcefield spell that makes a character invulnerable for 30 seconds while all enemies waste their time pounding upon him in vain, and spell combos that wipe out any number of enemies in seconds. During ambushes, you either use these overpowered abilities, or you get wasted in short order. It's as simple as that.



The story, in the beginning, follows a somewhat linear path, but the writing and voice-acting is great. You will be immersed. As was the case with Mass Effect, however, these story elements drop from A+ to C or D- once the world opens up to you and you're given free reign. The side-quests are just awful. Who cares about Dwarven politics? Who cares about arguing in favor for a priest to set up a church? Who cares about uniting two should-be lovers? How about catching rabbits? Collecting 15 herbs? Do they not realize that errands ruin their game story-wise?



My character is level 16 now, and I'll probably finish the game just because I've invested so much time, in the hopes that like Mass Effect the story will once again be interesting toward the end. There's no hope for the combat, however.

#7
Wolfva2

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Sunder_2 wrote...

*feels misquoted*

Thanks for the replies for those that choose not to turn a legitimate topic into a silly exercise in trolling. Please stay on topic and leave pointless observations in the way one should seek their entertainment to your own threads. I seeking opinions on those of similar tastes on what I can expect from the game.


So, only people who feel as you do are allowed to speak?   If you surround yourself with people who only echo what you want to hear, you'll never learn anything.

Perhaps you've become jaded with all the games you've played, maybe you haven't given the game enough time.  I've found the latter option is usually the correct answer, but individual experiences may vary.  My suggestion is to finish the game and THEN decide whether or not it sucked for you.  Not like it's going to cost you extra.

#8
Ixnatifuals

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My Paralysis and Mass Paralysis spells seem to wear off long before the cooldown is ready again.

#9
Scyles

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I was referring to Cone of Cold, but the same effect can be achieved by cycling paralysis spells such as Mass Paralysis, Sleep, Waking Nightmare, Blizzard, Mind Blast, Blood Wound, Scatteringshot, etc. You get the idea.



Anyway, as Wolfva2 suggested, I am a jaded gamer.

#10
TcheQ

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Check your stats that are in your character profile. HOw much of the game world have you explored? How much of the game story have you uncovered (it gives you %) . That is the amount of how informed your opinion can be. level 7 is a sneeze in the greater scheme of level progression. All I can say is yes, there is a lot (a lot!) more equipment to be unearthed. And a lot of quests and items just waiting for you to find them. Some of them remind me of BGII and the lich quest, or the Prince Demon tower (can't remember what it was called) Watcher's keep?



I'm nowhere near finishing and already i'm stressing as to what my next playthough character class will be

#11
TheAlarmist

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Sunder_2 wrote...

*feels misquoted*

Thanks for the replies for those that choose not to turn a legitimate topic into a silly exercise in trolling. Please stay on topic and leave pointless observations in the way one should seek their entertainment to your own threads. I seeking opinions on those of similar tastes on what I can expect from the game.


How were you misquoted? Misunderstood perhaps either due to misreading or miscommunication but not misqouted.

#12
phordicus

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plodding. i feel no compulsion to finish this game. getting buried in needlessly layered questline after questline is quite soporific. the NPC development feels rather independent of the main plot and therefore tacked-on instead of integrated.

#13
Auraad

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Unfortunatetly there are many things in DA:O which prevent a perfect immersion into the world. Things like almost no trading/crafting or a "reload"-world (/wo seamless transitions) are imo the minor ones.
What disturbes me most are the many (little) things Bioware deliberately wanted to make different, even though these things have proved well in other RPGs (so they did not stick with the "codex for good games" which goes something like this: "always copy best practices!")
It's also hard to grasp these things and even harder to write about them - just one thing that itches me is the status-display next to XP bar - this should go NEXT to each char portrait, g*d***it!

Modifié par Auraad, 20 novembre 2009 - 08:48 .


#14
PhantoMSouljaX

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Sunder_2 wrote...

I have played A LOT of CRPGS in my day- started w/ Bard’s Tale & SSI goldbox series have played BG2……..
 
Maybe I believed the hype too much, maybe I can never recapture the feeling I got when I first discovered CRPGS, but hopefully its just that maybe I haven’t given it enough time.
 
*possible minor spoiler*
 
 
 
I have just started night time in Redcliff and I am playing as a rogue and I am level 7.  Maybe I expected too much, but I am not exactly blown away by the plot/story so far and maybe I am just too programmed by D&D, but I am also a little disappointment w/ the lack of variety in classes/character development.  I like that the world seems low magic, but at the same time I am eager to see what exciting and different types of magical equipment, items, devices, ect that are available.  I mean is anything ground breaking?  It has not been a bad experience and it is a good game so far………just not the absolute master piece I was expecting from all I have read.   I  like some of the party banter and passing town folk gossip and such, but something is lacking. 
 
Some games just draw you in and can’t stay away from the keyboard, KOTOR, Rome: Total War, NWN2 were a few that did so for me, but DA:O has failed so far to do as much. So please, tell me it is going to get even better?  Will I see a deeper story?  Will my rogue develope very different from next rogue or even my 1st play thru as a warrior?  Will I get that “sucked in” quality from it? 


If you truely get deep into conversations with your companions get into epic battles with them and start to form a bond i dont see how anyone cannot see the "masterpiece" that bioware created for the gamer.You will not find this with anyother game on the market.

#15
Lughsan35

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The escape key to skip dialogue is your enemy in this game... there is a lot of REALLY well done voice acting in it that will suck you in ...and keep you entertained for hours... the snide comments and side discussions alone are worth pausing to listen to ...




#16
DKJaigen

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Sunder_2 wrote...

*feels misquoted*

Thanks for the replies for those that choose not to turn a legitimate topic into a silly exercise in trolling. Please stay on topic and leave pointless observations in the way one should seek their entertainment to your own threads. I seeking opinions on those of similar tastes on what I can expect from the game.


I believe you bought the wrong game. so plz will you kindly stop posting you will only start a flame war. Tastes are subjective and i find this game substantially better then nwn 2 and kotor. but thats me. some form of in game criticism i can appreciate but this thread is something that should be ignored

#17
WildstarGoethe

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Lughsan35 wrote...

The escape key to skip dialogue is your enemy in this game... there is a lot of REALLY well done voice acting in it that will suck you in ...and keep you entertained for hours... the snide comments and side discussions alone are worth pausing to listen to ...


Yes. And read the codex items.

#18
DKJaigen

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Auraad wrote...

It's also hard to grasp these things and even harder to write about them - just one thing that itches me is the status-display next to XP bar - this should go NEXT to each char portrait, g*d***it!


why exactly? Have you ever played WOW and raided? trust me this is a good thing maybe 1-3 buffs/debuffs is not a problem but make it 7-10 and it turns into a mess . So bioware learend from the mistakes that WOW made. Good thing they dont listen to people like you

#19
Shootypooty

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Sunder_2 wrote...

I have played A LOT of CRPGS in my day- started w/ Bard’s Tale & SSI goldbox series have played BG2……..
 
Maybe I believed the hype too much, maybe I can never recapture the feeling I got when I first discovered CRPGS, but hopefully its just that maybe I haven’t given it enough time.
 
*possible minor spoiler*
 
 
 
I have just started night time in Redcliff and I am playing as a rogue and I am level 7.  Maybe I expected too much, but I am not exactly blown away by the plot/story so far and maybe I am just too programmed by D&D, but I am also a little disappointment w/ the lack of variety in classes/character development.  I like that the world seems low magic, but at the same time I am eager to see what exciting and different types of magical equipment, items, devices, ect that are available.  I mean is anything ground breaking?  It has not been a bad experience and it is a good game so far………just not the absolute master piece I was expecting from all I have read.   I  like some of the party banter and passing town folk gossip and such, but something is lacking. 
 
Some games just draw you in and can’t stay away from the keyboard, KOTOR, Rome: Total War, NWN2 were a few that did so for me, but DA:O has failed so far to do as much. So please, tell me it is going to get even better?  Will I see a deeper story?  Will my rogue develope very different from next rogue or even my 1st play thru as a warrior?  Will I get that “sucked in” quality from it? 


I was in the same boat as you. Finish Redcliffe, after that the game is pretty bad ass so far.

#20
Khim1

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After being let out of Lothering I did Warden's Peak and The Stone Prisoner, and then I ventured into the Brecilian Forest, only to be drawn into one of the main quest sub-quests, and I'm getting seriously concerned about my increasing boredom with the game.

There are plenty of annoyances that break the sense of immersion and lowers my interest in the game. The most important ones are:
  • A world map instead of an explorable overworld - this seems very cheap in this day and age.
  • Random battles/events on the world map, and an apparently complete lack of random battles in the actual playable areas. Why the difference? (There's no fast travel through dungeons even if you have cleared them of enemies and the travel distance back to camp can be very long).
  • Side quests in Lothering consisted almost exclusively of "go to the area to the north of the village, kill something and then come back". This idiotic quest design made me really concerned at the time. Other areas may have more interesting quests.
  • Unexplained inaccesibility of previously visited areas. Why is the keep locked after I finished the quest, and why are my guests freezing outside instead of staying inside the cozy keep? It's supposed to be mine, after all.
  • Lack of storage facilities. The carrying capacity of an full party is virtually identical to that of a single character, and the only way to get a storage chest is to finish a DLC - and then the chest is *still* limited in capacity. It's not always easy to know what's worth keeping, in the beginning of the game.
  • The dating-game subgame, which I hope I won't have to spend too much time on.
  • Lack of interaction with the environment. Objects that can be interacted with are few and far between, and they are usually marked with a visual effect. This seriously breaks the sense of immersion.
Anyway, I'll stay with it for now and play some more, and hopefully I will be drawn back in to the story.

#21
DragonRageGT

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I guess you never played other Bioware's great games?

I'm so very grateful that BW keeps doing their games with their trademark signature. While I love open worlds games like all the Gothics and its successor, Risen, having a game with the old and best ever Baldur's Gate amazing play style and just like BG, capable of producing, for me, actual feelings for the characters, story, tears at the ending...

Plus a great combat system and replay value that will grant me many playthroughs, which I can intercalate with Risen, for instance, without feeling I'm playing the same game. All these things you mentioned, Khim, are there. Maybe you could try it, probably love that game too and then come back and really enjoy diversity in RPG styles!

EDIT: As to the OP, this game is way better, more immersive, addictive,  playable and epic that NWN 2 could ever be, thanks to Obsidian developing it based on original NWN v.1.0 instead of the latest patched version, at that time. IMHO.

Modifié par RageGT, 20 novembre 2009 - 10:34 .


#22
Haplose

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Sunder_2 wrote...
I have just started night time in Redcliff and I am playing as a rogue and I am level 7.  Maybe I expected too much, but I am not exactly blown away by the plot/story so far and maybe I am just too programmed by D&D, but I am also a little disappointment w/ the lack of variety in classes/character development.  I like that the world seems low magic, but at the same time I am eager to see what exciting and different types of magical equipment, items, devices, ect that are available.  I mean is anything ground breaking?


Lack of variety in character development? Well it may not be DnD 3.0 / 3.5 multiclass system, but IMVHO you have plenty of options - further augmented by the availability of "specializations". Many more then in most other games infact. What's best, pretty much all of them seem viable.

Low magic? Hardly. Well, the equipment maybe isn't too impressive (though the graphics are great for many items) but the spell system on the other hand is perhaps the best magic system ever made in a computer game.
Just play a Mage or teach Morrigan/Wynne a few usefull spells and spell combos. The system is very rich and there is an amazing synergy between many spells and fantastic ways to creatively employ them tactically.
Just try not to exploit bugs so many people write about on those forums, or you will spoil your fun (things like taunt the enemies with a tank and then forcefield him without the enemies loosing aggro or Arcane Warrior not dropping out of Shimmering Shield when it depletes his mana).

#23
Khim1

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RageGT wrote...

I guess you never played other Bioware's great games?


I have played a little BG and a bit more NWN and NWN2, but I can concede that I have never immersed myself seriously in any of their games. And I realize, of course, that DA:O was meant to be "more of the same, only better", and I'm sure it delivers on that promise. On the other hand, the game has been seriously hyped as the new best RPG, period, not as the new amazing "Bioware RPG". Caveat emptor, I guess. Still, fixing some of my concerns probably could have made the game far better without breaking with tradition.

All IMHO, of course.

#24
Spaghetti_Ninja

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Sunder_2 wrote...

*feels misquoted*

Thanks for the replies for those that choose not to turn a legitimate topic into a silly exercise in trolling. Please stay on topic and leave pointless observations in the way one should seek their entertainment to your own threads. I seeking opinions on those of similar tastes on what I can expect from the game.

And calling people with a different opinion ''trolls'' seems acceptable to you?

Sorry, this is a forum. People who disagree with you do exist, and they are not going to stay away just because you beg them to, like in real life. Deal with it.

#25
Falklol

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In my case, the game pretty much grew more exciting for every hour I spent in it. My first playthrough took me 80 hours of actual gameplay, I explored everything I could, read many of the codex pages and listened to the dialogues. I love the game, and everything feels so new and exciting compared to most of the recent RPG's I've played. I got quite bored of it when I reached the ending, I did not like the Brecillian Forest or the fights in the end. But everything before that was fantastic, and I made a new character as soon as I finished my first one, just to experience all that fun again. I'm currently about 10-15 hours in on my new character, having nearly as much fun as the first time.

I hope it will be the same for you. I have to agree that Redcliffe isn't the most fun of the areas. I loved Denerim and Orzammar, the cities, they are simply amazing. Maybe you could try and put the game on the shelf for a few days, then come back again.