Khim1 wrote...
RageGT wrote...
I guess you never played other Bioware's great games?
I have played a little BG and a bit more NWN and NWN2, but I can concede that I have never immersed myself seriously in any of their games. And I realize, of course, that DA:O was meant to be "more of the same, only better", and I'm sure it delivers on that promise. On the other hand, the game has been seriously hyped as the new best RPG, period, not as the new amazing "Bioware RPG". Caveat emptor, I guess. Still, fixing some of my concerns probably could have made the game far better without breaking with tradition.
All IMHO, of course.
Your issue concerning the lack of an explorable world map is actually a viable game design decision, if you think about it. Games with open world maps that offer a great amount of freedom to the player suffer from a weak main storyline. If you can just wander off and do whatever you please and loot totally unrelated dungeons, the storyline will naturally come in little pieces, therefore being much less compelling. On the other hand, cutting back the possibilities of exploration gives room for a driving story that won't get out of the players sight.
So, while you don't have to like this concept of course, it's not a question of finding a cheap way out but of conscious design decision. DA:O is all about the main story.
Oh, by the way, there is an official mod that gives you a storage chest in your camp.
Modifié par Gadarr, 20 novembre 2009 - 11:08 .





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