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So, Lord Commander Hudson keeps on saying how there will be fewer squadmates but more depth...is it true?


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#51
Guest_mrsph_*

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It would be more than a "bit" of time and money to add all of that stuff in.

#52
Rawke

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Whatever666343431431654324 wrote...

IsaacShep wrote...

Whatever666343431431654324 wrote...
Can you point me to that confirmation? I've never actually heard that was confirmed.

Sure thing: twitter.com/#!/CaseyDHudson/status/69607879346356224 and then he said it again in BioWare Pulse Q&A

Whatever666343431431654324 wrote...
I can certainly see it as possible that an LI will be given a non-squad role but I can't imagine Bioware not letting the player conclude the romantic arc. And considering that your ME1 LI and ME2 LI will apparently fight over you, Bioware is going to face a wall of rage if they don't give them all fair treatment. It will be of DA2 epic proportions.

In the video interview I can't remember which one ATM, they 
He did say that even though they may not be in your party there will still be romance content with them though, something along these lines if I remember correctly


Ah, perfect. So I see the early howling about Miranda has a basis in fact. :lol: Thanks very much Issac.


You didn't think we'd howl because of nothing, did you?B)

#53
Icinix

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It means awesome sauce. Also - one of the new characters would have to be a tech character.

We have Liara - Biotics, Vega - Soldier. So a permanent squaddie would have to be tech.

Probably another Quarian or even a Batarian - a Batarian with boobies.

#54
SilentNukee

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jamesp81 wrote...

It means Garrus will be better at calibrations and won't have to spend days, even weeks, to get the guns on the Normandy in top shape.


Lol
But yes, less characters leaves room for more character depths. I also believe it will be 8 squaddies, let's hope so anyway.

#55
Aurellia

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Since there was that tweet that hinted at a different way of handling this than permanent vs temporary squadies, I'm wondering if you get to choose a squad of 6-8 permanent squadmates out of a larger population and the others will just show up as temporaries. Ie once you invite someone to join your party they take a slot and you can only invite up to the max to join your party.

#56
MrAnthonyDraft

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tbh, I would like to have a choice on who I want to bring with me as a permanent squad mate but it would be limited to 8(?). But alas, I think that's not happening I guess.....
Oh well, I hope there will be some awkward dialogue between Ashley and Miranda.......

#57
CroGamer002

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Whatever666343431431654324 wrote...

IsaacShep wrote...

Wonder how many exactly? 6-9 max?


My guess is that we'll lose the non-LI. So off the squad:

Mordin (we already saw him in a non-squad role)
Legion (we already saw him in a non-squad role)
Grunt
Samara
Zaeed
Kasumi

On the squad, we will get Vega and the VS..

So our squad of 12 will be reduced to 8 at least (imo). Even if they do the whole optional teammate thing people are speculating about, they will have to do in-depth dialogue trees for at least those eight.



Thane was saw in some ME3 Demo before E3 but not as squadmate, but possibly as cameo.


Also we'll get more new squadmates because playing entire game with just 2 Soldiers and 1 Adept will be boring and that would make missions like Suicide Missions impossible.

#58
Niddy'

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Shepard Lives wrote...

What do you think?

He means there will be fewer squadmates but each one will have more dialogue and character development. And frankly, I wouldn't have it any other way.


Because I'm a Talimancer.

#59
Veen130

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Hopfully Bioware wont reduce the squad count by too much. I did prefer the bigger selection when taking squadies with me. Im kinda hoping there will still be about 10 squadies, hopfully more than ME1s 6

#60
Guest_51ha _*

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If not all old Lis are permanent squad members than Bioware is lame.

IMO ditching some LIs and them not being permanent henchmen, justifying this with a deeper character development, is just another way of saying: sorry guys, we won’t bother, we have more important things to do, like counting money.

So Bioware: prove us you’re not sellouts and make the final game in this trilogy a game we will all love, not only your bosses. Make it a work of art not only a best selling product.

#61
Fraevar

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I'll take quality over quantity any day. Having 12 squaddies in ME2 was a mistake as it only led to paper-thin interactions with them and you barely got any dialogue before you hit the romance lockout. So yeah, fewer squadmates is definitely welcome news, gives them more space to make them into proper in-depth characters.

#62
Xewaka

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Delerius_Jedi wrote...
I'll take quality over quantity any day. Having 12 squaddies in ME2 was a mistake as it only led to paper-thin interactions with them and you barely got any dialogue before you hit the romance lockout. So yeah, fewer squadmates is definitely welcome news, gives them more space to make them into proper in-depth characters.

Mass Effect 2 gunned to be "The Dirty Dozen" IN SPEESH. Now that we're freed of such an arbitrary head count, characters will be added on a specific on-need basis, rather than to reach a total. That's what I hope, anyway.

#63
Winterfly

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We could have had 20 squadmates and depth but Bioware rather put extra months down on adding in kinect to the game...sigh.

#64
Xewaka

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Winterfly wrote...
We could have had 20 squadmates and depth but Bioware rather put extra months down on adding in kinect to the game...sigh.

If microsoft gives you a ****ton of extra money to try and save their failure addon, you might as well take it.

#65
Stardusk78

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Or an entirely different idea; Squaddies are optionally permanent, depending on the choices you have made in ME and ME2...? what do you think?

#66
Robhuzz

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Shepard Lives wrote...

What do you think?

He means there will be fewer squadmates but each one will have more dialogue and character development. And frankly, I wouldn't have it any other way.


Couldn't have said it better myself. Easy for me to say since 2 of my favorite squadmembers have been confirmed as permanent squadmembers in ME3... Still, more depth and more dialogue is ALWAYS a good thing.

Or an entirely different idea; Squaddies are optionally permanent, depending on the choices you have made in ME and ME2...? what do you think?


From an ingame point of view this is easily the best idea to guarantee everyone gets the squad he/she wants most. However this would be incredibly hard to implement, not only would all of the squadmembers need tons of dialogue and depth, but if they're actually going to help out in the game (for example, tali could be used in ME3 for the tech part of a mission) you'd need multiple replacements for that squaddie. Say, you were going to have  tech heavy mission and you need a tech expert (tali, legion, kasumi) to succeed in the mission, yet none of those squadmembers are with you at that point...

I like the idea a lot, but I also know it would be just too difficult to actually put it in the game.

Modifié par Robhuzz, 11 juin 2011 - 12:15 .


#67
KenKenpachi

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They still might have some to be switched around, and it has been stated there will be new LI's so I don't think everyone is going to be left making camoe's its already been stated some will be on just a few missions. So in the end maybe it will be like FF13 with a rotating roster or we get some say in who to keep (I hope so) as well I don't have a use for either VS, and might want Z or Kasumi back. When you make such powerful figures in your game saga, it will be impossible to find a team everyone will like and won't be pissed off with.

Thats why really a revolving system with a few of the non permnant, spots is the only way I see it not turning into a cluster****, that or a large number of you former squad mates will perform on ship functions.

#68
Guest_mrsph_*

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Winterfly wrote...

We could have had 20 squadmates and depth but Bioware rather put extra months down on adding in kinect to the game...sigh.


20 squadmates with that much depth?

Guess Mass Effect 3 will come out in, oh, 2020.

#69
Kaiser Arian XVII

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So we will be waiting for 2 years for less companions? :(

#70
Riknas

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As long as there's a Batarian squadmate, I'm happy.

#71
Someone With Mass

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Winterfly wrote...

We could have had 20 squadmates and depth but Bioware rather put extra months down on adding in kinect to the game...sigh.


Yeah, let's have twenty squadmates with personalities as thin as paper.

#72
Leonia

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Someone With Mass wrote...

Winterfly wrote...

We could have had 20 squadmates and depth but Bioware rather put extra months down on adding in kinect to the game...sigh.


Yeah, let's have twenty squadmates with personalities as thin as paper.


Because 12 squad-mates was such a good idea in ME2, let's add even more! Or.. not. I'd rather see quality over quantity.

#73
Kaiser Arian XVII

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leonia42 wrote...

Someone With Mass wrote...

Winterfly wrote...

We could have had 20 squadmates and depth but Bioware rather put extra months down on adding in kinect to the game...sigh.


Yeah, let's have twenty squadmates with personalities as thin as paper.


Because 12 squad-mates was such a good idea in ME2, let's add even more! Or.. not. I'd rather see quality over quantity.

Sounds like a plan! I want more difficult (over-insanity) game and also 3 companion beside shepard in every mission. 2 is not enough :alien:

#74
jacobOriley

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51ha wrote...
So Bioware: prove us you’re not sellouts and make the final game in this trilogy a game we will all love, not only your bosses. Make it a work of art not only a best selling product.

Try to please everyone, no problem. I'm sure they'll get right on it. Not asking much.*sarcasm heavy*

Modifié par jacobOriley, 11 juin 2011 - 02:02 .


#75
Badpie

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Garbage Master wrote...

So we will be waiting for 2 years for less companions? :(


I choose quality over quantity any day.