Idea for a bittersweet "i am your father" ME3 twist. ME1+2 spoilers.
#26
Posté 10 juin 2011 - 11:22
And as awesome as this idea is (scrap the super weapon though, maybe some weakness they can exploit or something?) - I really, REALLY want to destroy the Reapers once and for all.
I'm tried of games / movies / books that don't have defnitive ends. I just want to sit back at the end of ME3 with a big satisfied grin on my face.
#27
Guest_Arcian_*
Posté 11 juin 2011 - 12:09
Guest_Arcian_*
And give the retards another reason to whine? I'd rather not.ipgd wrote...
Make a new cipher? It's sci-fi, you know. They could just pull something out of their asses.
The ability to make a new cipher died with the Protheans, and even if possible to reinvent, it's impossible to do so within the short timeframe between "Invasion Begins" and "Can No Longer Stop Reapers Because The Galaxy Is On Fire And Everyone Is Dead Jim".
It's one thing to fill plot holes with plausible solutions based on observations of established facts and another to say, "It's cool, let's throw it in without regards to anything whatsoever". The whiners may not always be justified in their whining, but that doesn't mean they aren't sometimes right. Cool ideas are A-OK if they fit, and unfortunately this idea doesn't.
#28
Posté 11 juin 2011 - 12:17
Volus Warlord wrote...
onelifecrisis wrote...
That's very sci-fi!
But ME is fantasy space opera. I'm actually surprised that the omni-blade doesn't look like an axe.
Call me pessimistic and jaded, but if ME3's ending is all sunshine and rainbows I will be rather disappointed.
Victory should come at a cost, to both society and Shepard.
People, THERE IS NOT GOING TO BE JUST ONE ENDING.
How many times have they talked about how many different ways they plan to diverge it?
#29
Posté 11 juin 2011 - 12:17
#30
Posté 11 juin 2011 - 12:25
also the game is already confirmed to have many endings. so uh, wont happen. which im glad.
Modifié par Clonedzero, 11 juin 2011 - 12:26 .
#31
Posté 11 juin 2011 - 12:55
Shotokanguy wrote...
For all we know, an ending like this is entirely possible. Maybe not exactly what you said, with a weapon for the next set of advanced civilizations, but just a general "we may have failed but the Reapers will be stopped one day" ending.
There would also be the "galaxy is completely wiped out" ending, the "Reapers are defeated but the galaxy is really screwed up for generations" ending, the "everything goes perfectly and the galaxy lives on" ending...
For something as powerful as the Reapers, I don't think there should be a perfect ending. I think in every playthrough you make, there needs to be sacrifices of some kind.
#32
Posté 11 juin 2011 - 12:59
Icinix wrote...
I'm all for twists and forks in the tail.
And as awesome as this idea is (scrap the super weapon though, maybe some weakness they can exploit or something?) - I really, REALLY want to destroy the Reapers once and for all.
I'm tried of games / movies / books that don't have defnitive ends. I just want to sit back at the end of ME3 with a big satisfied grin on my face.
And there should be an ending like that, of course, but there needs to be big sacrifices for that to happen. There shouldn't be an ending where everyone in the galaxy survives and everything's hokey-pokey. It's all about the sacrifices made to make that happen.
Modifié par Bluefuse, 11 juin 2011 - 12:59 .
#33
Posté 11 juin 2011 - 01:05
Prothean revived from stasis, lololol.Arcian wrote...
And give the retards another reason to whine? I'd rather not.ipgd wrote...
Make a new cipher? It's sci-fi, you know. They could just pull something out of their asses.
The ability to make a new cipher died with the Protheans, and even if possible to reinvent, it's impossible to do so within the short timeframe between "Invasion Begins" and "Can No Longer Stop Reapers Because The Galaxy Is On Fire And Everyone Is Dead Jim".
It's one thing to fill plot holes with plausible solutions based on observations of established facts and another to say, "It's cool, let's throw it in without regards to anything whatsoever". The whiners may not always be justified in their whining, but that doesn't mean they aren't sometimes right. Cool ideas are A-OK if they fit, and unfortunately this idea doesn't.
There are any number of ways they could hand-wave this. Hell, they don't even need a cipher -- the fact that translations between different alien languages exist at all suggests that sapient languages in the Mass Effect universe all operate under the same sort of basic processes (with the exception of some species having scent/pheromones/bioluminescence as a supplement to the audio component, but those appear to be in the minority). There's no reason why Future Alien Language Experts could not decipher such a warning, given enough time, archaeological evidence and linguistic analysis. It's not really that different from cryptanalysis. Shepard would just have to stick his message in a more convenient place than Ilos.
The thorn in understanding the beacon was, from what I understand, the freaky data-mind-transfer **** the Protheans did. For a simple audio-visual message, there wouldn't really be much of a problem. I imagine the VI on Ilos could have been "translated" normally if Shepard had the time to take it, get out and stick it in the hands of some Prothean experts, but the cipher was a convenient plot device to not have to deal with that.
Modifié par ipgd, 11 juin 2011 - 01:20 .
#34
Posté 11 juin 2011 - 01:32
#35
Posté 11 juin 2011 - 02:11
Bluefuse wrote...
Icinix wrote...
I'm all for twists and forks in the tail.
And as awesome as this idea is (scrap the super weapon though, maybe some weakness they can exploit or something?) - I really, REALLY want to destroy the Reapers once and for all.
I'm tried of games / movies / books that don't have defnitive ends. I just want to sit back at the end of ME3 with a big satisfied grin on my face.
And there should be an ending like that, of course, but there needs to be big sacrifices for that to happen. There shouldn't be an ending where everyone in the galaxy survives and everything's hokey-pokey. It's all about the sacrifices made to make that happen.
Oh defnitely! As long as the Reaper threat is gone FOREVER at the end of ME3. I'll be happy.
#36
Posté 11 juin 2011 - 02:41
The only other thing I would go for is ME3 ending with humans destroying say 30 (thats really stretching it) and then knowing they cant win in an act of desperation you get a choice, do you deny the reapers thier harvest, by wiping out humanity so they cant be used, or do you choose survival by any means, even if its a real "you cant beat em, join em" situation. "but then all that was for nothing" no, if you did well you get to live long enough to choose what happens to humanity, maybe all races.
I am all for humans beating aliens, but not stupid plots that have them beating insane odds.
If the reapers were like the covenant from halo, fine beat them, they are more advanced but not that much more advanced. but in ME its insanely different, they arent just liens with a slight advantage, 1 reaper with some geth destroyed the citadel fleet, reapersstill have geth, they have cerberus and they have thier entire force. They should win!
#37
Posté 13 juin 2011 - 01:45
The most signifacant events of the Mass Effect Universe have to happen in this timeline, this has to be the end. From an epic storytelling perspective your story should generally focus around the most signifant events possible, your characters need to witness (or be a part of) history in the making. If your characters are on the outside of these events the story feels insignificant compared to the things that are to come. "Sorry Shepard but your princess is in another castle!"
The Lord of The Rings was focused on the demise of Sauron, Star Wars was focused on the destruction of the Sith/Empire, Harry Potter was centred on the defeat of Voldemort. In Mass Effect The Protheans died getting us the plans to the Deathstar, but it's our job to blow the reapers into oblivion once and for all.
Modifié par SouzaNZ, 13 juin 2011 - 01:55 .
#38
Posté 13 juin 2011 - 01:48
KainrycKarr wrote...
How many times have they talked about how many different ways they plan to diverge it?
Ah yes, "divergence"
#39
Posté 13 juin 2011 - 01:57
No. You have no weakness of the reapers, the entire earth fleet eliminated, bartarians extinct. No, just no.SouzaNZ wrote...
I like this idea but I feel that it would only work as one of the ending where Shepard failed to stop the Reapers, otherwise all of our efforts would feel insignificant and futile.
The most signifacant events of the Mass Effect Universe have to happen in this timeline, this has to be the end. From an epic storytelling perspective your story should generally focus around the most signifant events possible, your characters need to witness (or be a part of) history in the making. If your characters are on the outside of these events the story feels insignificant compared to the things that are to come. "Sorry Shepard but your princess is in another castle!"
The Lord of The Rings was focused on the demise of Sauron, Star Wars was focused on the destruction of the Sith/Empire, Harry Potter was centred on the defeat of Voldemort. In Mass Effect The Protheans died getting us the plans to the Deathstar, but it's our job to blow the reapers into oblivion once and for all.
In life people die. It happens no matter how hard they try to survive, some things you just cant beat. You may say "why bother" but the result dosent make your life less fun. If you enjoyed ME1 and 2 good. But beating the reapers now is just stupid.
#40
Posté 13 juin 2011 - 02:21
The only thing I really want though is for the Reapers NOT to retreat so they can be recycled as the threat in future fiction. If the Reapers are going to be defeated it should be absolute.
#41
Posté 13 juin 2011 - 02:30
http://masseffect.wi...m/wiki/Klencory
Maybe a non-united galaxy is not worth saving to these "beings of light"
#42
Posté 13 juin 2011 - 07:15
this isnt my name wrote...
No. You have no weakness of the reapers, the entire earth fleet eliminated, bartarians extinct. No, just no.SouzaNZ wrote...
I like this idea but I feel that it would only work as one of the ending where Shepard failed to stop the Reapers, otherwise all of our efforts would feel insignificant and futile.
The most signifacant events of the Mass Effect Universe have to happen in this timeline, this has to be the end. From an epic storytelling perspective your story should generally focus around the most signifant events possible, your characters need to witness (or be a part of) history in the making. If your characters are on the outside of these events the story feels insignificant compared to the things that are to come. "Sorry Shepard but your princess is in another castle!"
The Lord of The Rings was focused on the demise of Sauron, Star Wars was focused on the destruction of the Sith/Empire, Harry Potter was centred on the defeat of Voldemort. In Mass Effect The Protheans died getting us the plans to the Deathstar, but it's our job to blow the reapers into oblivion once and for all.
In life people die. It happens no matter how hard they try to survive, some things you just cant beat. You may say "why bother" but the result dosent make your life less fun. If you enjoyed ME1 and 2 good. But beating the reapers now is just stupid.
You seem to have overlooked / ignored my main point. If Bioware wanted to tell us a story of the people who stood defaint against the Reapers but were ultimately destroyed, only leaving a warning for the next race to come then the Mass Effect series would be focused on the Protheans. The Protheans are the prologue to this series for a reason, their tragic fate served as a cautionary tale, a tale of a fate that must be avoided at all costs.
You set the timeframe of your story on the most significant events in the timeline i.e. the the final battle against the great evil. A bleak and hopeless second act set ups an epic arc of defiance and a bitter fight to achieve the impossible. It may be a cliche story device but it's been around for hundreds of years for a because it works.
Two massive games have been building up to this epic confrontation with the Reapers. Putting all of this work into a futile defeat would be a hollow cop out and would go against everything Bioware has done to create their own epic space opera. You might consider a futile fight bold or stylish but ultimately it would just feel cold and empty and everything they've done so far suggests that they're planning otherwise. Bioware themselves often compared Mass Effect 2 to The Empire Strikes Back, the dark second act sets up the stage for....
Modifié par SouzaNZ, 13 juin 2011 - 07:16 .





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