Since I downloaded my DA2 online from PS3, I didn't have a registration code and I cannot post on the appropriate DA2 forum, hence this post.
The topic of this post is to find an "optimised" party for DA2, the optimisation criteria being the following:
-nightmare difficulty
-almost no use of health potions or injury kits
-no use of other potions or poisons
-four members party
-almost no need to micromanage (efficient use of tactics) therefore almost no friendly fire allowed
-quickest dispatching of enemies as possible
-no kiting
The idea is to find a party that satisfy these criteria.
I've found one, but I'm going to get to that by using logical arguments.
First: know your enemy
Most of the time you have:
-at least one talent/spell based boss or elite
-many respawning minion who rather use basic attacks
knowing that you need to allocate eight functions to your party:
absorb / inflict spell/basic attack from/to the boss/minions
absorbing damage is a tank role but for efficiency you need two tanks:
-a constitution based tank that is going to absorb talent/spell attacks from the boss
-a cuning based tank that is going to defend against basic attacks from the minions.
dealing damage is done by three main ways:
-talent based spike damage to the boss
-basic attack to the boss (who shall be busy pounding on the constitution based tank)
-basic attacks against minions
let's flesh this out into character classes:
-a constitution based warrior deals basic attacks to the boss and absorbs his spell/talents (eg Aveline)
-a rogue deals talent based spike damage to the boss or basic attack damage to the boss (eg assassin hawke)
-a cuning based warrior defends against basic attacks from the minions and deals basic attack damage (eg vanguard fenris)
the best complement to this trio is a healer (eg primal Anders)
Tactics are roughly as follows:
-Aveline basic attacks the elite boss / boss / highest health targets
-Fenris basic attacks enemies attacking anders and then critters/ lowest health (works well with vanguard)
-Assassin hawke basic attacks enemies attacking anders and then deals talent based damage to Aveline's target, then basic attacks Aveline's target
-Primal Anders chain reactions enemies staggered by vanguard fenris and dessicates the target of Aveline for Hawke to annhilate and the rest of the time heals and buffs companions
Why an assassin hawke?
-first with Aveline with battle synergy that helps redistibuting health and threat from the boss killer rogue if not too far we're better off with a melee rogue boss killer.
Since Isabella, the only melee rogue companion has the major drawback of not having assassin type of talents available in her personal tree an assassin melee rogu hawke is far superior.
Beside Fenris, Aveline and Anders are perfect for their respective functions.
The synergy of this party is perfect.
between assassin Hawke and Fenris:
-Hawke (helped by Aveline) dispatches the bigest fish targeted by Aveline
-Fenris (complemented by Anders) dispatch all the small fisk quite quickly
between melee assassin Hawke and Aveline:
-Aveline is the anvil: she takes the damage and the threat from hawke thanks to battle synergy and bodyguard while Hawke is the hammer and deals most of the damage to Aveline's target.
between anders and fenris: electricity combos
between anders and hawke: anhilate combo
Note on Anders: with the right specs he's incredibly powerful.
It's true that blood mage Merril has almost unlimited mana for her spell and is sturdier because of a high constitution.
BUT high willpower Anders with swift justice and sacrifice (helped by rally from Aveline and Fenris) will have unlimited mana as well but will have a much lower cooldown, especially for spell with a long cooldown.
the trick is to take the threat away from him and to have fenris/rogue hawke quickly dispatching his occasional attackers.
If someone has any questions/remarks about this kick ass party that breezes through nightmare I will be happy to answer.
Optimised party for DA2 in nightmare++ difficulty
Débuté par
Sylaar
, juin 10 2011 10:18
#1
Posté 10 juin 2011 - 10:18





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