So... buying and selling in ME3?
#1
Posté 11 juin 2011 - 12:57
Look I don't expect we'll be able to sell weapons or anything, due to the non-presence of an actual inventory once again. But can there at least be some stuff we can sell or sell back? I think this another one of those RPG mechanics people kind of missed. Also it's a bit hard to believe that Shepard now only goes to stores to buy stuff or that if I buy something I don't want I can't at least return it for a few credits. (Though Refund Guy doesn't seem to have had much luck...) I mean in ME2 there's basically a set limit of credits available in the game. There are a few ways to gain extra credits from like salvage and placing bets on Urxz, but it's pretty measly pickins.
It's rather annoying when there's a particular item you want to buy and you're short 1000 credits, but your only option is to go and do another mission before you can buy that new piece of armor.
Is it too much to ask there be some actual means to gain extra currency? Like oh... I dunno being able to sell extra resources or something?
I really don't see this as being a real obtrusive RPG-Mechanic. I mean many Non-RPG games feature stores where you can buy and sell stuff in-game, and I think most people enjoy the addition of such. Obviously ME1 went a little over-board with the plethora of items, but I fail to see why ME3 couldn't benefit from some kind of simple economy system.
#2
Posté 11 juin 2011 - 12:58
Modifié par Decepticus Wolf, 11 juin 2011 - 12:58 .
#3
Posté 11 juin 2011 - 01:03
Lore be damned.
Selling minerals is a good idea too.
#4
Posté 11 juin 2011 - 01:05
Also, renegade Shep should be able to take over a fueling station and sell fuel at twice the reggo rate.
Modifié par FrozenFire42, 11 juin 2011 - 01:06 .
#5
Posté 11 juin 2011 - 01:05
I just don't want to stop and loot corpses.
#6
Posté 11 juin 2011 - 01:13
#7
Posté 11 juin 2011 - 01:21
FrozenFire42 wrote...
They do keep talking about their big, improved economy so I'd be confident in saying that yes, this is likely.
Also, renegade Shep should be able to take over a fueling station and sell fuel at twice the reggo rate.
Hmm is there a particular interview where they say that?
Direct quotes from Devs via Twitter or what not I always take with a grain of salt since they will basically say anything reassuring to curb any possible hysteria.
Modifié par Bluko, 11 juin 2011 - 01:34 .
#8
Posté 11 juin 2011 - 01:29
Bluko wrote...
FrozenFire42 wrote...
They do keep talking about their big, improved economy so I'd be confident in saying that yes, this is likely.
Also, renegade Shep should be able to take over a fueling station and sell fuel at twice the reggo rate.
Hmm is there a paticular interview where they say that?
Direct quotes from Devs via Twitter or what not I always take with a grain of salt since they will basically say anything reassuring to curb any possible hysteria.
At about 0:48, he talks about work benches during a mission where you can customize your weapons with mods (aka locker system). About 0:52, he says that you're buying and selling a lot more stuff.
#9
Posté 11 juin 2011 - 01:34
Sarevok Synder wrote...
There's no inventory? Ah nuts! I don't know about anybody else, but; I found the presence of weapons changing lockers in the middle of a building site (Thanes Mission) and on the collector ship mission to be glaring examples of the requirement for an inventory. What have they got against a simple inventory? They've had them in their games for years, now they seem to be a dirty word at Bioware.
I dunno, it's too boring or slow I guess for most now-a-days. Granted ME1's inventory was pain, but I didn't feel it needed to be removed entirely. (Could say the same about the Mako as well.) Or that's Bioware's belief. I dunno but I thought that was a big appeal of RPGs.Then again I'm one of those "weirdos" that enjoys games like Demon Souls where the game requires a bit of planning. I think Bioware's trying to pull in the more impulsive types who want to "Go, go, go!". Though I don't really know why since typically those people find lots of lengthy in-game conversation to be even more boring.
I mean I have a few rather impatient friends who will just skip through dialogue once they've read it in games, but strangely enough will spend minutes sifting through an inventory without complaint.
#10
Posté 11 juin 2011 - 01:38
Whatever666343431431654324 wrote...
At about 0:48, he talks about work benches during a mission where you can customize your weapons with mods (aka locker system). About 0:52, he says that you're buying and selling a lot more stuff.
Ah thanks I missed that.
Hopefully Casey will remain true to his words. I think he tries to be more genuine then most Producers anyways.
#11
Posté 11 juin 2011 - 01:42
Whatever666343431431654324 wrote...
I just don't want to stop and loot corpses.
That's definitely something I can do without as well. I'm not a real big fan of looting enemies, as it's just not that pratical save perhaps for weapons.
Treasure Chest=Good
Taking Dead Guy's Pants=Bad
#12
Posté 11 juin 2011 - 12:50
Bluko wrote...
Sarevok Synder wrote...
There's no inventory? Ah nuts! I don't know about anybody else, but; I found the presence of weapons changing lockers in the middle of a building site (Thanes Mission) and on the collector ship mission to be glaring examples of the requirement for an inventory. What have they got against a simple inventory? They've had them in their games for years, now they seem to be a dirty word at Bioware.
I dunno, it's too boring or slow I guess for most now-a-days. Granted ME1's inventory was pain, but I didn't feel it needed to be removed entirely. (Could say the same about the Mako as well.) Or that's Bioware's belief. I dunno but I thought that was a big appeal of RPGs.Then again I'm one of those "weirdos" that enjoys games like Demon Souls where the game requires a bit of planning. I think Bioware's trying to pull in the more impulsive types who want to "Go, go, go!". Though I don't really know why since typically those people find lots of lengthy in-game conversation to be even more boring.
I mean I have a few rather impatient friends who will just skip through dialogue once they've read it in games, but strangely enough will spend minutes sifting through an inventory without complaint.
Bioware games will never appeal to those people; they want straight-up shooters. All Bioware is doing, is alienating their established customer base to try and get a piece of the COD pie. This isn't going to happen because their strength simply isn't in the shooter field. An inventory something similar to Deus Ex is all they need to prevent clutter; you can only carry so many items, and keep your standard weapons separate. Problem solved. I didn't like many of the "changes" in ME 2. I say changes, but in reality they were cuts, all in the name of being more "cinematic." If I wanted a film, I'll fire up the home cinema.
After DA2, Bioware is in the last chance saloon with me depending on how ME 3 turns out.
#13
Posté 11 juin 2011 - 01:11
Bluko wrote...
Sarevok Synder wrote...
There's no inventory? Ah nuts! I don't know about anybody else, but; I found the presence of weapons changing lockers in the middle of a building site (Thanes Mission) and on the collector ship mission to be glaring examples of the requirement for an inventory. What have they got against a simple inventory? They've had them in their games for years, now they seem to be a dirty word at Bioware.
I dunno, it's too boring or slow I guess for most now-a-days. Granted ME1's inventory was pain, but I didn't feel it needed to be removed entirely. (Could say the same about the Mako as well.) Or that's Bioware's belief. I dunno but I thought that was a big appeal of RPGs.Then again I'm one of those "weirdos" that enjoys games like Demon Souls where the game requires a bit of planning. I think Bioware's trying to pull in the more impulsive types who want to "Go, go, go!". Though I don't really know why since typically those people find lots of lengthy in-game conversation to be even more boring.
I mean I have a few rather impatient friends who will just skip through dialogue once they've read it in games, but strangely enough will spend minutes sifting through an inventory without complaint.
That would be me. If I remember the dialogue, no reason to listen to it, but I do LOVE to customize my weapons.
Double Scram Railed High explosive shotgun anyone?
#14
Posté 11 juin 2011 - 01:12
Bluko wrote...
Sarevok Synder wrote...
There's no inventory? Ah nuts! I don't know about anybody else, but; I found the presence of weapons changing lockers in the middle of a building site (Thanes Mission) and on the collector ship mission to be glaring examples of the requirement for an inventory. What have they got against a simple inventory? They've had them in their games for years, now they seem to be a dirty word at Bioware.
I dunno, it's too boring or slow I guess for most now-a-days. Granted ME1's inventory was pain, but I didn't feel it needed to be removed entirely. (Could say the same about the Mako as well.) Or that's Bioware's belief. I dunno but I thought that was a big appeal of RPGs.Then again I'm one of those "weirdos" that enjoys games like Demon Souls where the game requires a bit of planning. I think Bioware's trying to pull in the more impulsive types who want to "Go, go, go!". Though I don't really know why since typically those people find lots of lengthy in-game conversation to be even more boring.
I mean I have a few rather impatient friends who will just skip through dialogue once they've read it in games, but strangely enough will spend minutes sifting through an inventory without complaint.
That would be me. If I remember the dialogue, no reason to listen to it, but I do LOVE to customize my weapons.
Double Scram Railed High explosive shotgun anyone?
#15
Posté 11 juin 2011 - 01:21
#16
Posté 11 juin 2011 - 01:41
The front lines wouldn't have much for sale, but you could use the cargo hold to pull refugees out.
#17
Posté 11 juin 2011 - 01:46





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