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Exploration in Mass Effect 3


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#1
elitecom

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We haven't really had a thread here on the ME3 discussion boards about exploration in ME3, so I might as well start one.

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Exploration of barren worlds
What I really hope for in regards to exploration in ME3, is to have the vehicle based exploration of Mass Effect 1 back again. That was some really good exploration, to be able to explore vast barren worlds, discovering mercenary bases and other mysteries. It also had quite a lot of atmosphere, especially when the sky was dotted by the two starts of a binary star system or just the stars. The distance between engagements was also huge, you could really stand on top of a mountain, looking down at a mercenary base hundred of meters away, for then to pick them of one at a time with a sniper rifle. By the way, also try to make the AI to do some work to find you, some times you only had to fire one shot, and they were all on at you at once. They could pin-point you too well at times.
The worlds wouldn't all have to be barren of course, some variation would do nicely, if lush worlds are possible as well, then you can add them as well. Or you could come to a compromise, keep the lush worlds for the N7 type ME2 exploration, and keep the barren ones for the ME1 vehicle exploration. Though I prefer the former.
 
Which vehicle should be used?             
When it comes to the vehicle which should do this task, I think something similar to the Mako would do. Now I haven't played ME1 on Xbox so I don't know the problems there, but on the PC the only issue was really that it was too "jumpy" in a sense. It was too sensitive at times, if you drove on a cliff a single bump could almost make the Mako summersault of the cliff. What really needs to be done is to give the vehicle better dampening, so that it's not that sensitive.
                     
New type of space exploration
However this is just the ground exploration, I was also thinking adding a new type of space exploration to the game. In both ME1 and ME2 we could travel around to different nebulae and star systems, but they'd all been charted before. So in ME3 how about giving the player the ability to travel to completely uncharted star systems. To give the player the ability to open some new relays leading to places where no citadel species has gone before. Then you can scan the planets, maybe discover a new species, to aid against the reaper threat. Maybe you can also name the planets of the new star system you've charted. There could be incredible benefits.


Idea for scanning which also ties into the exploration of a planet. "Is this planet worth exploring?"
I have a new idea for planet scanning(Not the same system as in ME2), now it goes like this. Let's say you arrive at planet X, and then you can perform a general scan of the planet, so that technical specifications of the planet along with its history and other data shows up(The same as in ME1 and ME2). However what also shows up is information about what kind of resources the planet has an abundance of and points of interest. Planet X in this example has an unusual large abundance of Iridium. Is this planet worth exploring? Well if I have enough Iridium I won't have to bother with the planet, unless I want to explore its surface and its points of interest.
 
Things doesn't always have to be that clear-cut, sometimes the scan might show 25% abundance of Iridium and 75% of another resource, so the majority of the resources will be of the other resource. How would this work then? Well let's say that on the planet's surface there are four deposits, then one of them will be Iridium while the other three will be of the other resource.
 
Before anyone mentions ME2's system, this one won't be similar at all. The system will be the same as in ME1 for planets which you can't land on, you scan and you find a metal or gas. However for the worlds you can land on, information regarding the abundance of resources will be shown, and you can land to find these deposits on the planet's surface. So it's not planet scanning as in ME2. You don't have to play the mining mini-game since you'll already know what resources the planet have, you'll then have to decide whether you want to explore it further or not. This will also make things easier to choose if you want to spend time with this world or not. Again is it worth exploring? Do I have enough of this resource or do I need more? Does this planet have those resources I need? Those are the questions you are going to have to ask yourself, and it'll be easier to eliminate planets which you don't have to traverse since you already have enough of those resources.
Of course if you want to explore the points of interest you are going to have to land anyways, but not to gather any resources. So it's a more efficient system.  
 
When it comes to points of interest, in comparison to Mass Effect 1 fewer points of interest will be shown, so that you've to explore more for yourself.
 
This system will of course only work if the usage of the resources(use them to upgrade weapons, the ship, and now in ME3 mods again) are similar to that of ME2, if they're not then it won't work very well.

Listed ideas for exploration in Mass Effect 3



[*]The return of a Mako-like vehicle for rough terrain exploration.


[*]The return of barren(lush if possible) alien worlds similar to ME1. Different structures could dot the surface, all from Mercenary/Pirate bases to ancient alien ruins.


[*]The ability to open new Mass Relays and to travel to new places where no Citadel species has gone before.


[*]Improved planet scanning detailed in the Idea for scanning which also ties into the exploration of a planet. "Is this planet worth exploring?" paragraph.


[*]Exploration in different forms, all from uncharted alien worlds to ghost ships to space stations.


[*]Mods can add a lot to the gameplay, e.g. modifying your weapon to work better at long ranges to make it possible for you to fight your way to an enemy base and then change it again to make it a CQC weapon when you enter the base.


[*]The return of the special atmosphere of feeling like you're in space as found in ME1, e.g. you look up in the dark sky to see the two stars of the binary star system you're in dot the sky.


[*]The ability of visit ruins of races which were made extinct by the Reapers in earlier cycles to learn about them, their history, culture, artefacts, and perhaps to learn some details on how to defeat the Reapers, or just more information about them. This could also be tied in to opening new Relays, that is as the mean to discover those worlds.

[*]The return of environmental hazards, as detailed in the environmetnal hazard post on page six.                                                                                                                                                                                                                  
[*]Modifications for your exploration/combat vehicle[/list]

Modifié par elitecom, 19 juillet 2011 - 07:21 .


#2
FluffyScarf

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You won't exactly have time to drive around aimlessly while the Reapers are reaping in the background. The 'battlefields' will be larger though.

Modifié par FluffyScarf, 11 juin 2011 - 07:35 .


#3
AlanC9

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How about having none of this at all?

I mean, really. The final war with the Reapers has started, and Shepard's running around on barren worlds?

#4
elitecom

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FluffyScarf wrote...

You won't exactly have time to drive around aimlessly while the Reapers are reaping in the background. The 'battlefields' will be larger though.


Who says its only for driving around aimlessly? The alliance has always been in need of resources, now during a time galactic of war, I assume the needs are even more dire than before. Furthermore who knows what may find, you could discover a very potent weapon to aid you against the reapers.

#5
FluffyScarf

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Well ME1's exploration consisted of driving around a square block of land with a couple of rocks that you could dig through. Doesn't seem like something Shep should be doing. But if exploration involves ancient civilizations on Ilos-like planets, then we're all for it.

#6
CROAT_56

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OP i like your idea actually i had thr same space exploration idea a few months ago

#7
Gibb_Shepard

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AlanC9 wrote...

How about having none of this at all?

I mean, really. The final war with the Reapers has started, and Shepard's running around on barren worlds?


How is it any different than the previous 2 games? The Collectors were collecting humans while shepard was dancing in Omega, and Saren was destroying colonies and recruiting Geth and Krogan while Shepard was picking up a lost kitten for random guy No. 174. The Blight was destorying the southern parts of Fereldan while the warden was in a brothel.

That argument is rubbish, in an RPG, there is still time to do sidequests and exploration, or it is horribly linear.

#8
Chromie

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I don't like the vast barren worlds of ME1.

If anything I'd like it for bigger sidequest, though I guess less in number, like Project Overlord. Great use of the Hammer Head just take out the platforming elements really and make the Hammerhead a littler stronger defense wise and it could be perfect.

#9
FlyingWalrus

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ME1's "exploration" was like running around in a dilapidated sandbox. I'm all for it if Bioware populates those worlds with fancy new things to see and find that really reward the player (say, unique armor or weapon modifications, or even more tidbits about the history of the universe or the planetoid one happens to be exploring. Perhaps one of those fetch quests that were in ME1, the ones that involved finding Salarian dogtags, Asari writings and Prothean artifacts, except actually rewarding and not-pointless).

But if it's just going to be a craggy open space with maybe a base of criminals or goons to kill or a thresher maw every once in a while, then I don't really see how it benefits the experience as a whole. Mostly what I did in subsequent playtroughs was climb to the highest peak on the planet, call it good, and leave the place for good.

It is confirmed in one of the gameplay trailers from E3 though that you will be able to land at different points on some planets, so groundside exploration may be making a return in a more refined form. Of course, everything until release is tentative but let us hope that Bioware is expanding the experience from ME1 and ME2 in some way.

#10
Mr. MannlyMan

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I don't see why Shepard couldn't investigate huskified colonies or Geth bases during the war.

Maybe there happens to be a big, secretive arms dealer who's supplying one side of a major conflict (could be a dissonant krogan clan), whom you can either terminate or persuade to start shipping weapons to military bases in nearby turian colonies (or just persuade him to surrender his assets to the Alliance Navy). You land on the planet, you know he's inside one of four complexes, but you don't know which one. In-between each complex there could be a few anti-air defense towers; finding and eliminating them will make him more susceptible to your suggestion that he surrender.

#11
elitecom

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FluffyScarf wrote...
Well ME1's exploration consisted of driving around a square block of land with a couple of rocks that you could dig through. Doesn't seem like something Shep should be doing. But if exploration involves ancient civilizations on Ilos-like planets, then we're all for it.


Even on ME1's barren worlds, you could still gather resources. As I said earlier these could help the alliance in the war against the Reapers.
Let's say that a big battle comes up between an Alliance/Citadel fleet and a Reaper fleet. There are three outcomes, based on how many resources you find. Find enough, and the Alliance/Citadel fleet manages to stop the Reaper, gather partially enough, the Reapers are stopped but most of the ships are destoryed, and the final outcome: You don't gather enough resources and the Alliance/Citadel fleet is destoryed while the Reapers advance. This is just an idea of an example of how you could couple resource gathering with the war against the Reapers.

CROAT_56 wrote...
OP i like your idea actually i had thr same space exploration idea a few months ago


Nice to hear it, it's a new take on space exploration and I really like the idea. It would be great if it was implemented in the game.

#12
Chromie

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elitecom wrote...
Even on ME1's barren worlds, you could still gather resources. As I said earlier these could help the alliance in the war against the Reapers.


That's not a good enough reason to ever give us the crappy uncharted planets. 

Space exploration also doesn't like a very good idea. We can't just go turning on relays especially in a time of war. That's how the Rachni Wars started.

#13
elitecom

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Ringo12 wrote...

elitecom wrote...
Even on ME1's barren worlds, you could still gather resources. As I said earlier these could help the alliance in the war against the Reapers.


That's not a good enough reason to ever give us the crappy uncharted planets. 

Space exploration also doesn't like a very good idea. We can't just go turning on relays especially in a time of war. That's how the Rachni Wars started.


If you really want an incentive, read the second paragraph in my previous post for a solution. It's heavily hinted at that the Rachni were under Reaper indoctrination, besides all organic life in the galaxy is at stake here. I'm sure that which ever race is discovered will understand the pointlessness of starting a war with other organic species. We're all in this together.

#14
marshalleck

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elitecom wrote...

Ringo12 wrote...

elitecom wrote...
Even on ME1's barren worlds, you could still gather resources. As I said earlier these could help the alliance in the war against the Reapers.


That's not a good enough reason to ever give us the crappy uncharted planets. 

Space exploration also doesn't like a very good idea. We can't just go turning on relays especially in a time of war. That's how the Rachni Wars started.


If you really want an incentive, read the second paragraph in my previous post for a solution. It's heavily hinted at that the Rachni were under Reaper indoctrination, besides all organic life in the galaxy is at stake here. I'm sure that which ever race is discovered will understand the pointlessness of starting a war with other organic species. We're all in this together.


"My house is burning down. I'm going to go around the neighborhood setting neighbor's houses on fire, until someone catches me setting their house on fire. Maybe they'll help me save my own house, since we're both in this together?"

Yeah, no. I think they'd be quite concerned with saving themselves rather than the jackass who led the Reapers to them. Talk about bad first impressions.

#15
elitecom

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marshalleck wrote...
"My house is burning down. I'm going to go around the neighborhood setting neighbor's houses on fire, until someone catches me setting their house on fire. Maybe they'll help me save my own house, since we're both in this together?"

Yeah, no. I think they'd be quite concerned with saving themselves rather than the jackass who led the Reapers to them. Talk about bad first impressions.


Since they'd be a relay using species sooner or later the Reapers will get to them, it's better to go down fighting than to get surprised and slaughtered as happened with the rest of the species which had become a part of the cycles of extinctions.

Modifié par elitecom, 11 juin 2011 - 11:29 .


#16
Someone With Mass

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We can go to several spots on the same world and do multiple missions, if that counts.

#17
Sir Ulrich Von Lichenstien

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Someone With Mass wrote...

We can go to several spots on the same world and do multiple missions, if that counts.

Yeah and they've already said some areas are huge due in part to the fact we'll be seeing reapers and other such stuff.

#18
marshalleck

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Sir Ulrich Von Lichenstien wrote...

Someone With Mass wrote...

We can go to several spots on the same world and do multiple missions, if that counts.

Yeah and they've already said some areas are huge due in part to the fact we'll be seeing reapers and other such stuff.

Meh. You can have a linear shooting gallery set within a larger, inaccessible environment. The Vancouver sections of the ME3 demo are a perfect example, and I could also point to Final Fantasy XIII.

#19
kyg_20X6

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I absolutely hated the exploration of the first game. Barren planet with jaggy rocks after barren planet with jaggy rocks, all with their "seen one, seen 'em all" buildings. I liked Overlord's exploration... still large areas but the smaller area allows for more detailed, believable worlds. I'd rather a smaller area teaming with detail and life than a barren rock. And I liked the maneuverability of the Hammerhead more than the Mako but preferred the Mako in combat... it's weapons just added more strategy (not a hell of a lot though).

#20
Someone With Mass

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marshalleck wrote...
Meh. You can have a linear shooting gallery set within a larger, inaccessible environment. The Vancouver sections of the ME3 demo are a perfect example, and I could also point to Final Fantasy XIII.


Yeah, let's judge a whole game based of a WIP demo while we're almost a year away from release. I'm sure that's a wise action.

#21
marshalleck

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Someone With Mass wrote...

marshalleck wrote...
Meh. You can have a linear shooting gallery set within a larger, inaccessible environment. The Vancouver sections of the ME3 demo are a perfect example, and I could also point to Final Fantasy XIII.


Yeah, let's judge a whole game based of a WIP demo while we're almost a year away from release. I'm sure that's a wise action.


Sure, let's do that. While we're jumping to conclusions about what other people are saying. 

I was merely offering a counter-perspective to what is obviously marketing speak. Bioware have never really done "huge areas" that are interactive with the player, so excuse me for being skeptical.

Modifié par marshalleck, 11 juin 2011 - 11:47 .


#22
Il Divo

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Gibb_Shepard wrote...

How is it any different than the previous 2 games? The Collectors were collecting humans while shepard was dancing in Omega, and Saren was destroying colonies and recruiting Geth and Krogan while Shepard was picking up a lost kitten for random guy No. 174. The Blight was destorying the southern parts of Fereldan while the warden was in a brothel.


Well, Mass Effect 2 did handle this better than its predecessor. Until TIM provides information/a mission, Shepard is free to do whatever he wants. Shepard running off to do a side quest is more acceptable here, because there's not a clear deadline on how long he has before the Collectors are finished. It's also not made completely clear that whatever they are doing will doom the galaxy.

That argument is rubbish, in an RPG, there is still time to do sidequests and exploration, or it is horribly linear.


But not every RPG places the main character on such a clear time restriction, even if it's a 'save the world' plot. In Mass Effect, Shepard is competing with Saren to reach the Conduit who has more information, resources, and is already a step ahead of the game. Most of Mass Effect's questlines in addition are spread across an entire galaxy. The problem with the Blight example is that while the Warden may be taking time away from saving the Blight, quite a few quests could be completed at a location of 'main quest significance'.  I go to Orzammar to recruit an army, so I also happen to help a grieving mother look for her insane son in the Deep Roads.

Modifié par Il Divo, 11 juin 2011 - 11:49 .


#23
Sir Ulrich Von Lichenstien

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marshalleck wrote...

Someone With Mass wrote...

marshalleck wrote...
Meh. You can have a linear shooting gallery set within a larger, inaccessible environment. The Vancouver sections of the ME3 demo are a perfect example, and I could also point to Final Fantasy XIII.


Yeah, let's judge a whole game based of a WIP demo while we're almost a year away from release. I'm sure that's a wise action.


Sure, let's do that. While we're jumping to conclusions about what other people are saying. 

I was merely offering a counter-perspective to what is obviously marketing speak. Bioware have never really done "huge areas" that are interactive with the player, so excuse me for being skeptical.


Ok I'll bite...

How much of most of the ME planets had anything of any real interest in it?

I'd say about 5% and that is being generous.

To use the quote used by the VI of the Hammerhead...

"Geographical conditions indicate an aesthetically pleasing view nearby. Organic lifeforms may wish to take note"


:wizard:

As much as I like looking at nice stunning vistas, I don't wanna be driving off in some random direction only to find there is nothing there.

One bad experience I had in Mass Effect was on Rayingri during the Geth Incursion mission, I'd driven the Mako up to the base, gone in, come out and was taking care of the Geth there when I accidentally fell down the north side of the hill. Which meant I had to walk all the way around to the south side to climb back up it again. Ok I could've just gone to the Normandy and come back down again but that would've been just as annoying.

ME planet maps were too empty imho.

#24
Durka531

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Il Divo wrote...

Gibb_Shepard wrote...

How is it any different than the previous 2 games? The Collectors were collecting humans while shepard was dancing in Omega, and Saren was destroying colonies and recruiting Geth and Krogan while Shepard was picking up a lost kitten for random guy No. 174. The Blight was destorying the southern parts of Fereldan while the warden was in a brothel.


Well, Mass Effect 2 did handle this better than its predecessor. Until TIM provides information/a mission, Shepard is free to do whatever he wants. Shepard running off to do a side quest is more acceptable here, because there's not a clear deadline on how long he has before the Collectors are finished. It's also not made completely clear that whatever they are doing will doom the galaxy.

That argument is rubbish, in an RPG, there is still time to do sidequests and exploration, or it is horribly linear.


But not every RPG places the main character on such a clear time restriction, even if it's a 'save the world' plot. In Mass Effect, Shepard is competing with Saren to reach the Conduit who has more information, resources, and is already a step ahead of the game. Most of Mass Effect's questlines in addition are spread across an entire galaxy. The problem with the Blight example is that while the Warden may be taking time away from saving the Blight, quite a few quests could be completed at a location of 'main quest significance'.  I go to Orzammar to recruit an army, so I also happen to help a grieving mother look for her insane son in the Deep Roads.


Well it would work out that way from a purely roll playing angle but honestly the only time in any RPG that I’ve played where going on side quests instead of moving the plot along had any consequence was ME2 after the
reaper IFF mission. Now I know there are those missions that TIM gives you where you cannot skip (that I know of) so those don't count. For example in the old republic I made sure that I finished all the side quests before even
thinking of rescuing Bastila and she was "captured" waiting to be sold or any one of the JRPG with their insane number of sidequests.

P.S Edit for formating, frikkin MS word messed things up.

Modifié par Durka531, 11 juin 2011 - 12:04 .


#25
Amfortas

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If ME3's plot is so focused that it doesn't even allow us to make sidequests and explore the world, then I can honestly say that ME3's plot is not good enough. Or at least not adequate for an RPG. It's not worth to have the greatest plot ever if in order to do so you have to sacrifice the rest of the gameplay.

elitecom wrote...
To give the player the ability to open some new relays leading to places where no citadel species has gone before. Then you can scan the planets, maybe discover a new species, to aid against the reaper threat

I like your ideas OP, but don't use the word scan, it brings back some bad memories.