elitecom wrote...
While I really like exploration the problem I see with many explorable planets is the texture budget. AFAIK ME3 will take 2 DVD's and levels we have seen in E3 demo look pretty big already. 2 DVD's must include some amount of same content because otherwise console players would need to be swapping discs all the time and that would lead overall frustrating experience I think.
So, while I wish we would encounter similar moments while exploring the planets like we did in ME1, where I sometimes just stopped the Mako and looked the landskape, sky... I really would like to have at least some explorable planets, but I doubt we are going to get many, if any of planets like that at all.
That said, yes, there were a lot of things to do in ME1. We gathered relics (that's what I meant with lore items). In ME3 we might get a chance to take out indoctrination device / Husk plant on some planet(s) and perhaps save a small colony that way (bit similar to Geth missions in ME1).
IIRC it was Casey Hudson who said somewhere that ME3 will focus on the council races and Elcor, Hanar and Volus will not play major part in ME3, so I doubt we are going to find any new species. Instead we could find previously unknown Prothean sites (in ME1 there were Prothean data discs) but this time get perhaps bit faster mining capasity to Normandy like in example I wrote in my previous post.
I think we are going to see combination of mining and exploration (though, we don't know what kind of exploration that is going to be) in ME3. But instead of option to land on most planets we find lot's of resources, we may find something else. Prothean techology probes can't retrieve for example and it's up to player to decide if she/he want's to spend time going down on planet to retrieve it.
What comes to motivating players who like exploration missions without punishing players who want to skip them there are IMO lot's of ways to do that.
Say, the Alliance is fighting a battle that seems hopeless for them with their current technology. It would make sense that humankind (or any space faring race) want to warn coming galactic civilisations from the Reaper threat and preserve their history somehow.
In ME3 there could be optional mission where Shepard needs to find unhabitable planets (or even asteroids) that would be suitable to hide human
en.wikipedia.org/wiki/Time_capsule from Reapers. It would be up to Shepard to explore and find suitable location for time capsules because scientists don't want to take a risk that locations would be revealed to Reapers because of indoctrination or Reapers gaining access to their logs via other means.
Normandy is chose to the task because it's stealth, it won't leave traces on Asari or Salarian, etc. surveillance satellites that could lead Reapers after time capsules if Reapers would gain access to satellite data later.
So, to be able to succeed in mission, Shepard must first explore star clusters and systems to find suitable locations and launch probes... or perhaps EDI could inform Shepard about possible locations when Normandy arrives in system... anyway, last step would be going down on said planet, or send away team to asteroid and explore exact location where time capsule would be put, buried or something.
Since we all know that our ultimate goal in ME3 is to stop Reapers players and time capsules won't be needed, players who don't like exploration can freely skip the whole quest, but those who like to explore would have motivation that makes sense. and they could get achievement and they could perhaps find something else (lore items, or actually relics mentioned earlier).
There could be exp. reward for doing exploration missions, but IMO it doesn't need to be anything game changing. In ME2 I hit the level 30 before SM. I had two characters level 50 or 50+ something though. Then, I'v read it's pretty easy to achieve level 30 in ME2 even if player starts from level 0.
To sum it up. I think reward from exploration, discovering relics and getting codex entries when there is enough relics gathered, and / or perhaps bit faster access to some things in technology tree would be ok. Things like that would perhaps be also easiest to implent in game. If there would be lot's of habited planets, there needs to be character models, textures for character models, audio files for Shepard and characters dialogue and besides all that someone needs to write them, direct them and do the voice acting.
Personally, I don't feel like all that would be needed and I would be satisfied with much just things like I wrote above. The "Hard Sci-Fi" feeling I think is much up to players imagination and how player experiences things in game world. I remember when I used to read sci-fi novels and wondered in my mind how it really would be to stare up to the alien sky, with strange colours and moons....
I don't know if there needs to be much content like that and have a lot of things to do, or voice acting, etc. Just a possibility and a reason, any reason to explore I think might be appealing enough for player who likes experiences like that in games.