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Exploration in Mass Effect 3


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#151
Fatemaster

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Foolsfolly wrote...

AlanC9 wrote...

How about having none of this at all?

I mean, really. The final war with the Reapers has started, and Shepard's running around on barren worlds?


This is roughly my opinion as well. The Reapers are here. The civilizations of the galaxy are being systematically wiped out.

Can we not stop on every barren planet we come across for resources and distress signals? The whole galaxy is one giant distress signal.
something not related to the Reapers when they're barreling down on the galaxy? How selfish can you get?


This article is giving you two the middle finger.

http://www.eurogamer...-minimal-ending

#152
Foolsfolly

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Great! ME1's "Race against Saren= Pitter around in the galaxy for 50 hours before even attempting to chase down Saren" is back.

...wait, I just read that what it says is this:

"If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it'll be a lot more brutal and minimal relative to if you do a lot of stuff.

"If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you'll get an amazing, very definitive ending."


Rallying allies is very very very different than stopping over a barren world and picking up rocks or busting pirate skulls. Rallying allies against the single greatest threat in the entire universe is very very important.

In fact, not rallying allies should lead to another 'Shepard dies' ending. No one person can punch out the Reapers.

#153
elitecom

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Fatemaster wrote...

Foolsfolly wrote...

AlanC9 wrote...

How about having none of this at all?

I mean, really. The final war with the Reapers has started, and Shepard's running around on barren worlds?


This is roughly my opinion as well. The Reapers are here. The civilizations of the galaxy are being systematically wiped out.

Can we not stop on every barren planet we come across for resources and distress signals? The whole galaxy is one giant distress signal.
something not related to the Reapers when they're barreling down on the galaxy? How selfish can you get?


This article is giving you two the middle finger.

http://www.eurogamer...-minimal-ending


Nice find Fatemaster, that should once and for all debunk those kinds of arguments. Well done.

Foolsfolly wrote...

Rallying allies is very very very different than stopping over a barren world and picking up rocks or busting pirate skulls.


Who knows how you'll rally your allies? You can rally allies in different ways, also optional sidequests doesn't have to mean rallying allies in the first place. I know Bioware said that sidequests(I don't remember whether it was every single sidequest in the game or not) would be tied into the war effort, but the war effort could be supported in various different ways through various different means. 

There have also been numerous suggestions regarding incentives and reasons(including the linked article) to explore, throughout this thread, and I must say that those arguments have much more credibility than the ones opposing it.

Modifié par elitecom, 13 juillet 2011 - 06:48 .


#154
suprhomre

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I wonder how Shepard will find time to explore while the galaxy is burning?

#155
elitecom

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suprhomre wrote...

I wonder how Shepard will find time to explore while the galaxy is burning?


Well considering the fact that Shepard found time to explore the galaxy while Feros was burning, the Salarian team on Virmire was being killed and indoctrinated, the scientists at peak 15 on Noveria were being killed by the Rachni, and while the population of entire human colonies were being abducted and used in the collector's scheme. I think he can find some time in ME3 too.

#156
elitecom

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Modifications for your vehicle.
 
Mods are returning, which is great but how about extending the mods to your vehicle as well. In ME1 depending on which squad members you brought along would give the Mako different properties. For example the Mako could repair itself faster if you brought someone with tech skills along for the ride. Now how about expanding upon that concept and give the Mako(or the new exploration vehicle) more advantages and disadvantages by adding mods or different parts to it.
 
Example: Assaulting a Reaper fortress. "You'd need a tank!"
What mods would be feasible for such a mission? How about increased fire power and better armour, in turn your mobility decreases. Making the vehicle slow(due to the added weight) but increasingly powerful.
Mods for your vehicle would come in different forms. You could change the length of the main gun to make it more powerful, the size of the rounds it would fire, change armour, change different engines, and the possibilities are quite endless.


Basically you could tailor your vehicle to suit your needs and your mission.

Modifié par elitecom, 19 juillet 2011 - 07:19 .