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toolset *.mor export problem


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#1
Mad_mardigan13

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 Hi everyone,
The problem is that I've created a human female character with a brand new head morph but when I click on "Export > Post to local" the only file created is a "hf_*.MOP" file and not a "hf_*.MOR" file that everybody is talking about. I've searched for hours on the forums and can't get any solution to this. 
If someone got a solution for me it would be great.
Thx by advance

#2
Challseus

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That's weird... Can you at least use this exported head on an npc? And, I assume you're finding the exported file in Dragon Age/AddIns/$Module_Name/core/override/toolsetexport?

Here's the Morph wiki page as well, if you haven't been there yet.

Modifié par Challseus, 20 novembre 2009 - 06:55 .


#3
Mad_mardigan13

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well if I manually change the extension of the file from *.mop to *.mor then I can use the face on a follower like morrigan but the skin won't match at all with the toolset editor version. (Of course I'm looking in the good folder for the exported file and I've read the Morph wiki page a thousand times to see if there were not something I missed.)

[Below I post the "log window" message I've got in the toolset when I click on "Post to local" :
[End]
S: 07:57:10 - Export Summary, 1 Requested, 1 Success, 0 Skipped, 0 Failed. Please see below for more details.
I: 07:57:10 - Offers.xml file has been updated successfully.
I: 07:57:10 - AddIns.xml file has been updated successfully.
I: 07:57:10 - Generated the campaign file.
I: 07:57:10 - PostProcessing
I: 07:57:10 - Exporter completed successfully for resource: succu.mrh
I: 07:57:10 - Successfully exported H:\\\\Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\The_trusted\\\\core\\\\override\\\\toolsetexport\\\\hf_succu.mop.
I: 07:57:10 - Shared Addin resources will be exported to "H:\\\\Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\The_trusted\\\\core\\\\override\\\\toolsetexport\\\\".
I: 07:57:10 - Campaign resources will be exported to "H:\\\\Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\The_trusted\\\\module\\\\override\\\\toolsetexport\\\\".
I: 07:57:10 - Shared resources will be exported to "H:\\\\Documents\\\\BioWare\\\\Dragon Age\\\\packages\\\\core\\\\override\\\\toolsetexport\\\\".
S: 07:57:10 - Starting export: "Post to Local"
[start]

Modifié par Mad_mardigan13, 20 novembre 2009 - 07:27 .


#4
Kendaric Varkellen

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Mad_mardigan13 wrote...

 Hi everyone,
The problem is that I've created a human female character with a brand new head morph but when I click on "Export > Post to local" the only file created is a "hf_*.MOP" file and not a "hf_*.MOR" file that everybody is talking about. I've searched for hours on the forums and can't get any solution to this. 
If someone got a solution for me it would be great.
Thx by advance


You set the "Export as .mop" tab to TRUE, set it to FALSE and you'll export the morph as .mor.
The .mop is only needed if you intend to make the morph a preset for character creation as far as I know.

#5
Mad_mardigan13

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I don't know how to change the "export as .mop" tab value. Can you tell me how to do it please?

#6
Kendaric Varkellen

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In the tabs where you configure the various settings for the facial features (object inspector), there should be one tab named "Export settings" (should be number 14). It should have a single entry reading "Export .mop file" which is either set to True or False. If the entry states True, double-click it and select False, then export your file as usual with "Post to Local".



For a newly created head morph the entry is set to False by default,

#7
Mad_mardigan13

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Thank you very much!!! I didn't see this option at all...

#8
Mad_mardigan13

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Thank you very much for your help