And so all the different things that you do, if
you do a little side quest, or you go off and do a major plot, these
things contribute to the war effort. If you just rip straight down the
critical path and try and finish the game as soon as you can, and do
very little optional or side stuff, then you can finish the game," continued Hudson.
"You
can have some kind of ending and victory, but it’ll be a lot more
brutal and minimal relative to if you do a lot of stuff. If you really
build a lot of stuff and bring people to your side and rally the entire
galaxy around you, and you come into the end game with that, then you’ll
get an amazing, very definitive ending."
But with the game starting with the Reapers arriving on Earth, surely there should be an incentive to hurry and defeat the reapers ASAP, rather than wander around the galaxy fixing everybody's problems?
It annoys me in both of the previous games that we're given reasons to hurry but then rewarded for dawdling. Waiting to pick up the IFF is unquestionably the right thing to do, because the Collectors will wait for you to fix peoples daddy issues. But at least in ME2 you could still get no one left behind even if you actually made fighting the collectors a priority.





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