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One thing from DA2 I don't want to see in ME3


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#1
BinaryHelix101

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Waves of enemies. In every single gunfight.

#2
LPPrince

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There's A LOT of things from DA2 I don't want to see in ME3.

#3
SilentNukee

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LPPrince wrote...

There's A LOT of things from DA2 I don't want to see in ME3.


I think a lot of us agree with that statement.

#4
Il Divo

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I wouldn't mind companions actually talking to each other though...

#5
mornegroth

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Wouldn't it be awesome to be walking down the Presidium, minding your own business, and then out of a sudden OMG 20 GUYS JUMP IN YOUR DIRECTION TO KILL YOU.

#6
Vamp44

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May I add what I don't want? Having to wait until the character wants to speak to you, not you wanting to speak to them. That was extremely, extremely irritating.

And I agree. Do not want waves of enemies in every single firefight. Would be stupid as stupid can be.

#7
Guest_Raga_*

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BinaryHelix101 wrote...

Waves of enemies. In every single gunfight.


Dear god, yes.  I cannot agree with this enough.  Enough freaking mob fights.  I had enough about 1/3 of the way through DA2 to last me forever.

#8
Vanguard Of Destruction

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LPPrince wrote...

There's A LOT of things from DA2 I don't want to see in ME3.


^ This.

#9
shnizzler93

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 Or it could be like Call of Duty and have infinitely respawning enemies until you reach a certain point :police:

#10
mopotter

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Vamp44 wrote...

May I add what I don't want? Having to wait until the character wants to speak to you, not you wanting to speak to them. That was extremely, extremely irritating.

And I agree. Do not want waves of enemies in every single firefight. Would be stupid as stupid can be.


Yes.  The one thing in DA:O that I really loved was being able to talk to the others whenever I wanted to, except during a fight of course.  

And agree about the waves of enemies.  irritating. 

#11
Flashlegend

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As long as its only on occasion and doesn't become the norm I'll be fine with it. Having enemy troops jetpack in from random directions could be really challenging/fun(and possibly extremely irritating at the same time.)

#12
LPPrince

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Yeah, I liked being able to talk to my team WHENEVER and WHEREVER, excluding fights of course.

But that's a DAO feature, not a DA2 feature.

Hell, even in ME1 we could still talk to our squad wherever we wanted, just that it was a little comment and nothing more.

Its weird in ME2 how we can't say ANYTHING to them until we find a hotspot.

#13
Ananka

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LPPrince wrote...

There's A LOT of things from DA2 I don't want to see in ME3.


This.

There are plenty of things from DA2 I don't want to see in ME3. I hated DA2.

But yes, the wave after wave of enemies (who most of the time were just something to hack and slash through) is definately something I don't want in ME3.


 I'd also prefer not to see the excessive reuse of maps, or the mindless fetch quests with no impact at all on the story,, and the a lack of a connecting thread in a story line with no overall goal, or having to go through five hundred loading screens to be able to have one simple dialogue with my squadmember,... I could go on forever.
DA2 has made me very hesitant to pre-order ME3, but I've decided to give it a chance because this is a different team.

Modifié par Annaka, 11 juin 2011 - 01:22 .


#14
Guest_The PLC_*

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ME 2 kinda had that, didn't it?

#15
don-mika

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LPPrince wrote...

There's A LOT of things from DA2 I don't want to see in ME3.



#16
Badpie

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SilentNukee wrote...

LPPrince wrote...

There's A LOT of things from DA2 I don't want to see in ME3.


I think a lot of us agree with that statement.


I know I do.  I'd like ME3 to be as different from DA2 as possible please.  DO NOT WANT.

#17
Wulfram

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Waves are pretty common in ME2. It's just because they're done a lot better you don't notice them so much

#18
BinaryHelix101

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I don't mind waves as in a couple more collectors flying in mid-battle or more husks joining the battle in the husk parts. But if we were fighting, say Cerberus troops and after we've disposed of all of them, a new squad of their troops, and after they're dead again a new squad jumps from whatever rooftop is nearby.

#19
Guest_mrsph_*

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It happened in Mass Effect 2. Just not to the ridicioulous extent of DA2.

Also: Mass Effect 3 team is not the Dragon Age team ETC, ETC.

Modifié par mrsph, 11 juin 2011 - 01:40 .


#20
Biotic_Warlock

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BinaryHelix101 wrote...

Waves of enemies. In every single gunfight.


To add: Waves of enemies jumping from roofs like ninjas (which is physically, logically, biologically, technically, and anything-else-ically impossible)

#21
ElitePinecone

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mrsph wrote...

Also: Mass Effect 3 team is not the Dragon Age team ETC, ETC.


Can't be emphasised enough. 

#22
Bad King

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BinaryHelix101 wrote...

Waves of enemies. In every single gunfight.


Really? Waves worked fine in ME2 (such as the end of Kasumi's mission and the one on the shadow broker base). I personally don't want one recycled dungeon over and over again.

Modifié par Bad King, 11 juin 2011 - 02:02 .


#23
Badpie

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Biotic_Warlock wrote...

BinaryHelix101 wrote...

Waves of enemies. In every single gunfight.


To add: Waves of enemies APPEARING OUT OF THIN AIR RIGHT IN FRONT OF YOU (which is physically, logically, biologically, technically, and anything-else-ically impossible)


Fix'd

#24
ElitePinecone

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Yes, it was the 'appearing out of thin air behind/in front of you' that was most grating.

I can accept that reinforcements arrive (e.g. on Kasumi's mission or the Collector cruiser) - but not 30+ bandits hiding up on rooftops or spawning in the middle of a cave. It makes direction in combat just about pointless.

#25
simsaholic

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I know it's the complete opposite of the topic but still....

two thing's I WOULDN'T mind would be class specific cutscenes and other people recognizing what class your character is, these were two things on a VERY SHORT list of things I liked about DA2