One thing from DA2 I don't want to see in ME3
#1
Posté 11 juin 2011 - 12:44
#2
Posté 11 juin 2011 - 12:57
#3
Posté 11 juin 2011 - 01:00
LPPrince wrote...
There's A LOT of things from DA2 I don't want to see in ME3.
I think a lot of us agree with that statement.
#4
Posté 11 juin 2011 - 01:00
#5
Posté 11 juin 2011 - 01:05
#6
Posté 11 juin 2011 - 01:06
And I agree. Do not want waves of enemies in every single firefight. Would be stupid as stupid can be.
#7
Guest_Raga_*
Posté 11 juin 2011 - 01:07
Guest_Raga_*
BinaryHelix101 wrote...
Waves of enemies. In every single gunfight.
Dear god, yes. I cannot agree with this enough. Enough freaking mob fights. I had enough about 1/3 of the way through DA2 to last me forever.
#8
Posté 11 juin 2011 - 01:07
LPPrince wrote...
There's A LOT of things from DA2 I don't want to see in ME3.
^ This.
#9
Posté 11 juin 2011 - 01:09
#10
Posté 11 juin 2011 - 01:09
Vamp44 wrote...
May I add what I don't want? Having to wait until the character wants to speak to you, not you wanting to speak to them. That was extremely, extremely irritating.
And I agree. Do not want waves of enemies in every single firefight. Would be stupid as stupid can be.
Yes. The one thing in DA:O that I really loved was being able to talk to the others whenever I wanted to, except during a fight of course.
And agree about the waves of enemies. irritating.
#11
Posté 11 juin 2011 - 01:09
#12
Posté 11 juin 2011 - 01:12
But that's a DAO feature, not a DA2 feature.
Hell, even in ME1 we could still talk to our squad wherever we wanted, just that it was a little comment and nothing more.
Its weird in ME2 how we can't say ANYTHING to them until we find a hotspot.
#13
Posté 11 juin 2011 - 01:21
LPPrince wrote...
There's A LOT of things from DA2 I don't want to see in ME3.
This.
There are plenty of things from DA2 I don't want to see in ME3. I hated DA2.
But yes, the wave after wave of enemies (who most of the time were just something to hack and slash through) is definately something I don't want in ME3.
I'd also prefer not to see the excessive reuse of maps, or the mindless fetch quests with no impact at all on the story,, and the a lack of a connecting thread in a story line with no overall goal, or having to go through five hundred loading screens to be able to have one simple dialogue with my squadmember,... I could go on forever.
DA2 has made me very hesitant to pre-order ME3, but I've decided to give it a chance because this is a different team.
Modifié par Annaka, 11 juin 2011 - 01:22 .
#14
Guest_The PLC_*
Posté 11 juin 2011 - 01:23
Guest_The PLC_*
#15
Posté 11 juin 2011 - 01:23
LPPrince wrote...
There's A LOT of things from DA2 I don't want to see in ME3.
#16
Posté 11 juin 2011 - 01:24
SilentNukee wrote...
LPPrince wrote...
There's A LOT of things from DA2 I don't want to see in ME3.
I think a lot of us agree with that statement.
I know I do. I'd like ME3 to be as different from DA2 as possible please. DO NOT WANT.
#17
Posté 11 juin 2011 - 01:29
#18
Posté 11 juin 2011 - 01:38
#19
Guest_mrsph_*
Posté 11 juin 2011 - 01:39
Guest_mrsph_*
Also: Mass Effect 3 team is not the Dragon Age team ETC, ETC.
Modifié par mrsph, 11 juin 2011 - 01:40 .
#20
Posté 11 juin 2011 - 01:41
BinaryHelix101 wrote...
Waves of enemies. In every single gunfight.
To add: Waves of enemies jumping from roofs like ninjas (which is physically, logically, biologically, technically, and anything-else-ically impossible)
#21
Posté 11 juin 2011 - 01:49
mrsph wrote...
Also: Mass Effect 3 team is not the Dragon Age team ETC, ETC.
Can't be emphasised enough.
#22
Posté 11 juin 2011 - 02:02
BinaryHelix101 wrote...
Waves of enemies. In every single gunfight.
Really? Waves worked fine in ME2 (such as the end of Kasumi's mission and the one on the shadow broker base). I personally don't want one recycled dungeon over and over again.
Modifié par Bad King, 11 juin 2011 - 02:02 .
#23
Posté 11 juin 2011 - 02:03
Biotic_Warlock wrote...
BinaryHelix101 wrote...
Waves of enemies. In every single gunfight.
To add: Waves of enemies APPEARING OUT OF THIN AIR RIGHT IN FRONT OF YOU (which is physically, logically, biologically, technically, and anything-else-ically impossible)
Fix'd
#24
Posté 11 juin 2011 - 03:01
I can accept that reinforcements arrive (e.g. on Kasumi's mission or the Collector cruiser) - but not 30+ bandits hiding up on rooftops or spawning in the middle of a cave. It makes direction in combat just about pointless.
#25
Posté 11 juin 2011 - 03:43
two thing's I WOULDN'T mind would be class specific cutscenes and other people recognizing what class your character is, these were two things on a VERY SHORT list of things I liked about DA2




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