Patch 1.03 dealt a death blow to Dragon Age 2 culture! All those hundreds of Youtube clips detailing unreal accomplishments were rendered moot, because the game is different now. Future 1.03 players will enjoy a terrific system, but one that has too little to do with accomplishments of yore. They will get stuck on difficult fights, search for them on Youtube and find videos there that just don’t play like what they’re playing. Guides to effective builds, labours of burning love, are left hanging, only partly meaningful.
Instead of wiping them out, Bioware must have hoped patch 1.03 would further kindle these flames by feeding them more fuel. And for a while, there were signs of this. But in the end it was not to be. Activity in the gameplay forums after 1.03 is pretty much zero.
Or perhaps it was argued that min-maxers, who rely so intimately on every little detail of balance and gameplay, are a small minority that you can afford to alienate; that casual players will not suffer, only benefit from the improvements. But it is the min-maxers’ videos and how-tos that casual players turn to in their hours of need. So yes, it affects casual play.
For my 1.03 playthrough, starting now, there will be no inspiration, nothing to strive for, no one to discuss with. When I get to the Nexus Golem gauntlet, will I even look at those old 1.02 videos? No, it’s too painful – doing so will only make me think of their heroic creators who had the rug pulled out from under their feet and were thrust from celebrity into obscurity. Patch 1.03, for all its commendable bug fixes, and all its arguable improvements to gameplay, has left Dragon Age 2 less fun to play and the world a worse, colder place.
Please consider this, Bioware, when patching future games. Fix bugs by all means, but don’t tinker like this with balance and gameplay mechanics. Even if you think – even if you know you can better them, consider them set in stone. Because gamers will.
Modifié par panchamkauns, 11 juin 2011 - 05:38 .





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