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How patch 1.03 dealt a death blow to Dragon Age II Culture


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#51
AreleX

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ipgd wrote...

In theory, you could ask. Someone would probably step up, especially if it were just a matter of reworking an existing guide.


I write the guides because I know the game better than everyone else. If what I do and what I know and how I approach things was commonplace, we wouldn't be having this discussion, because somebody would've already stepped up and done it. I'm doing it not because I love the patch (or the game, any more), but because I love the community (at least, the part I interact with), and am always happy to help them.

(just this once, I promise I don't mean to sound arrogant; that's the truth)

ipgd wrote...

You can be unhappy with it, but "a death blow to Dragon Age II culture" is more than a little dramatic. The sky has not fallen. That you plan to continue working on your guides is even evidence of that. People will make new videos and new guides even if they're kicking and screaming while they do.


I agree that it's a bit 'alas, poor yorick!', but I do understand what he's saying. The gameplay/builds forums are pretty much their own entity, with their own regular posters and competitions and inside jokes, etc, so if a lot of those people who help make it what it is are gone, is it still the same? If you take the cast of Cheers out of that bar, can you really consider it the same bar? In THAT sense, he is correct, I feel. The rest of the forums, however, will continue to whine and argue and troll each other til the end of time.

Upsettingshorts wrote...

This thread has the most hyperbolic title in the history of human discourse.


I have never seen your posts before, and I must say that I am absolutely enthralled by your fat Lee avatar. I approve!

#52
Leonia

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I look forward to reading some updated guides, have always found yours to be quite interesting and easy to follow, AreleX. Keep up the good work!

#53
AtreiyaN7

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Given how the "culture" has been in the forums, I'm not sure this is a bad thing - heh. Yes, sorry about the joke (just applies to the general forums really)- if people continue to play the game, I assume that eventually someone, somewhere will whip up new guides, film new videos, come up with modified builds, etc. if the changes from 1.02 to 1.03 are that drastic. Gamers seem to show a certain amount of ingenuity when it comes to working around problems (and if all else fails, there's cheating I imagine).

#54
Khayness

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ipgd wrote...

As someone who played MMOs for a decade I read this thread and scratch my head.

New videos will be made. Guides will be rewritten. It is not the end of the world. Is this really the first game patch you've ever experienced?


This isn't an MMO. And the combat balance is the least of DA2's problems.

This patch is "We didn't intend for you to have fun this way, so stop having fun, here are the new rules." I quit MMOs because I didn't have 100% control over my gameplay, I don't want this stuff again in a single player game.

Hardcore RPG gamers will soon be min-maxing like hell again, they will always find loopholes. Combat rebalance in a single player game shouldn't be the top priority, I'm using 1.03 for its bugfixes. I don't give a damn about imba abilities, I want my game content what got robbed from me because of bugs.

Modifié par Khayness, 11 juin 2011 - 08:02 .


#55
Xalen

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It's actually interesting how on general and story forums the opinions of the patch range from neutral to overall positive, but on gameplay and strategy forums the reaction is strongly negative. There must be a moral in here somewhere... 

Modifié par Xalen, 11 juin 2011 - 08:03 .


#56
ipgd

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AreleX wrote...

ipgd wrote...

In theory, you could ask. Someone would probably step up, especially if it were just a matter of reworking an existing guide.


I write the guides because I know the game better than everyone else. If what I do and what I know and how I approach things was commonplace, we wouldn't be having this discussion, because somebody would've already stepped up and done it. I'm doing it not because I love the patch (or the game, any more), but because I love the community (at least, the part I interact with), and am always happy to help them.

(just this once, I promise I don't mean to sound arrogant; that's the truth)

It doesn't have to be commonplace for there to be one other person with enough of a grasp of the game mechanics to manage a guide, and DA2 isn't even particularly esoteric in that regard.

Believe me, I am more than familiar with the logistics of min/max wanking and guides. I have written and maintained them myself and that was for games that would require me to do complete overhauls every 2-3 months.

The doomcalling and melodrama just tickles me.


Khayness wrote...

This isn't an MMO. And the combat balance is the least of DA2's problems.

This patch is "We didn't intend for you to have fun this way, so stop having fun, here are the new rules." I quit MMOs because I didn't have 100% control over my gameplay, I don't want this stuff again in a single player game.

Hardcore RPG gamers will soon be min-maxing like hell again, they will always find loopholes. Combat rebalance in a single player game shouldn't be the top priority, I'm using 1.03 for its bugfixes. I don't give a damn about imba abilities, I want my game content what got robbed from me because of bugs.

You don't have to like it. The world still hasn't ended.

Modifié par ipgd, 11 juin 2011 - 08:08 .


#57
Khayness

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ipgd wrote...

You don't have to like it. The world still hasn't ended.


I'm not liking it.

And I didn't say the world is going to end. It's just being crappier every day. :wizard:

Modifié par Khayness, 11 juin 2011 - 08:13 .


#58
ipgd

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Khayness wrote...

I'm not liking it.

And I didn't say the world is going to end. It's just being crappier every day. :wizard:

And that is not the point I am addressing. My point is that a patch is not going to single-handedly destroy a community. You are free to hate it and cry about it as you please.

#59
AreleX

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Ah. Well, while we wait for this mythical person that has not surfaced in the past 3 months to ride in on his unicorn carrying a pot of DA2 leprechaun gold, I'll be working on the updates.

:P

Has been a pleasure hearing your opinions.

(once again, not sarcasm)

#60
ipgd

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AreleX wrote...

Ah. Well, while we wait for this mythical person that has not surfaced in the past 3 months to ride in on his unicorn carrying a pot of DA2 leprechaun gold, I'll be working on the updates.

Said magical leprechaun people appear with necessity and when everyone gets tired of seeing "WHERE CAN I FIND AN UP TO DATE GUIDE FOR X" threads.

#61
Khayness

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ipgd wrote...

And that is not the point I am addressing. My point is that a patch is not going to single-handedly destroy a community.


Well it won't, as I've said, the theorycrafters will adapt and abuse the numbers in spectacular ways again. This incursion into our playstyles was unnecessary, the encounters are still going to be repetitive due the lack of more enemy variety, and the reused areas are still there. I hope the import bugs are gone atleast.

Combat balance was DA2's tiniest flaw.

ipgd wrote...

You are free to hate it and cry about it as you please.


Why, thank you!

#62
bossk-office

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The doomcalling and melodrama just tickles me.

That’s great, when I start a thread here I don’t want to bore anyone.

Especially not someone whose sig is ”GAYS IN SPACE”!

Modifié par panchamkauns, 11 juin 2011 - 09:03 .


#63
kyles3

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Xalen wrote...

It's actually interesting how on general and story forums the opinions of the patch range from neutral to overall positive, but on gameplay and strategy forums the reaction is strongly negative. There must be a moral in here somewhere... 


Gameplay and Strategy Forums: ARGH MAH CRITICAL CHANCE
General and Story Forums: YAYYY ANDERS RIVALMANCE

#64
Dracotamer

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Uhm, Dragon Age 2 ruined the Dragon Age culture, patches just add to it.

#65
Zanallen

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The best game guide I have ever read was for Beath of Flams by Fritz Fraundorf.

Modifié par Zanallen, 11 juin 2011 - 09:56 .


#66
Foolsfolly

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In Exile wrote...

Foolsfolly wrote..
Well, there goes approximately 75% of the reason to get Force Mage.


I wish they mentioned this in the patch notes, but knockback has been completely reworked. +50 is as good as +100; it's much harder to get knocked around now and interrupted, even on nightmare.

ETA:

I don't get the "oh noes, they've changed the mechanics!" complaints. The game was borked on release, they tried to fix it, and now it's borked in different ways, and even easier than before. If there's any group that shouldn't matter in any release, it's the elite min-max crowd, who can deal with any kind of game & find a way to exploit it. A patch is always for the chaff.

There are multiple viable solutions to combat on nightmare now, and the heavy pressure on the one true build ™ with assassins has been lessened. These are positive changes.


Ah, previous statement retracted then.

I'll get the patch some time this week and finish my last and currently abandoned Warden to import. Check out what the fuss is about.

As I said previously in this thread. It really does look like a solid patch, fixing much needed things, tweaking combat a bit, and nerfing only about a half-dozen abilities. Not the worst patch ever and it looks like it might be for the general betterment of the game.

But perhaps it plays badly. One of those 'better on paper' things.

....hope there's news of a DLC by the time I finish my Warden though. Would like something new to do in DA2 other than testing out the last two patches.

#67
Cody211282

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Cul·ture-the customary beliefs, social forms, and material traits of a racial, religious, or social group; also : the characteristic features of everyday existence (as diversions or a way of life} shared by people in a place or time.


A single player game can't have culture, Stop freaking out that they are fixing the damn broken game.

#68
Firefeng

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The only thing this patch killed were 2-handed warriors. (Which was odd, because sword'n'board warriors were already more powerful to begin with...)

Modifié par Firefeng, 12 juin 2011 - 04:25 .


#69
atum

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I guess I have a bit of a different perspective. I feel like they removed a bit of fun from the casual gamers.

Basically I just don't get why they nerfed anything in a single player game (from the player's perspective). If something was so OP, add a new "beyond nightmare" mode. Or if some encounters are too hard/long, nerf them for normal/easy mode. Those are both fine, but to reduce the stats on items and take away oneshot kills on a lot of stuff seems pointless. HP caps are a failure of balance IMO.

It's something you would see in an MMO, sure, but I dont get why they did it here -- it seems dumb. Game is still fun though, but there wasn't a need for this kinda stuff. Partly my own fault but I'm going to have to remember to not let steam auto-update games from now on.

#70
frustratemyself

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While the overly dramatic tone of the OP did make me giggle a bit (sorry panchamkauns) I do agree overall.

I originally started playing on lower difficulties and worked my way up to nightmare and found the guides by players like Arelex and Suicidalbaby helpful, informative and a great place to get ideas. It is a shame that such an overhaul will be needed to update some of them and disheartening for the people who wrote them out of the goodness of their black little hearts.

Luke Barrett I believe it was, said that overall only about 2% of people are playing DA2 on nightmare difficulty with even less finishing on that difficulty. The changes made to combat in this patch were supposedly in the name of overall game balance. I'm not sure who was supposed to benefit from this though.
I've started a couple of new characters since installing 1.03 and haven't really played past the deep roads in act 1. So far it has been an absolute faceroll and I had to check and make sure the difficulty was still on nightmare.

The bug fixes, I love. Adding new bugs (bloody sunder), I'm not so happy with.
I do wonder at the logic behind some of the changes cause it seems almost like someone was blindfolded and throwing darts at a board covered with notes while asking "what can we stuff with?"

#71
fchopin

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panchamkauns wrote...

Instead of wiping them out, Bioware must have hoped patch 1.03 would further kindle these flames by feeding them more fuel. And for a while, there were signs of this. But in the end it was not to be. Activity in the gameplay forums after 1.03 is pretty much zero.



The reason i have not commented on the 1.03 patch is because i stopped playing the game after about 2 or 3 weeks when it came out.
 
I don't see the point of installing a patch on a game i don't expect to play again, Bioware are not going to fix act 3 so what is the point.

#72
Foolsfolly

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Luke Barrett I believe it was, said that overall only about 2% of people are playing DA2 on nightmare difficulty with even less finishing on that difficulty. The changes made to combat in this patch were supposedly in the name of overall game balance. I'm not sure who was supposed to benefit from this though.


That makes sense. I only did one Nightmare run in Origins and about half of one on DA2 (Archer character struck by the Isabela bug, deleted her and never went back to the game). In Mass Effect I did one Insanity run. It was boring and tedious. I did one Insanity run in ME2, a handful of Hardcore runs, and mostly Veteran runs after that. (Veteran doesn't have every enemy encased in armor/biotic/shields which means less time defense stripping and biotics are always viable).

I just don't find these types of games enjoyable on the top tier difficulties. I only run them as a kind of ego thing. Once beaten I go back down to a lower difficulty and enjoy character and story.

2% is an extremely low percentage. For better or worse prepare for future patches, expansions, and DLC that cater more to the lower difficulties.

#73
AreleX

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Firefeng wrote...

The only thing this patch killed were 2-handed warriors. (Which was odd, because sword'n'board warriors were already more powerful to begin with...)


Did you know they nerfed 2H Warriors because people who play the game on NORMAL were complaining that it was TOO EASY?

I'll let that sink in for a minute.

No, I am not joking.

Modifié par AreleX, 12 juin 2011 - 06:48 .


#74
stragonar

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likes:
higher enemy health regen (makes cheesy kiting less effective)
lower cross-class combo damage
higher low-rank enemy health
lower secondary attribute reqs

dislikes:
elite/champion enemy nerfs (ogres are ridiculously easy now)
overall lack of consistant difficulty, it is far too easy early on in the game
sunder issues

#75
Taritu

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Oh my, it's a good patch that makes much needed changes. There is nothing in the game that is that hard, that anyone should be proud of "accomplishments". Goodness.