Renegade and Paragon
#1
Posté 11 juin 2011 - 01:39
Does anyone else feel that the Genophage cure with Mordin, Rachni queen, and collector base destroy or save decisions were a bit too ambiguous to assign those points to?
I saved the Rachni because they'd make good allies, not because I was upset about the whole genocide thing. (though the method of killing her was a bit over the top)
I wanted to save the cure as a future bargaining chip with the krogan, not because I thought the genophage was wrong. It's established through conversation that it is the best choice out of a crappy situation.
I saved the collector base because the technology would save millions of lives, not because I felt callous indifference to the fate of those who were absorbed by the reaper.
The geth was a bit less severe, but I just thought that brainwashing 5% of a population to save their lives when they'd repeatedly taken others, at the risk of losing the other 95% and a chance that they'll return to "heretic" state and kill things was incredibly irresponsible and morally questionable.
I think that all those choices really should have just awarded equal amounts of each for the persuasion bonus and the outcome just recorded for storyline usage.
#2
Posté 11 juin 2011 - 01:46
Slightly OT - but still pretty on topic in a weird way: I would like to see symbols in the dialogue wheel like in DA2, which tells u which choice is paragon or renegade (or just being humourous and witty). It can be hard telling which one is most aggressive - except the red/blue options which u have to unlock >_>
Modifié par Biotic_Warlock, 11 juin 2011 - 01:47 .
#3
Posté 11 juin 2011 - 01:54
#4
Posté 11 juin 2011 - 02:30
1) It should no longer work so that you have to have a percentage of paragon choices made in order to make some paragon choices. All options should be accessible to decrease the need for metagaming.
2) Paragon and Renegade should no longer be "nice/tactful/vaguely good" and "mean/direct/vaguely evil". Instead P&R should be translate to idealism and pragmatism respectively.
3) Since my idea makes the bar of points kind of useless, how about once you get a majority of Paragon responses, any of your automatic dialogue takes on the tone of a paragon idealist.
#5
Posté 11 juin 2011 - 02:50
Your third point, is along the lines of what they did with Dragon Age 2 and I have been hoping they do it with Mass Effect 3 for a while now.
Back to the topic at hand: From reading various magazine articles, it dawns on me that I have done everything to supposedly make Mass Effect 3 as hard as possible.
One said, if you save the Rachni Queen then they might help you, I killed her so definitely no hope there. I gave the Collector Base to the Illusive Man and another article said that would supposedly give Cerberus an advantage.
About the only thing I did to help Shepard according to the magazine articles is save the Genophage cure.
#6
Posté 11 juin 2011 - 02:57
I think possibly the Paragon/Renegade system doesn't work all that well. It's a very rigid sytem that doesn't allow for many RP styles since without a lot of Para-points you can't get later Paragon options, which rules out certain character types right off the bat unless you want Failure!Shep as an import option.
#7
Posté 11 juin 2011 - 03:21
Then I made an **** Shepard who tries to have sex with everyone on the Normandy. Just for a laugh ;-)
#8
Posté 11 juin 2011 - 04:24
Skirata129 wrote...
I realize that there's quite likely many, MANY threads about this, but gravedigging likely isn't encouraged.
Does anyone else feel that the Genophage cure with Mordin, Rachni queen, and collector base destroy or save decisions were a bit too ambiguous to assign those points to?
I saved the Rachni because they'd make good allies, not because I was upset about the whole genocide thing. (though the method of killing her was a bit over the top)
I wanted to save the cure as a future bargaining chip with the krogan, not because I thought the genophage was wrong. It's established through conversation that it is the best choice out of a crappy situation.
I saved the collector base because the technology would save millions of lives, not because I felt callous indifference to the fate of those who were absorbed by the reaper.
The geth was a bit less severe, but I just thought that brainwashing 5% of a population to save their lives when they'd repeatedly taken others, at the risk of losing the other 95% and a chance that they'll return to "heretic" state and kill things was incredibly irresponsible and morally questionable.
I think that all those choices really should have just awarded equal amounts of each for the persuasion bonus and the outcome just recorded for storyline usage.
See, this what the logical player thinks without meta-gaming. But then being on the forums pretty much forces you to meta-game in every re-play.
In my ME-3 prepped save, I've got all Paragon decisions except for the Rachni; "I don't want tentacled monstrosities running around my galaxy!" -Udina (he says something like that if you report to him after Noveria).
I supported the genophage, but I kept the data in case it needed to be modified again. If the research is there, might as well keep it. "Might as well have it and not need it."
I also like to think it's morelike 30/70% ratio of heretic to true geth... Because if it were only 5%, I'm pretty sure I'd wiped them all out in ME1. I just hope how they play out in ME3 comes to be equal in content. Not getting to see an all-human council or the new council was a little frustrating. Particularly because I don't think you can get your spectre status back if the original council died, can you?
Also, this:
Dangerfoot wrote...
What they need to do is totally rework the P&R system.
1) It should no longer work so that you have to have a percentage of paragon choices made in order to make some paragon choices. All options should be accessible to decrease the need for metagaming.
2) Paragon and Renegade should no longer be "nice/tactful/vaguely good" and "mean/direct/vaguely evil". Instead P&R should be translate to idealism and pragmatism respectively.
3) Since my idea makes the bar of points kind of useless, how about once you get a majority of Paragon responses, any of your automatic dialogue takes on the tone of a paragon idealist.
Modifié par Jonathan Shepard, 11 juin 2011 - 04:25 .
#9
Posté 11 juin 2011 - 04:41
Dangerfoot wrote...
What they need to do is totally rework the P&R system.
1) It should no longer work so that you have to have a percentage of paragon choices made in order to make some paragon choices. All options should be accessible to decrease the need for metagaming.
2) Paragon and Renegade should no longer be "nice/tactful/vaguely good" and "mean/direct/vaguely evil". Instead P&R should be translate to idealism and pragmatism respectively.
3) Since my idea makes the bar of points kind of useless, how about once you get a majority of Paragon responses, any of your automatic dialogue takes on the tone of a paragon idealist.
This
#10
Posté 11 juin 2011 - 04:42
Collector Base: more of a shaded gray. The tech on board, in the right hands, could probably help against the Reapers. That being said, everything produced in that base was an atrocity. The symbolic act of destroying it was more Paragon.
#11
Posté 11 juin 2011 - 04:47
Decepticus Wolf wrote...
Dangerfoot wrote...
What they need to do is totally rework the P&R system.
1) It should no longer work so that you have to have a percentage of paragon choices made in order to make some paragon choices. All options should be accessible to decrease the need for metagaming.
2) Paragon and Renegade should no longer be "nice/tactful/vaguely good" and "mean/direct/vaguely evil". Instead P&R should be translate to idealism and pragmatism respectively.
3) Since my idea makes the bar of points kind of useless, how about once you get a majority of Paragon responses, any of your automatic dialogue takes on the tone of a paragon idealist.
This
^Especially number 1. I hate when I want to make a certain descision but can't because I can then NOT choose a certain charm/intimidate option later on.
#12
Posté 11 juin 2011 - 04:48
#13
Posté 11 juin 2011 - 04:58
Ice Cold J wrote...
Rachni Queen and Genophage: no. If you trya nd play god by eliminating a species on a whim or prejudice, it's wrong. Eliminating certain memebers of that species is one thing, but eliminating all for the actions of some? No.
Collector Base: more of a shaded gray. The tech on board, in the right hands, could probably help against the Reapers. That being said, everything produced in that base was an atrocity. The symbolic act of destroying it was more Paragon.
Who says it's about prejudice? In my mind it's logic. It's like Virmire. You have to choose, and there is no definitive right answer because each option has risks and rewards. In the end, it's your point of view that makes wrong or right, and how you justify it.
I get the Rachni thing since it very much sounds like if you killed the Queen that was it for their entire species... but I don't think the Genophage really fits into that category. What really persuaded me was that Wrex didn't sign up to Maelon's research. Wrex. The sensible Krogan. In the end it's not about playing God, it's about sacrifice. From what has been said, the average Krogan is like Weyrloc Guld or Uvenk... I don't think I really want to let them loose all over the galaxy until the more mind-strong members of the species get a good hold on things, whereas the Rachni claim to have been essentially brainwashed so I'm willing to give the Queen a chance to prove her good intent.
TBH, I destroyed the base because I saw Cerberus becoming my enemies a mile off, wasn't that hard to predict. Taking that view, any chance I can get to eliminate an advantage to them I'm going to take.
Paragon and Renegade don't factor into my decisions. I go by gut feeling, which was always; Destroying the base doesn't give us less than we have at the moment, but keeping it could cause major problems later. The Rachni are probably severely weaker than they were, whereas other civilisations have evolved. The Genophage was the attempt to correct a previous mistake, and until the krogan learn to put their heads together and live rather than just survive the Genophage will stay right where it is.
And finally, if a machine asked me why it existed my first response would not be to shoot it and then act like the resulting retaliation was not my fault.
#14
Posté 11 juin 2011 - 05:12
Dangerfoot wrote...
What they need to do is totally rework the P&R system.
1) It should no longer work so that you have to have a percentage of paragon choices made in order to make some paragon choices. All options should be accessible to decrease the need for metagaming.
2) Paragon and Renegade should no longer be "nice/tactful/vaguely good" and "mean/direct/vaguely evil". Instead P&R should be translate to idealism and pragmatism respectively.
3) Since my idea makes the bar of points kind of useless, how about once you get a majority of Paragon responses, any of your automatic dialogue takes on the tone of a paragon idealist.
I totally, totally agree with this. The paragon/renegade system in ME2 really made me mad at some points. You get smacked if you play something other than a holy paladin or gone totally rogue.
#15
Posté 11 juin 2011 - 05:43
#16
Posté 11 juin 2011 - 05:46
Valentia X wrote...
Dangerfoot wrote...
What they need to do is totally rework the P&R system.
1) It should no longer work so that you have to have a percentage of paragon choices made in order to make some paragon choices. All options should be accessible to decrease the need for metagaming.
2) Paragon and Renegade should no longer be "nice/tactful/vaguely good" and "mean/direct/vaguely evil". Instead P&R should be translate to idealism and pragmatism respectively.
3) Since my idea makes the bar of points kind of useless, how about once you get a majority of Paragon responses, any of your automatic dialogue takes on the tone of a paragon idealist.
I totally, totally agree with this. The paragon/renegade system in ME2 really made me mad at some points. You get smacked if you play something other than a holy paladin or gone totally rogue.
Indeed, BW often talked about Grey areas but you either had to become full Paragon or full Renegade, somewhere around the neutral line just wasn't going to cut it. I'm really hoping for some changes in ME3....
#17
Posté 12 juin 2011 - 03:26
#18
Posté 12 juin 2011 - 03:45
#19
Posté 12 juin 2011 - 05:23
I wanted to keep the Collector base intact, but maybe I could've just called in the Alliance instead of handing it to TIM. I know these kind of ideas are far fetched and would potentially create too many problems for the developers when it comes to maintaining a base structure to the story.
#20
Posté 12 juin 2011 - 05:31





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