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#76
Neverwinter_Knight77

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For the record, one of my characters is a pure renegade who murdered a lot of people. I'm fine with whatever consequences come my way. If the experience is exactly the same as that of a paragon, then what's the point?

#77
88mphSlayer

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iAmLegion2183 wrote...

Renegade Shepard - "Insanity difficulty level too easy, need a real challenge. Solution? Kill all potential allies in ME1 & 2."

Defeat Reapers then bask in awesomeness of oneself. "I did it my way, F**K YEAH."


pretty much

my renegade shepards are fine doing things their way

besides a more difficult journey is a more memorable one

Modifié par 88mphSlayer, 11 juin 2011 - 10:15 .


#78
azerSheppard

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Obviously ME3 will be done i a way that all your previous choices will be irrelevant to what happens in it.

Don't have the Genophage data? Well you got the princess to trade for krogan forces.
Don't have Geth support? Well, turns out Quarians have contacted them and are collaborating and joining forces.
Don't have Council? Well, **** them, i mean, honestly, how rellevant where they to me2, aside from a few side quests and how turians shopowners view you, not much.


Obviously the Rachni will be one of the few things that will have a serious impact. But what if the reapers indoctrinate all of them again and send em to rape us all?

#79
onelifecrisis

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ladyvader wrote...

onelifecrisis wrote...

Bogsnot1 wrote...

Seriously, you didnt see this coming?


I didn't. At least, not exactly. For example, I thought that saving the collector base would possibly lead to Shepard defeating the reapers and Cerberus/humanity establishing themselves as the new Galactic Empire, reaper tech and all, possibly even with Shepard taking over as the new Illusive Man or Emperor.

Did you not talk to any of you squad after you got back to the Normandy?  None, I repeat NONE of them thought keeping it was a good idea.


Only two of them are human, and one of those (Jacob) is a complete paragon who openly dislikes many of the things that Cerberus have done in the past. It wouldn't make much sense for anyone except Miranda to agree with keeping the base, and I gather from YouTube that she actually does (sort of) agree with it if you keep the base. So, your point is kind of invalid really.

#80
eye basher

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Bogsnot1 wrote...

Fixers0 wrote...

Bogsnot1 wrote...
Seriously, you didnt see this coming?


if you have got nothing constructive to contribute to this  thread (and considering the Majority of your post consist of one or two lines usally meant to insult people because the think different then you do, many other threads to) then please stay away from it.


I dont insult people who think differently than I do. I just insult people who dont think at all.
What is there to discuss? Renegades who kill everyone in their path, and only look out for themselves will naturally have a harder time gaining allies, to combat the Reaper threat, if they can find anyone willing to ally themselves with such a person to begin with.
Given that these sorts of threads appear a couple of times a week, from people too lazy to see if one already exists, and everything that can be said has been said, what sort of response did you honestly expect

Fixers0 wrote...
All opinions, suggestions, comments are welcome as long as it remains civil.

Next time I'll have a great, big, shiney warning, just for you.

Image IPB

LOL i like this guyImage IPB

#81
Clonedzero

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i play 90% paragon and i still would like the choices to end up equal. they should obviously have very different outcomes, but it should be fairly equal in content and in resources to fight the reapers.

because if its not, then from a metagaming perspective there is a right and wrong choice. it would trivialize all the choices making them pointless because "well, you made the wrong choice, sucks to be you!" instead of "oh you made that choice? well this happens instead of that"

people saying "well its obvious this will turn out good" are well, kinda dumb. alot of those choices make more sense to do the renegade ones than the paragon ones. choices should have consequences, some renegade stuff should end up biting you in the ass later on, but so should some paragon choices. otherwise it makes all the paragon choices the right ones.

everyone arguing against equal treatment are paragon players, i am too for the most part, but damn guys. why make renegades get a less awesome experience?

#82
Hathur

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JetsoverEverything wrote...

Dannyboy9876 wrote...

You can be renegade AND make good choices, you know.

I accidentally deleted the Genophage Data on my latest play-through. >_<


there all good choices. renegade is just willing to sacrifice more or not take any chances.

idk why people think renegade is EVIL, CH said that there is no good and evil in ME.


Uh... Renegade actions have some pretty evil outcomes tied to them... murder or grievous bodiliy assault being two common ones (and one case of torture). Soooo... yeah... Renegade Shep is kinda evil.

Modifié par Hathur, 12 juin 2011 - 12:06 .


#83
Bluefuse

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By default, I play Paragon because teamwork is the way to win. Going in alone and doing things by yourself and for yourself is asking for trouble. If the renegade player gets shafted, then so be it, because that's what would most likely happen in real life.

I'm personally against playing with most of those renegade choices simply because of the obvious outcomes it hints at, but I understand for those who are playing because it best reflects what they would do. I'm not for the renegades getting shafted in their decisions, it just doesn't matter to me if they do because it is easily explainable why it can happen.

Modifié par Bluefuse, 12 juin 2011 - 12:21 .


#84
Bluefuse

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Clonedzero wrote...

i play 90% paragon and i still would like the choices to end up equal. they should obviously have very different outcomes, but it should be fairly equal in content and in resources to fight the reapers.

because if its not, then from a metagaming perspective there is a right and wrong choice. it would trivialize all the choices making them pointless because "well, you made the wrong choice, sucks to be you!" instead of "oh you made that choice? well this happens instead of that"

people saying "well its obvious this will turn out good" are well, kinda dumb. alot of those choices make more sense to do the renegade ones than the paragon ones. choices should have consequences, some renegade stuff should end up biting you in the ass later on, but so should some paragon choices. otherwise it makes all the paragon choices the right ones.

everyone arguing against equal treatment are paragon players, i am too for the most part, but damn guys. why make renegades get a less awesome experience?


Agreed. This is how we should define "Mass Effect."

#85
Dave666

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EsterCloat wrote...
.4 Destroyed the heretic Geth - Geth won't have enough forces to fully to battle the Reaper.
The heretics geth were only 5% of the total geth and most of those were wiped out by the Alliance sweeps after the battle of the Citadel. What the heretic geth brought to the table wasn't numbers, it's knowledge. Those guys were around Sovereign for a whole game and its possible they have insight into them that could help us find a way of beating them. On the other hand, the knowledge they bring might convince the geth that fighting them is hopeless and they might be more reluctant to fight and would require more work on Shepard's part to convince them than if he had just wiped out the heretics.


I actually see this as being a serious decision that will most likely bite those who chose re-write in the arse.  Legion says that after the re-write the Heretics will agree to return to the fold and share their collective thoughts.  Legion also says that what happens next is anyones guess.  Its entirely plausible that the Heretic Geth could convince the True Geth to follow their way of thinking and we would be left facing ALL Geth.  I always destroy the Heretics, because the Geth losing less than 5% of their number is nothing, but facing ALL Geth along with the Reapers probably wouldn't be as much fun as it sounds...

#86
Massadonious1

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Well, things are always going to be equal in the end. The day is saved, and all that other good stuff, but a lot of Renegade actions try their best to be anything but. Killing someone or something is pretty much a permanent end to any possible future interaction, and I really don't think you should get an "equal" reaction from their placeholder.

#87
T41rdEye

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Personally, I thought it was rediculous to even consider destroying the collector base. A galactic invasion of sentient-starships bent on annihilating all advanced organic life is coming, and you want to destroy a major source of intel, technology, etc. because you're afraid TIM might do something naughty with it?

SHORT-SIGHTED

Modifié par Me1mN0t, 12 juin 2011 - 12:47 .


#88
PPF65

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I don't think the difficulty should change based on whether you are a Renegade or Paragon or anything in between. But the story should definately change. Maybe having an all human council nets you personally more resources, since you are human and Earth is being attacked.

Wait and see what happens before diciding if you like what happened.

#89
The Interloper

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My renegade shepard will destroy the reapers with his mustache.

#90
neubourn

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Renegades wont get screwed. Itll just be slightly different, thats all. Through both ME1 and ME2, Shepard was still able to complete the mission, the difference in morality choices never really weighed in the outcome. Sure, they have an impact on lore and story, but neither helped nor hampered Shepards ability to complete the mission. I suspect ME3 will unfold in the same way.

It wont be easier or harder to complete ME3 based on morality choices, just different. All is good.

#91
Medhia Nox

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I thought you "Renegades" were supposed to be hardasses who didn't need "support". So much for that.

What do you expect - you made every "douche" option in the game.

Here's a hint: Douches usually aren't supported very long in real life either.

====

What did you gain by killing the Rachni queen? Literally everything she hints at is: "I'm an abused sapient creature... my people were indoctrinated... please set me free."

So - instead you chose to say: "I'm all xenophobic and ****. I'mma gonna kill you because I'm a badass... RENEGADE!"

Seriously....

====

And yes, I believe that destroying the Heretic geth is a beneficial renegade choice...

And destroying the Collector base is a Paragon choice that will be punished.

Modifié par Medhia Nox, 12 juin 2011 - 01:27 .


#92
neubourn

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Medhia Nox wrote...

I thought you "Renegades" were supposed to be hardasses who didn't need "support". So much for that.

What do you expect - you made every "douche" option in the game.

Here's a hint: Douches usually aren't supported very long in real life either.

====

What did you gain by killing the Rachni queen? Literally everything she hints at is: "I'm an abused sapient creature... my people were indoctrinated... please set me free."

So - instead you chose to say: "I'm all xenophobic and ****. I'mma gonna kill you because I'm a badass... RENEGADE!"

Seriously....


Thats not very nice.

But what did we gain by killing the Rachni Queen? Insurance that the Rachni wont threaten the galaxy like they did before. Makes more sense then "oh, youre a species that tried to erradicate galactic life, but sure, ill let you live so you can sing your song and live in peace."

Or to put it in perspective, lets say in ME3 theres a mission where you come across a captured Reaper and its all like "hey, were really not bad, Reapers are just misunderstood, please let live!!" And then Paragons are all gullible like so theyre liek "sure, spread peace amongst your kind and we can all live happily together." But then they turn around and finish eradicating Earth. Game over, shouldve picked the douche option.

#93
Medhia Nox

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@neubourn - I chose the "Renegade" option for my response.

Like I said - she tells you plainly that her people's song was altered. I did it based off a hunch that they were actually indoctrinated. So - if some humans get indoctrinated I should just eradicate the whole species?

I picked a handful of Renegade options... the majority of them were when I felt pissed at some group in the game (usually Cerberus or some merc group). I kicked the dude out the window on Illium... because I felt like being a douche to these scumbag mercs.

I also destroyed the Heretic geth - because they're just machines. Even Legion makes a comment about not really having feelings (I think he says "stress"). So... screw 'em. I felt like the Heretics would just infect the "good" Geth.

Speaking of which... why DID any Renegade who killed the Rachni queen take a Geth NPC into their party? Hmmm... seems like a little bit of "But I can't give up a party member!" ((I assume you can chose not to take him... if I'm wrong, then this is obviously irrellevant))

Modifié par Medhia Nox, 12 juin 2011 - 01:41 .


#94
fenix8081

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3 Destroyed the Genophage data - Krogan will not be able to help in a significant way.

As someone already mentioned above, I'm not sure how this would impact their combat effectiveness since they aren't born fully-developed.  That only worked with Okeer's failures and Grunt.

If anything, the threat of complete annihilation which the reapers promise may actually force the krogan to stop taking merc work and actually unite to save their species.  That's much more species threatening than the controlled sterility of the genophage.

To be my own devil's advocate, the krogan could just decide to give up without a fight...yeah, don't think that'll happen.

#95
nitrog100

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I'm worried about what is going to happen with the Geth since I decided to rewrite them. Although, the idea that the rewritten Geth will somehow infect the rest and turn them to the Reapers is kind of ridiculous and game breaking. Turning that completely morally ambiguous choice against the player is super lame. Hopefully it'll just take more to convince them to fight against the Reapers if anything.

#96
kaiki01

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Fixers0 wrote...

Bogsnot1 wrote...

Seriously, you didnt see this coming?


if you have got nothing constructive to contribute to this  thread (and considering the Majority of your post consist of one or two lines usally meant to insult people because the think different then you do, many other threads to) then please stay away from it.  


That is constructive! In ME1 & ME2 the lines of dialogue that is human-centric, coming from Shepard, are the renegade choices. When Normandy gets inspected in ME1 for example. It should not be a suprise that being renegade would limit resources for Shepard if the plot is about gathering alien allies.

#97
SilentNukee

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.5 Sell Legion to Cerberus - All geth will be hostile, and you will have not Geth ally at all.
.6 Presented the truth at Tali's trial -Migrant fleet too conflicted an not being able to help much.

^ These are not really the Renegade choices. You can still choose to have Legion and be an ass to him, and Tali's renegade speech leads to the same decision as the Paragon one. She only gets exiled if you choose the non-red renegade speech.

I'm 100% certain paragon will also get bitten in the ass somehow. We let too many bad guys go free.

#98
Homebound

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Fixers0 wrote...

That all the maopr Renegade choices from Mass Effect 1&2 will be punished in the way that they will be getting less support for the final battle.

Let's just take a look at it:

.1 Killed the Rachni queen - No help from the Rachni during the Game.
.2 Let the Citadel Council die - Council Races will be a lot harder to persuade.  
.3 Destroyed the Genophage data - Krogan will not be able to help in a significant way.
.4 Destroyed the heretic Geth - Geth won't have enough forces to fully to battle the Reaper.
.5 Sell Legion to Cerberus - All geth will be hostile, and you will have not Geth ally at all.
.6 Presented the truth at Tali's trial -Migrant fleet too conflicted an not being able to help much. 

Now well their could be scenarios in which Renegade choices would have a positive impact in on story, it seems likely that because the plot is about gathering races who needs to be both willing and able to take back earth, and  from what i can make up from articles and interviews the Renegade players will have much less resources available to combat the Reapers in the end.

As small example of a scenario that makes a Renagde option actually worth choosing , is that if you chose rewrite the Geth, an even larger portion of the Geth will come to the conclusion thart worshipping the Reapers is the most logical thing to do, were as you decide to be  save and just destroy them, the geth will be able to make choice to help earth (after some perssuasion of course).

This Scenario also makes more sense since you are still fighting geth, and by destroying the Heretic station you did not destroyed all of the remaining heretic Geth meaning they are still out their.


All opinions, suggestions, comments are welcome as long as it remains civil.


Mah Gawd, imagine seeing a playthrough where the player intentionally made the worst choices since me1? The lols to be had.

#99
Medhia Nox

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@SilentNukee - seriously on the letting bad guys go free.

I'm not letting another Asari tell me they're innocent - I'll always kill them from now on.

In fact - I've decided for a nice +40 Renegade, I'd happily watch every last Asari burn horribly... Liara would be the last to go as I kick her into the mass effect core of the Normandy (don't have a clue what it would do... but Tali really wants to find out).

#100
Homebound

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its startin to look a lot like christmas...eeevverrywwhheeree wee gooo!

There, now YOU have that song stuck in your head too.