Do you miss the epic feeling that origins had?
#51
Posté 11 juin 2011 - 09:05
#52
Posté 11 juin 2011 - 09:23
#53
Posté 11 juin 2011 - 09:35
#54
Posté 11 juin 2011 - 09:36
Would've made the game a win in my book.
#55
Posté 11 juin 2011 - 09:38
Zanallen wrote...
You felt a sense of urgency in Origins? I didn't. If there was a real sense of urgency, the Warden and Alistair would have split up to hit two groups at once and not spend a year trying to gain their army. And what will reason did the companions in Origins have to stick around? Alistair, sure. But Morrigan? Her mother said so. Leliana? The Maker said so. Sten? You freed him from a cage and the Arishok said so. Zevran? You spared him so he's going to risk his life to help you. Oghren? No idea. I assume he was just drunk and had no other options. Wynne? No idea either. These people with their own lives suddenly decide to risk their lives and help the Warden against the Darkspawn when many, many other people decide to run off and save themselves. None of the companions in Origins, save Alistair I suppose, seem like the heroic type.
Agreed.
If there was supposed to be a sense of urgency in Origins, it wasn't properly conveyed.
And you're right about the companions. Aside from Alistair and Morrigan to an extent (because of the OGB plan), the rest really don't have a reason to follow you. Sure there's a blight, but does that mean they have to follow you 24/7? And in Oghren's case, it really isn't even explained at all why did he even want to join you in the first place.
#56
Posté 11 juin 2011 - 09:42
#57
Posté 11 juin 2011 - 09:42
Moon Elf13 wrote...
The Minority wrote...
^^ThoseAlistairlover94 wrote...
Mr.House wrote...
This.Akka le Vil wrote...
I miss the epic feeling that Baldur's Gate II had.
DA:O was good, but it didn't really felt as epic - I blame the egregious level scaling and overall "too much mechanisms, not enough immersion".
^That.
^^^These
Them There
#58
Posté 11 juin 2011 - 09:46
Zjarcal wrote...
And you're right about the companions. Aside from Alistair and Morrigan to an extent (because of the OGB plan), the rest really don't have a reason to follow you. Sure there's a blight, but does that mean they have to follow you 24/7? And in Oghren's case, it really isn't even explained at all why did he even want to join you in the first place.
You have to remember that in Origins, you're a band of fugitives tryign to build an army. I mean, where else are companions supposed to be? Shopping in Denerim? The story takes place for about a year, not a decade.
I think all companions had good reasons to join you, except yea Oghren at first glance, though he essentially says he's being treated like **** in Orzammar and is on the verge of losing his caste. So might as well do something in his life. I think he does explain that a bit later on, and with the Guardian IIRC. He just doesn't say it at the very beginning.
Now that said, there is a lot mroe than could have been done with companions, that took into account their skills and whatnot (though I did like them crafting items for me, unlike in DA2 where it's sent via mail). And I miss companions teaching you specializations, though it could have been done better.
But when it comes to urgency, I agree, Origins doesn't convey it. Namely because Bioware sucks at portraying war. We should have seen burned down villages, tainted peasants. Horrors of war throughout the game to remind us what we are up against and that people's lives depend on us. We should have been able to visit Lothering after it was devoured for instance.
But instead, we are out trying to search for a holy grail like idiots.
Modifié par KnightofPhoenix, 11 juin 2011 - 09:47 .
#59
Posté 11 juin 2011 - 09:49
#60
Guest_Puddi III_*
Posté 11 juin 2011 - 09:50
Guest_Puddi III_*
Jerrybnsn wrote...
Moon Elf13 wrote...
The Minority wrote...
^^ThoseAlistairlover94 wrote...
Mr.House wrote...
This.Akka le Vil wrote...
I miss the epic feeling that Baldur's Gate II had.
DA:O was good, but it didn't really felt as epic - I blame the egregious level scaling and overall "too much mechanisms, not enough immersion".
^That.
^^^These
Them There
I never played BG2! :happy:
#61
Posté 11 juin 2011 - 09:50
Zjarcal wrote...
If there was supposed to be a sense of urgency in Origins, it wasn't properly conveyed.
And you're right about the companions. Aside from Alistair and Morrigan to an extent (because of the OGB plan), the rest really don't have a reason to follow you. Sure there's a blight, but does that mean they have to follow you 24/7? And in Oghren's case, it really isn't even explained at all why did he even want to join you in the first place.
Oghren randomly tagging along after the Anvil bothered me. Not the smallest line of dialogue on it. At least he had a somewhat funny reason in Awakening for being there.
As for the question posed earlier about why Fenris stayed in Kirkwall, it was explained. He was tired of always being on the run from his former owner and decided to make a stand in an obvious location to make it easier to be found. The joke was on him of course as it took all those years. But he occupied himself during that span taking merc jobs, some of which were with you. Laying down roots in Kirkwall isn't epic, but everyone has to live somewhere and he felt it was as good a spot as any.
#62
Posté 11 juin 2011 - 09:51
Filament wrote...
Jerrybnsn wrote...
Moon Elf13 wrote...
The Minority wrote...
^^ThoseAlistairlover94 wrote...
Mr.House wrote...
This.Akka le Vil wrote...
I miss the epic feeling that Baldur's Gate II had.
DA:O was good, but it didn't really felt as epic - I blame the egregious level scaling and overall "too much mechanisms, not enough immersion".
^That.
^^^These
Them There
I never played BG2! :happy:
I didn't particularily like BG2!
#63
Posté 11 juin 2011 - 09:57
chunkyman wrote...
Yes, I miss the epic feeling of DAO. DA2 had no real "holy crap, sh*t is about to go down!" moments.
DAO never did either. The whole "hurry" thing is sort of mitigated by a languid pacing you take to get everything done One of my top gripes about DAO, and ME1, is that the pacing stinks because what should a race to save the world turns into a lovely stroll through the park with occasional moments when you can be bothered to try and save the world.
Really as far as "sh*t is about to go down" recall the hitchcock-ism "There's no terror in the bang of the gun, only the anticipation of it."" The gun has banged in DAO, DA2 is about an entire game waiting for it to go off.
#64
Posté 11 juin 2011 - 09:59
Alistairlover94 wrote...
Akka le Vil wrote...
So many people make a parallel between "epic" and "save the world".
I'd like to point that BG2, while epic, wasn't about saving the world at all, but just getting back your own soul.
Epic is more about a feeling and storytelling than the scale of the threat you fight. BG2 felt huge and full of adventure, THAT was the epic part. DA2 may be also about a self-centered tale, but it just was a long serie of hack'n'slash wave encounters with completely bland and replaceable foes.
^My thoughts exactly. PS:T was about finding your own death, and that had the same "epic" feeling that BG2 does.
What they said.DA2 felt like a lot of quest.
Act 1
www.youtube.com/watch
Act 2 reminded me of act 1 Dwarf quest until the final moment.
www.youtube.com/watch
Act 3 That cluster
www.youtube.com/watch
Modifié par Well, 11 juin 2011 - 10:00 .
#65
Guest_Guest12345_*
Posté 11 juin 2011 - 09:59
Guest_Guest12345_*
DAO is a really tough act to follow in epicness.
#66
Posté 11 juin 2011 - 10:07
Oghren's reason for leaving Orzammar. He had nothing to lose.
What he said..... made me love the little fella' even more.
#67
Posté 11 juin 2011 - 10:08
Other than the Landsmeet anyways, which I also thought was great, mostly because of Loghain(Templeton) though. I might even put him above Irenicus as my fav Bio "villian". (heresy I know).
Modifié par relhart, 11 juin 2011 - 10:10 .
#68
Posté 11 juin 2011 - 10:18
#69
Posté 11 juin 2011 - 10:21
Whatsupnewyork wrote...
For example: The Battle of Ostagar was more epic than anything in Dragon Age 2.
I agree that The Battle of Ostagar was great content. Better than the rest of Dragon Age: Origins combined, but why are we comparing DLC from Dragon Age: Origins to the core game in DragonA ge II? DLC is almost always better and more engaging because as they release more and more DLC they find out what the game is really capliable of.
#70
Posté 11 juin 2011 - 10:24
#71
Posté 11 juin 2011 - 10:28
b00mQQ wrote...
Whatsupnewyork wrote...
For example: The Battle of Ostagar was more epic than anything in Dragon Age 2.
I agree that The Battle of Ostagar was great content. Better than the rest of Dragon Age: Origins combined, but why are we comparing DLC from Dragon Age: Origins to the core game in DragonA ge II? DLC is almost always better and more engaging because as they release more and more DLC they find out what the game is really capliable of.
The Battle of Ostagar is not the same as the DLC Return to Ostagar.
#72
Posté 11 juin 2011 - 10:29
KnightofPhoenix wrote...
You have to remember that in Origins, you're a band of fugitives tryign to build an army. I mean, where else are companions supposed to be? Shopping in Denerim? The story takes place for about a year, not a decade.
I think all companions had good reasons to join you, except yea Oghren at first glance, though he essentially says he's being treated like **** in Orzammar and is on the verge of losing his caste. So might as well do something in his life. I think he does explain that a bit later on, and with the Guardian IIRC. He just doesn't say it at the very beginning.
Admittedly, since the story takes place in the whole country (unlike just one city in DA2), it wouldn't be convenient for the companions not to travel with you. I still think that some of the companions didn't really need to be there, which is not so much a complaint from me, more a response to the criticism that the companions in DA2 didn't have to follow you either.
But when it comes to urgency, I agree, Origins doesn't convey it. Namely because Bioware sucks at portraying war. We should have seen burned down villages, tainted peasants. Horrors of war throughout the game to remind us what we are up against and that people's lives depend on us. We should have been able to visit Lothering after it was devoured for instance.
But instead, we are out trying to search for a holy grail like idiots.
Oh, I would've loved to see stuff like that. Going back to a destroyed Lothering would've been great. If you noticed, the world map had a "blighted zone" that kept growing as you progressed. Watching the effects of that on any zones affected would've been an effective way to remind you that you've got a blight on your tail.
And the sense of urgency could be applied to the main quests too. I liked how for example if you left Redcliffe after starting the quest, it would get destroyed. It made it seem like you really couldn't just wander around without consequence. But that only happened if you already started the quest. It woudl've been great if they had done something similar to ME1 with Liara, where if you leave that quest for later you get a different scenario. The same applies to the Circle. If you took too long, instead of arriving in time to save the mages, you arrive as the right of annulment is being executed and the only option is to help the templars.
So yeah, the sense of urgency was totally absent for me in Origins.
#73
Posté 11 juin 2011 - 10:33
or are you saying that that's what should've been done?
Modifié par The Ethereal Writer Redux, 11 juin 2011 - 10:34 .
#74
Posté 11 juin 2011 - 10:34
Zjarcal wrote...
Admittedly, since the story takes place in the whole country (unlike just one city in DA2), it wouldn't be convenient for the companions not to travel with you. I still think that some of the companions didn't really need to be there, which is not so much a complaint from me, more a response to the criticism that the companions in DA2 didn't have to follow you either.
I personally think DA:O companions had stronger reasons to follow you, everything considered.
Speaking of ME1 (and Kotor). What I loved is the mission out of nowhere that comes in the middle (Virmire / Leviathan), that reminds you of what and who you are facing and reveals something big. Origins lacked that (one could argue that the Deep roads was the closest thign to that, but meeh) and since it's a pretty long game, I think the overall plot suffered for that.
One such event could have delt with Loghain if not the blight.
Modifié par KnightofPhoenix, 11 juin 2011 - 10:34 .
#75
Posté 11 juin 2011 - 10:37
The Ethereal Writer Redux wrote...
wait you could be forced to actually annul the Circle?
or are you saying that that's what should've been done?
Just "forget" to use the book during Uldred's boss battle and before you know it, First Enchanter will get abominated and whooops Circle annuled!





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