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Do you miss the epic feeling that origins had?


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#126
MistySun

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I miss everything good that was in Origins...and that is a lot. I miss nothing at all that was in DA2.

#127
yaw

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The same applies to the Circle. If you took too long, instead of arriving in time to save the mages, you arrive as the right of annulment is being executed and the only option is to help the templars. 

So yeah, the sense of urgency was totally absent for me in Origins.


Woah, is that true??

I always do the Circle first because I always save both the Arlessa and Connor, but I never knew you could actually leave it too late.

Origins just got better, wow.

#128
TEWR

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I think he/she was saying that's what should've happened.

#129
yaw

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Ohhhhh.

ghey

#130
Bio-Age

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Yellow Words wrote...

Alereith wrote...

Was Dragon Age Epic?  Yes.  
Could it have been better?  Of course.
Did Dragon Age 2 surpass it like a sequel should? No.

What do I want from EA / Bioware?
A peice of work that has a storyline / purpose to your playing and reason for your character to be there.
One that was properly polished before release date.  

We can defend DA2 all we want, (lord knows I want to) but it doesnt change the fact that it was a rushed peice of crap.
Moderators, designers, engineers, etc. can get all kinds of ticked off about my saying that, but its still true, its not my fault it turned out that way.  
I can't determine which is a greater disgrace, the fact that it came from Bioware, or that it had EA's resources backing it and still came out so poorly.


I must have missed the meeting where it was decided that DA2 would be viewed as a universal piece of crap.  


What meeting?

Bioware did this to themselves by releasing a rushed game with a framed narrative which butchered any type of plot cohesion and made Hawke’s story seem more like three bite-sized chunks of getting rich, enemy at my door, mage vs templar. On top of that it has limited player customization, tons of recycled content, companions that have more in common with hirelings, repetitive ninja waves, several elements copied/pasted from mass effect, game mixed with low-rez and high rez textures, a dead, lifeless city, Hawke stumbling left and right trying to be a poor man’s Shepard, and all this is just a small list of its many flaws. The game doesn’t hold a candle to origins, and is utterly blown away by other RPG’s released this year.

Modifié par Bio-Age, 12 juin 2011 - 04:29 .


#131
highcastle

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I liked the more personal feeling DA2 had, actually. A list of games in which you save the world from generic crisis #43 would go on for pages and pages. But DA2 did something different. It let you build a life for your character, establish friendships and connections, and ultimately feel more a part of the world than some looming, larger-than-life caricature of a hero. The best heroes, in my opinion, face adversity and setbacks. Things don't always go as planned. Sometimes the world wins. And DA2 brought me that experience. It was something different, epic in a different way.

So do I miss what Origins had? No. Not one bit.

#132
CulturalGeekGirl

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The only thing I miss from origins was how the different races gave you vastly different perspectives on the universe. Having everyone start as human makes worldviews feel a lot more limited, and the problem is that human is... well... always going to be the default, I'd wager.

Elf Power!

(Note: Bioware, if you make a game with only one racial option for a starting character, and that race is NOT human, I will love you forever. So much.)

Modifié par CulturalGeekGirl, 12 juin 2011 - 06:58 .


#133
Guest_makalathbonagin_*

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I miss normal epic vgs. I miss a game not pretending to be mega cool by making all characters bi. I miss having greatear goals. I miss sense of responsability my warden had. I miss having normal supportive people around
And that's why Hawke fails so much.

Modifié par makalathbonagin, 12 juin 2011 - 07:30 .


#134
Whatsupnewyork

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These forums are dead. Thought I'd get more replies than this.

#135
Cutlasskiwi

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Bio-Age wrote...

Yellow Words wrote...

Alereith wrote...

Was Dragon Age Epic?  Yes.  
Could it have been better?  Of course.
Did Dragon Age 2 surpass it like a sequel should? No.

What do I want from EA / Bioware?
A peice of work that has a storyline / purpose to your playing and reason for your character to be there.
One that was properly polished before release date.  

We can defend DA2 all we want, (lord knows I want to) but it doesnt change the fact that it was a rushed peice of crap.
Moderators, designers, engineers, etc. can get all kinds of ticked off about my saying that, but its still true, its not my fault it turned out that way.  
I can't determine which is a greater disgrace, the fact that it came from Bioware, or that it had EA's resources backing it and still came out so poorly.


I must have missed the meeting where it was decided that DA2 would be viewed as a universal piece of crap.  


What meeting?

Bioware did this to themselves by releasing a rushed game with a framed narrative which butchered any type of plot cohesion and made Hawke’s story seem more like three bite-sized chunks of getting rich, enemy at my door, mage vs templar. On top of that it has limited player customization, tons of recycled content, companions that have more in common with hirelings, repetitive ninja waves, several elements copied/pasted from mass effect, game mixed with low-rez and high rez textures, a dead, lifeless city, Hawke stumbling left and right trying to be a poor man’s Shepard, and all this is just a small list of its many flaws. The game doesn’t hold a candle to origins, and is utterly blown away by other RPG’s released this year.


And that's your opinion and that's all fine and dandy but not everyone feels this way. DAO might be the better game of the two but I'm having way more fun with DA2 than I ever did with Origins.

#136
Serpieri Nei

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Yellow Words wrote...

Bio-Age wrote...

Yellow Words wrote...

Alereith wrote...

Was Dragon Age Epic?  Yes.  
Could it have been better?  Of course.
Did Dragon Age 2 surpass it like a sequel should? No.

What do I want from EA / Bioware?
A peice of work that has a storyline / purpose to your playing and reason for your character to be there.
One that was properly polished before release date.  

We can defend DA2 all we want, (lord knows I want to) but it doesnt change the fact that it was a rushed peice of crap.
Moderators, designers, engineers, etc. can get all kinds of ticked off about my saying that, but its still true, its not my fault it turned out that way.  
I can't determine which is a greater disgrace, the fact that it came from Bioware, or that it had EA's resources backing it and still came out so poorly.


I must have missed the meeting where it was decided that DA2 would be viewed as a universal piece of crap.  


What meeting?

Bioware did this to themselves by releasing a rushed game with a framed narrative which butchered any type of plot cohesion and made Hawke’s story seem more like three bite-sized chunks of getting rich, enemy at my door, mage vs templar. On top of that it has limited player customization, tons of recycled content, companions that have more in common with hirelings, repetitive ninja waves, several elements copied/pasted from mass effect, game mixed with low-rez and high rez textures, a dead, lifeless city, Hawke stumbling left and right trying to be a poor man’s Shepard, and all this is just a small list of its many flaws. The game doesn’t hold a candle to origins, and is utterly blown away by other RPG’s released this year.


And that's your opinion and that's all fine and dandy but not everyone feels this way. DAO might be the better game of the two but I'm having way more fun with DA2 than I ever did with Origins.


Actually, that's not just his opinion - maybe you should check out the 98 pages of constructive criticism. And the countless number of other threads on the botched frame narative, the dead city of kirkwall, and the artfully done recycling.

Modifié par Serpieri Nei, 13 juin 2011 - 09:20 .


#137
Cutlasskiwi

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I'm not denying that DA2 has lots of flaws, jeesh I've been around here and seen the reaction and I agree with a lot of them. My original objection was that DA2 is a 'rushed piece of crap' and the poster stating it like it was a fact, the crap part.

#138
Slayer299

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I do miss the epic feeling of DAO, that you were involved in something a lot bigger than yourself and one f the places I visited that hit this I felt was the DR's. Once there you could see how big it was and how much of an affect the darkspawn had on it. That made a big impression on me about stopping the Blight.

But as to DA2, I can appreciate BW's decision to move away from a world-shaking big bad to defeat to a sort of more "personal" set of crises that could have wider ranging effects, but BW just totally dropped the ball on this.
1 The writing was just all over the place and didn't help move the plot forward, Hawke just meandered here and there killing people and collecting gold.
2 Your "family" was a joke for you to get attached to, I'm really gonna care about someone after meeting them for 3 minutes? The fatalities there became a travesty not a personal tragedy as I suspect BW meant to have in Hawke's life.
3 The gold collecting wasn't to help get your estate back but to go get "more" money, mom was working to get the estate back. (An homage to BG2 maybe? If so, they did it badly since getting your half-sister back who'd been kidnapped was a lot more important than getting an estate back IMO.)

In short DA2 lacked even a "personal" feel to it and was just a long set of fights with some interspersed events Hawke got swept up into but ulitmately had no affect on that or anything else in Kirkwall.

#139
maxernst

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I don't miss the "epic feel" of DA:O at all. In fact, I prefer the idea of a smaller-scale story where there isn't a world-threatening menace that has to be stopped, because I find that story rather trite. I actually said last year that I was hoping for DA2 to be more like Orzammar writ large.

Unfortunately, I'm a lot happier with the concept of DA2 than its execution, for some of the same reasons as Slayer299. One thing I did like was that the companion's quests were much more involved and interesting than in DA:O, and tended to feed back into the main plot more.

#140
Grkljan

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Tirfan wrote...

Oh yes I do! I loved how Origins felt. I never felt anything like that during DA2.. when in Origins I was preparing to storm the gates of Denerim and Alistair gave his speech.. that just sent shivers down my spine.


That

#141
Akka le Vil

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Slayer299 wrote...

I do miss the epic feeling of DAO, that you were involved in something a lot bigger than yourself and one f the places I visited that hit this I felt was the DR's. Once there you could see how big it was and how much of an affect the darkspawn had on it. That made a big impression on me about stopping the Blight.

But as to DA2, I can appreciate BW's decision to move away from a world-shaking big bad to defeat to a sort of more "personal" set of crises

Just to repeat something already said but which seems to have been overlooked by many : BG2 had a much more epic feeling than both DAO and DA2, and it still was all about a "personnal set of crises".
So once again : "epic" doesn't mean "saving the world", it is much more about how the story "feels".

#142
Luvinn

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I do.

DA2 was more like Grand Theft Auto than DA:O. All they had to do was tweak the combat in DA:O and it would have been fine, but instead they create this object of mediocrity.

#143
Slayer299

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Akka le Vil wrote...

Slayer299 wrote...

I do miss the epic feeling of DAO, that you were involved in something a lot bigger than yourself and one f the places I visited that hit this I felt was the DR's. Once there you could see how big it was and how much of an affect the darkspawn had on it. That made a big impression on me about stopping the Blight.

But as to DA2, I can appreciate BW's decision to move away from a world-shaking big bad to defeat to a sort of more "personal" set of crises

Just to repeat something already said but which seems to have been overlooked by many : BG2 had a much more epic feeling than both DAO and DA2, and it still was all about a "personnal set of crises".
So once again : "epic" doesn't mean "saving the world", it is much more about how the story "feels".


I totally agree with you, you don't need a world sweeping disaster for a plot and BG2 is a great example. But BW failed to make anything really personal for Hawke in DA2, which was a huge fail for what was billed as 'Hawke's personal rise to power'. BW had chances to do this, they just failed to miserably...

edit - typo

Modifié par Slayer299, 13 juin 2011 - 09:51 .


#144
Alex Kershaw

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Yes. The way the hairs on your back of your neck stood up during the final battle in Denerim...

#145
Bio-Age

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Slayer299 wrote...

Akka le Vil wrote...

Slayer299 wrote...

I do miss the epic feeling of DAO, that you were involved in something a lot bigger than yourself and one f the places I visited that hit this I felt was the DR's. Once there you could see how big it was and how much of an affect the darkspawn had on it. That made a big impression on me about stopping the Blight.

But as to DA2, I can appreciate BW's decision to move away from a world-shaking big bad to defeat to a sort of more "personal" set of crises

Just to repeat something already said but which seems to have been overlooked by many : BG2 had a much more epic feeling than both DAO and DA2, and it still was all about a "personnal set of crises".
So once again : "epic" doesn't mean "saving the world", it is much more about how the story "feels".


I totally agree with you, you don't need a world sweeping disaster for a plot and BG2 is a great example. But BW failed to make anything really personal for Hawke in DA2, which was a huge fail for what was billed as 'Hawke's personal rise to power'. BW had chances to do this, they just failed to miserably...

edit - typo


I'm still waiting to rise to power - so far all I got is a T-Shirt that says " I survived the nuking of the Chantry"

Modifié par Bio-Age, 14 juin 2011 - 04:18 .


#146
Serpieri Nei

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The game is actually about Hawke's rise to power - then fall from power. He was probably better off as a refugee.

#147
Maria Caliban

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Epic - the more you use the word, the less it means.

#148
maxernst

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Akka le Vil wrote...

Slayer299 wrote...

I do miss the epic feeling of DAO, that you were involved in something a lot bigger than yourself and one f the places I visited that hit this I felt was the DR's. Once there you could see how big it was and how much of an affect the darkspawn had on it. That made a big impression on me about stopping the Blight.

But as to DA2, I can appreciate BW's decision to move away from a world-shaking big bad to defeat to a sort of more "personal" set of crises

Just to repeat something already said but which seems to have been overlooked by many : BG2 had a much more epic feeling than both DAO and DA2, and it still was all about a "personnal set of crises".
So once again : "epic" doesn't mean "saving the world", it is much more about how the story "feels".


The only thing that makes BG2 even remotely epic is that it's long and you become a god at the end.  I certainly never felt during the game that I was becoming a legendary hero whose deeds shaped history and would be sung about by poets for millennia thereafter, regardless of what the ending says.  It's hard to see how most people would even become aware of your actions.  I'm really not sure I understand what you mean by epic.

And to repeat my answer to the original question, while there are many things I prefer about DA:O, the fact that it's more epic isn't one of them.  Maybe I'd have liked DA2 better if they'd gone wholeheartedly for picaresque instead of dragging Hawke kicking and screaming through a major historical event.

#149
Slayer299

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BG2 wasn't made as an epic saga, it was more personal since you were hunting your sisters kidnappers, the lunatic who wanted you for something and trying to get your soul back later on. TOB had more sweeping events with the Bhaalspawn since that affected the entire realms. Becoming the God of Murder was one ending, not a lock in the end of TOB.

#150
AlanC9

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maxernst wrote...
Unfortunately, I'm a lot happier with the concept of DA2 than its execution, for some of the same reasons as Slayer299. One thing I did like was that the companion's quests were much more involved and interesting than in DA:O, and tended to feed back into the main plot more. 


That's my problem with threads like these. I never know if we're talking about concept or execution.