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Consequences for taking too much time...?


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39 réponses à ce sujet

#1
Thargorichiban

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Does anyone else have a sinking suspicion that if we wait too long to rescue Earth (there might be some sort of timer like the suicide mission in ME3) that there might be some pretty big consequences? Such as Reaper breeding?

I mean, it took a couple of months for them to make their baby Reaper in ME2. And that was from harvesting outlying colony worlds equaling a couple hundred thousand people. Earth has billions for them to harvest and after the first few minutes it has almost zero fleet support.

With billions at their disposal they could theoretically make a couple hundred more Reapers, not to say that they would have time to harvest everyone, but that fact is out there.

EDIT: Initial post being misconstrued. I'm not advocating "rushing through the game". I'm more guessing if we are going to have another Reaper IFF situation and what we are likely to find when we go back to Earth.

Modifié par Thargorichiban, 11 juin 2011 - 06:07 .


#2
Sidney

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I'd say nothing serious (and the ME2 consequence wasn't all that serious) because Bioware doesn't really handle/deal with time well. It messes with their non-linear structures too much. I suspect we see the same wide opern field and then a funnel into the end game march.

#3
onelifecrisis

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They spent 2 years building the human reaper to a foetus stage. I don't think they'll suddenly be able to grow reapers super-fast just because...

Oh wait, this is Bioware.

Yeah, you're probably right.

#4
Someone With Mass

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The funny thing is that ME3 will reward the thorough and methodical players. Those who are doing many side missions and such.

#5
Antivenger

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Couple of months? They started abducting people before Shepard died. Nearly 3 years to produce a larva (albeit in secrecy). Plus, the Reaper womb is destroyed (unless you saved it for Cerberus).

I hope not. I appreciate realism, but at the end of the play through it's still just a game, and I'd like to complete every single mission and assignment available.

#6
Thargorichiban

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Someone With Mass wrote...

The funny thing is that ME3 will reward the thorough and methodical players. Those who are doing many side missions and such.


I'm all for that. I'm just predicting that after a certain "main" mission a mission timer might start again like in ME2. So before that point you're golden with missions, do all you want.

I'm just curious what the Reapers are doing on Earth in the meantime, breeding and all that.

And I think the Reapers might be able to "breed" faster themselves than the Collectors were able to.

#7
TheCrakFox

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If you're quick more humans on Earth are saved but the majority of the fleet you've assembled is destroyed. If you're thourough with side missions more humans die but more of the fleet you assemble survives. Maybe.

#8
Wulfram

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Casey Hudson said

"And so all the different things that you do, if you do a little side quest, or you go off and do a major plot, these things contribute to the war effort. If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game," continued Hudson.

"You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending."


So basically, it sounds like we're encouraged to take our time

#9
Envor44

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I'm fine with late-game part If there's huge consequences and timed, but if too many part of game was "timed" Terrible...people can't even enjoy value of the game.

#10
SSJ5

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Rushing the game will really take much of the rich universe that Mass Effect 3 will offer. If you are rushing to save the Earth, you can't explore, and you'll have to skip many, if not all, side quests. And there goes a lot of effort into nothing.

Modifié par SSJ5, 11 juin 2011 - 04:12 .


#11
Envor44

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Rushing through game huh? Nothing can go wrong with that *sarcasm*

#12
Chibi Elemental

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We will just have to wait and see I guess :)

#13
shnizzler93

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I hope not.

#14
Thargorichiban

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>.< I'm not saying that people should rush, really not my intention. I'm just curious in discussing what exactly the Reapers are doing on Earth while Shepard is out marshaling the forces of the galaxy...

That's why I brought up the Reaper breeding.

#15
Ice Cold J

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I hope not. I hate feeling rushed needlessly in video games.

#16
EsterCloat

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Earth's already pretty much screwed, what else are the Reapers gonna do? Build a human Reaper? There's like thousands already in Earth's orbit, one more won't really matter. Hell, even a few dozen more won't change how unimaginably outnumbered we'll be.

Modifié par EsterCloat, 11 juin 2011 - 05:01 .


#17
Clonedzero

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yeah i hope not. a game where you want to explore and take your time like mass effect i dont want to be punished for exploring lol

#18
Silentblaze

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I don't want the whole game to be like post Reaper IFF where there is are consequences for playing the game with Legion on my team. Thanks to IFF countdown I can either play with Legion or save my crew.

I do NOT want something similar in ME3. I want to do it to my completionist bastard heart desires. I want to have fun and do what I want, when I want, and not be screwed for doing something fun after a certain point.

To do so ruins the replay value of the game.

#19
Montana

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If you stall the main questline as ling as you can (doing every sidequest first) you probably will be ok.
I would be very surprised if BW forces you to rush through the game.

Will it have timers like after the reaper IFF? Very likely, but if you just do the sidequests as soon as you can, you'll be able to take your time.

#20
Nimrodell

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What's the purpose of game if u're forced to rush in? I mean, tis not real life and it would be actually silly to expect time-limit in game that has so much to offer, don't you think? Btw, it can be even justified with simple mechanism of cosmological and phenomenology time - your personal feeling of time is not the same as the time that earth requires for its cycles around sun... tis all relative. Having 5 hours of good time with your friends will feel shorter than being in dentist chair for 30 mins - so don't ask for time accuracy. No need for it in games.

#21
Xerxes52

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Hopefully the game gives the player a message that doing X mission will railroad the player to the endgame (similar to the warning before you landed on Char in SC2).

I think Bioware should try to avoid a "Reaper IFF" scenario.

#22
CaptainZaysh

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They can fix this by not having any pointless sidequests.

If the N7 missions contribute to winning the war it'll feel fine.

If they are about helping some random NPC find a lost family heirloom it'll break immersion.

#23
Dark Star

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 In terms of number of missions completed, I'm sure there will be some sort of consequences just like it affected how many of your crew survived in Mass Effect 2.

In terms of real time, you could fail the Arrival DLC if you let the timer run out, but I doubt BioWare would implement anything like that in game again.


#24
nitrog100

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I wouldn't want a time limit on the story. The Reaper invasion isn't exactly a quick thing. It took hundreds of years to wipe out the Protheans, remember?

#25
Dangerfoot

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I'm with the "don't make me rush my playthrough" crowd.