Consequences for taking too much time...?
#26
Posté 11 juin 2011 - 07:09
#27
Posté 11 juin 2011 - 07:28
TUHD wrote...
I doubt Bioware will really rush you. Maybe at some points, but then there will be a (covert) warning just like in ME2. I truly doubt it...
Yeah, they'll telegraph that point pretty well.
#28
Posté 11 juin 2011 - 08:51
#29
Posté 11 juin 2011 - 10:00
AlanC9 wrote...
They'd better. Too many RPG gamers can't handle being unable to shape the playthrough exactly to their liking.
Well and the even more funny thing is that you want replayability, time changes things and makes things different., What if in DAO you didn't have to get all of the allies. what if you only had time to get some of them - and of course that would imply getting any of them made a lick spit of difference? Then the next time through you might take a different path.
Time, and how the world relates to it, remains among the worst things about DAO and ME1.
#30
Posté 11 juin 2011 - 10:08
I.d. if you choose to go to Palaven first, then Sur'Kesh will be more destroyed and there will be more casualties. How it will impact Earth, well that maybe depends on how long you're still gonna keep on gathering people. Let's say you have successfully recruited the krogans, turians, salarians and rachni. Do you still feel like you should recruit the asari? If you recruit them, maybe there will be a higher chance for you winning the war but more casualties on Earth. If you do the opposite, then maybe you're able to save more humans, but are you sure about victory?
That's how I see it.
#31
Posté 11 juin 2011 - 10:15
Chewin3 wrote...
As we know the reapers are attacking multiplie planets at the same time, I think the gamepaly will have an impact on what specific order you will be rescuing/recruiting planets.
I.d. if you choose to go to Palaven first, then Sur'Kesh will be more destroyed and there will be more casualties. How it will impact Earth, well that maybe depends on how long you're still gonna keep on gathering people. Let's say you have successfully recruited the krogans, turians, salarians and rachni. Do you still feel like you should recruit the asari? If you recruit them, maybe there will be a higher chance for you winning the war but more casualties on Earth. If you do the opposite, then maybe you're able to save more humans, but are you sure about victory?
That's how I see it.
That's... not actually a bad view. It might be a possibilty.
#32
Posté 11 juin 2011 - 10:32
#33
Guest_Submachiner_*
Posté 11 juin 2011 - 10:33
Guest_Submachiner_*
#34
Posté 12 juin 2011 - 11:34
Submachiner wrote...
The entire game better not be time based. I can understand having several missions where a timer or hidden timer (Collector base mission at end of ME2) is present and every second counts. But to have the entire game situated on time ruins the fun. I'm sure Bioware wants you to explore as much as you can in the game. Especially considering that fact that now side quests will have an impact on the main storyline in the game.
Why would it ruin all the fun? Maybe you don't like making decisions beyond ME2's childish:
:innocent::innocent: I'm Angel Shepard and help everyone :innocent::innocent: AND/OR giving em the finger
The option to help someone or not - has little to nothing to do with choice since there are no real consequences. I'd prefer real decision making, stuff that forces you to sit back for a while and think what you're gonna do and/or who you're gonna help. The Kaidan-Ashley dilemma wasn't a tough decision for me personally, but you had to make a choice - someone will die, you cannot save them both.
Don't worry though, I don't think we're going to see real decisions in ME3. The gaming industry is way to conservative to try something new. ME3 will be like all other games; you'll have the main quest and the option to go side-questing (without consequences). Games such as the Witcher 2 (which has decisions that mean something) will be a rarity in the near future. The devs and the board of directors are not likely going to create/finance games with entire levels/areas that are not accessible based on your decisions, eventhough it would radically improve replayability
#35
Posté 12 juin 2011 - 11:36
#36
Guest_Calinstel_*
Posté 12 juin 2011 - 12:33
Guest_Calinstel_*
#37
Posté 12 juin 2011 - 12:39
#38
Posté 12 juin 2011 - 12:42
Of course, ME2 final mission is a exception from this rule.
Modifié par Warheadz, 12 juin 2011 - 12:43 .
#39
Posté 12 juin 2011 - 05:15
One thing i'd like to point out that OP has missed is that the reaper "breeding" was done by the collectors. and at the end of ME2 a reapers talks to the captain of the collector ship telling them they had failed in their goal to create a hybrid human/reaper for the reapers and allowed the collector ship to be destroyed/or salvaged by Cerberus.
so it seems unlikely they would go that route with the collecters again.
judging from the trailers it seems that the reapers are just invading with the sole purpose of wiping out life. and not integrating technology until the galaxy is purged of organic life.
#40
Posté 13 juin 2011 - 09:09
Chewin3 wrote...
As we know the reapers are attacking multiplie planets at the same time, I think the gamepaly will have an impact on what specific order you will be rescuing/recruiting planets.
I.d. if you choose to go to Palaven first, then Sur'Kesh will be more destroyed and there will be more casualties. How it will impact Earth, well that maybe depends on how long you're still gonna keep on gathering people. Let's say you have successfully recruited the krogans, turians, salarians and rachni. Do you still feel like you should recruit the asari? If you recruit them, maybe there will be a higher chance for you winning the war but more casualties on Earth. If you do the opposite, then maybe you're able to save more humans, but are you sure about victory?
That's how I see it.
This is what I'm hoping for, and what I really missed in ME2. I liked how you occasionally was forced to do some missions, but then when you reached the IFF mission it stopped. You could run around doing anything you wanted without any consequence. It felt really odd that the collectors chose to wait for me.
Right now, I feel that the best way to play ME2 is to do the IFF mission as soon as it's available. Then you have the choice of sacrificing some of the crew or risk losing some squadmates. I prefer to lose some squadmates. This actually makes the suicide mission feel like more of a suicide mission.
Since you're in the middle of a war in ME3 I really hope that there will be consequences if you don't do some missions soon enough. I don't think that they should make it impossible to every little mission, but there should always be some consequences. I don't want it to be like in ME2 that you basically get a "better" ending by taking longer to defeat the collectors. If I decide to wait longer there should be some consequences, like a few more colonies being abducted or something like that. This would force you to prioritize and add more difficult decisions, which is what I like most about these games.





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